When Is The Dingoo A320 Sub Forum Being Added?
#16
Posted 28 March 2009 - 04:03 AM
#17
Posted 28 March 2009 - 09:02 AM
Dingoo is half the price and has TV out.
Maybe?
#18
Posted 28 March 2009 - 09:43 AM
Why bother with the Dingoo. If you want something with a tiny screen just get a Wiz. At least the OLED screen is a novelty.
i think for some people (me included), the attrraction of the wiz is emulating old consoles in a device small enough to chuck in your pocket and not notice. since both devices have the capability of doing that, and given that the dingoo is substantially cheaper its pretty obvious why some people would choose the dingoo over the wiz. unless i see some breakthrough with psx or n64 emulation on the wiz, im probably just going to stick to the dingoo (and pandora).
#19
Posted 28 March 2009 - 11:07 AM
Why bother with the Dingoo. If you want something with a tiny screen just get a Wiz. At least the OLED screen is a novelty.
If you offer me a finished Wiz with 8 hours battery life, actual gaming buttons and a US$85 pricetag, sure I''d buy it over the A320. Unfortunately that doesn''t exist
#20
Posted 28 March 2009 - 12:25 PM
The commercial life of these consoles seems very short, and probably when we will have the information to port emulators and games, the console won''t exist anymore and will be replaced by a new better one... It happened with the JXD301 and probably it will happen with this one. It is a pitty
The WIZ and the Pandora are more expensive but they will be sold for years until new models will be out to replace them... Also take in account the Dingo A320 doesn''t have an ARM processor and the ASM cores can''t be used on it. Anyway i''m pretty sure i will get a Dingo A320 if there is enough information to code on it in the near future
#21
Posted 28 March 2009 - 01:01 PM
Anyway i''''m pretty sure i will get a Dingo A320 if there is enough information to code on it in the near future \:rolleyes\: .
Which, funny enough, if a A320 sub-forum is added developers could start sharing right away. No doubt a port of your excellent GP2X MAME would guarantee a lot more A320 owners.
#22
Posted 28 March 2009 - 02:00 PM
#23
Posted 28 March 2009 - 02:55 PM
However, as quite a lot of people around here are so pointlessly opposed to anything non-GPH (rather than supporting open architectures), you might try asking Rick and seeing if he''ll host an A320 programming subforum on that famous fluffy forum instead
D.
#24
Posted 28 March 2009 - 05:43 PM
I sincerely suspect that a Jaguar emulator for the A320 would be a major selling point for the machine, Firefox.
However, as quite a lot of people around here are so pointlessly opposed to anything non-GPH (rather than supporting open architectures), you might try asking Rick and seeing if he''''ll host an A320 programming subforum on that famous fluffy forum instead \:\)
D.
Pandora is non-GPH. I''m sure an A320 forum could get added here..
I don''t really relish the thought of porting Temper to it though (in case anyone was wondering), since I tried porting the C cores to PSP and it ran poorly. I''m not really up for writing interpreters in MIPS, since MIPS lacks some features that makes them pretty dreadful to write (somehow I feel bad about having to do multiple instructions for a register + register memory access...)
#25
Posted 28 March 2009 - 05:59 PM
I sincerely suspect that a Jaguar emulator for the A320 would be a major selling point for the machine, Firefox.
I''m aiming slightly lower to start with. Like making one pixel change colour, or something.
Dunno, the subforums there tend to be more activity-based rather than platform-based...
#26
Posted 28 March 2009 - 07:03 PM
I sincerely suspect that a Jaguar emulator for the A320 would be a major selling point for the machine, Firefox.
I''''m aiming slightly lower to start with. Like making one pixel change colour, or something. \:\)
Dunno, the subforums there tend to be more activity-based rather than platform-based...
Emuboards has an inactive sub-forum for the JXD 301. I don''t see why Guyfawkes would be against the idea of switching it over for the Dingoo A320 if there was a need.
#27
Posted 28 March 2009 - 08:53 PM
I''''m aiming slightly lower to start with. Like making one pixel change colour, or something.
Take a look at the interface.c file (lcd_get_frame and kbd_get_status) included with the SDK examples.
#28
Posted 29 March 2009 - 02:39 AM
try asking Rick and seeing if he''''''''ll host an A320 programming subforum on that famous fluffy forum instead \:\)
D.
There is also a forum at a320.freeforums.org
Pandora is non-GPH. I''''m sure an A320 forum could get added here..
I don''''t really relish the thought of porting Temper to it though (in case anyone was wondering), since I tried porting the C cores to PSP and it ran poorly. I''''m not really up for writing interpreters in MIPS, since MIPS lacks some features that makes them pretty dreadful to write (somehow I feel bad about having to do multiple instructions for a register + register memory access...)
Is the included GBA emulator on the A320 actually a port of Temper? There is a Dingoo representative (Sofia) over at a320.freeforums.org who might have access to the source for that port or at least the "engineers" (as she calls them) who ported it.
#29
Posted 29 March 2009 - 03:02 AM
try asking Rick and seeing if he''''''''''''''''''''''''''''''''ll host an A320 programming subforum on that famous fluffy forum instead \:\)
D.
There is also a forum at a320.freeforums.org
Pandora is non-GPH. I''''''''''''''''m sure an A320 forum could get added here..
I don''''''''''''''''t really relish the thought of porting Temper to it though (in case anyone was wondering), since I tried porting the C cores to PSP and it ran poorly. I''''''''''''''''m not really up for writing interpreters in MIPS, since MIPS lacks some features that makes them pretty dreadful to write (somehow I feel bad about having to do multiple instructions for a register + register memory access...)
Is the included GBA emulator on the A320 actually a port of Temper? There is a Dingoo representative (Sofia) over at a320.freeforums.org who might have access to the source for that port or at least the "engineers" (as she calls them) who ported it.
My GBA emulator is gpSP, Temper is my PC-Engine emulator. The emulator they use on A320 is most likely gpSP because it has bugs that only gpSP has, and because writing a well GBA emulator that runs well on a 360 or 400MHz MIPS platform is a lot of work and companies making ultra cheap Chinese PMPs would rather avoid doing a lot of work.
Legally they should be required to release the source if it''s gpSP, although all kinds of Chinese PMPs use GPLed emulators.
Edited by Exophase, 29 March 2009 - 03:04 AM.
#30
Posted 29 March 2009 - 04:50 AM
I''''''''m aiming slightly lower to start with. Like making one pixel change colour, or something.
Take a look at the interface.c file (lcd_get_frame and kbd_get_status) included with the SDK examples.
Hi A600,
I have taken a look at interface.c. There are 2 questions I''m not sure whether you can answer. I don''t have a Dingoo at the moment so not able to try it out,
1. lcd_get_frame() basically calls _lcd_get_frame() to return the pointer to lcd frame buffer. lcd_set_frame() copys the buffer pointed by g_pGameDecodeBuf into this frame buffer. Now, the problem is, I have not been able to find anywhere in the s2d SDK that references g_pGameDecodeBuf. I have used nm on s2d.a to get a list of symbols. And g_pGameDecodeBuf is no where to be found. How does s2d sdk write to the frame buffer then?
2. Can we directly use lcd_get_frame() and lcd_set_frame() to manipulate the frame buffer? Any initialization need to be done? Again, without s2d source code, it''s hard to tell.


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