GP32X.com - GP32 GP2X Pandora The Wiz - open source entertainment: Lets Talk Usb Accessories! - GP32X.com - GP32 GP2X Pandora The Wiz - open source entertainment

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Lets Talk Usb Accessories!

Poll: What gadget would you like to see in a all-in-one usb device for the pandora? (184 member(s) have cast votes)

please vote the following

  1. Accelerometer!!! tilting he device for steering rulez! (30 votes [16.22%])

    Percentage of vote: 16.22%

  2. A camera ofcource, i wanna use my pandora for everything! (25 votes [13.51%])

    Percentage of vote: 13.51%

  3. A simtray for bothering people with prankcalls :D (13 votes [7.03%])

    Percentage of vote: 7.03%

  4. GPS device, why not use it for on the road? (65 votes [35.14%])

    Percentage of vote: 35.14%

  5. TV tuner.(maby a little big) (20 votes [10.81%])

    Percentage of vote: 10.81%

  6. FM-Radio, becouse you dont have internet everywhere! (7 votes [3.78%])

    Percentage of vote: 3.78%

  7. Fingerprint scanner, the ultimate way to boot up the pandora! (5 votes [2.70%])

    Percentage of vote: 2.70%

  8. A extra battery of about 1000~2000 spare mah. (20 votes [10.81%])

    Percentage of vote: 10.81%

Vote Guests cannot vote

#91 User is offline   Matthias_H

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Post icon  Posted 13 June 2009 - 01:25 AM

Regardless of the general public's indifference with respect to this issue, I hereby announce (to the best of my knowledge) the first-ever USB reader for Super Nintendo/Famicom cartridges! Instead of downloading pirated r0mz from Russian w4rez/pr0n sites, you can now show the world how cool you are by plugging real game cartridges into your laptop/smartphone/Pandora :-) Both hardware and software need a lot more work, but the most important game of all (SMW) is already playable straight from the cartridge...

Parts: about US$ 20 from Digi-Key. (actually, I got a development kit which was a bit more expensive but also has a lot of useless crap on it)

#92 User is offline   Prometheus

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Posted 13 June 2009 - 01:44 AM

Allow me to be the first to offer my congratulations - that is *really* cool, and I am duly impressed. smile.gif

#93 User is offline   Gruso

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Posted 13 June 2009 - 01:53 AM

QUOTE (Matthias_H @ Jun 13 2009, 11:25 AM) <{POST_SNAPBACK}>
Regardless of the general public's indifference with respect to this issue, I hereby announce (to the best of my knowledge) the first-ever USB reader for Super Nintendo/Famicom cartridges! Instead of downloading pirated r0mz from Russian w4rez/pr0n sites, you can now show the world how cool you are by plugging real game cartridges into your laptop/smartphone/Pandora :-) Both hardware and software need a lot more work, but the most important game of all (SMW) is already playable straight from the cartridge...

Parts: about US$ 20 from Digi-Key. (actually, I got a development kit which was a bit more expensive but also has a lot of useless crap on it)
Awesome! This deserves a thread of its own, maybe in Off Topic. Or make use of the new GP32X blog feature. smile.gif

#94 User is offline   Aethix

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Posted 13 June 2009 - 02:21 AM

Freaking awesome.

Can we expect other devices for N64 and Game Boy games?

#95 User is offline   gp2.eXe

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Posted 13 June 2009 - 02:29 AM

That sounds very interesting! Congrats on it.

...

...?

QUOTE
Is this emoticon having a seizure, or I am having a seizure?

#96 User is offline   Matthias_H

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Posted 13 June 2009 - 02:31 AM

QUOTE (Aethix @ Jun 12 2009, 10:21 PM) <{POST_SNAPBACK}>
Freaking awesome.

Can we expect other devices for N64 and Game Boy games?


