I come from a land far to the north. Where we dream about the Pandora , rather than the Wiz.
I''m working on a multiplayer first person shooter for the Panda. I''ve got the boring stuff out the way, like networking, model formats, animation. Right now I''m having fun with shaders.
I''m more than willing to port this to the Wiz, graphics will (are already) be configurable, as Windows/Linux builds are working along side the Pandora ones, so that''s not a problem. The only possible holdback is the 3d accelerator which I can get no information on. I have one question. Opengl ES 2.0? If it dosen''t support it, this is a no go. If it does, I will add the Wiz to my list of platforms. I''m willing to work against any other problems I encounter on it but the OGL ES 2.0 is a show stopper.
Our thread is here:
We''re currently voting on a backstory (deadline is tonight) here :
Next comes a shiny new name for the game, TINCS is pants!If we do have OGL ES 2.0, consider this the TINCS Wiz thread. If not, let it die. That said, it''s possible to take out all of the shaders for the Wiz version and just used fixed function stuff, but that''s going to require a serious deviation. It could happen depending on what support I get here.