In theory, this should require no more than soldering additional connectors to the little processor who's doing the USB and data handling, and writing a few more lines of code. So, in principle it is possible and to some extent even likely that I (or someone) will extend this towards other systems or even come up with an all-in-one solution covering everything from Atari 2600 to DS smile.gif

Just to put it more clearly: this is not an emulator! You still need extra software to execute whatever the USB thingie reads out of your cartridge...


Anyway, I shall now call it a day and see if I can make a few photos over the weekend...

Stay tuned!
(and don't forget to donate crappy game carts for further development and testing :-))

M

This post has been edited by Matthias_H: 13 June 2009 - 02:34 AM


#97 User is offline   God Ginrai

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Posted 13 June 2009 - 03:28 PM

QUOTE (Matthias_H @ Jun 12 2009, 09:25 PM) <{POST_SNAPBACK}>
Regardless of the general public's indifference with respect to this issue, I hereby announce (to the best of my knowledge) the first-ever USB reader for Super Nintendo/Famicom cartridges! Instead of downloading pirated r0mz from Russian w4rez/pr0n sites, you can now show the world how cool you are by plugging real game cartridges into your laptop/smartphone/Pandora :-) Both hardware and software need a lot more work, but the most important game of all (SMW) is already playable straight from the cartridge...

Parts: about US$ 20 from Digi-Key. (actually, I got a development kit which was a bit more expensive but also has a lot of useless crap on it)


You should think about building them and selling them, like DaveC did with his Dpad mod for the GP2X back in the day. You could even put them in those little project cases you can get from Radioshack, so that they don't have a lot of exposed wires and circuits. If you made N64 and Sega Genesis ones, I would definitely buy.

QUOTE (Prometheus @ Jun 12 2009, 09:44 PM) <{POST_SNAPBACK}>
Allow me to be the first to offer my congratulations - that is *really* cool, and I am duly impressed. smile.gif


+1.

-God Ginrai

#98 User is offline   Matthias_H

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Posted 13 June 2009 - 05:45 PM

This might as well be an ordinary thumb drive, but it's not smile.gif




The hardware is simply an AT90USBKey evaluation board by Atmel....




.... hooked to a card edge connector with a whole bunch of wires.




The firmware is built upon the USB Mass Storage example application provided by Atmel, adding the ROM I/O as well as a "virtual" FAT16 (and don't forget the LONG filename taken straight from the cart's name field :-))

This post has been edited by Matthias_H: 13 June 2009 - 06:05 PM


#99 User is offline   lulzfish

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Posted 13 June 2009 - 07:26 PM

What I need is a USB accessory that will find my missing GBA games.
Then I can plug them into the cart reader, and...

#100 User is offline   Shaun.

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Posted 14 June 2009 - 02:09 AM

I will probaly stick to downloading roms cause the first console I ever had was N64 but this looks really cool anyway.

#101 User is offline   Xian Long

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Posted 14 June 2009 - 02:18 AM

QUOTE (Shaun. @ Jun 13 2009, 07:09 PM) <{POST_SNAPBACK}>
I will probaly stick to downloading roms cause the first console I ever had was N64 but this looks really cool anyway.

i wouldn't recommend announcing you're a pirate (or that you have pirated many times before). i think this falls right on the border of what's allowed and what's not.

This post has been edited by Xian Long: 14 June 2009 - 02:18 AM


#102 User is offline   Aethix

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Posted 14 June 2009 - 02:44 AM

Indeed...





#103 User is offline   VRAndy

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Posted 14 June 2009 - 05:06 AM

Hey, At least they gave him a good magazine to read before they hanged him.

#104 User is offline   michaeljustman

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Posted 15 June 2009 - 06:56 AM

Wow, really cool Matthias. You should do a write up on how it's done and post it on something like Hackaday.

#105 User is offline   Matthias_H

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Posted 15 June 2009 - 12:29 PM

QUOTE (michaeljustman @ Jun 15 2009, 02:56 AM) <{POST_SNAPBACK}>
Wow, really cool Matthias. You should do a write up on how it's done and post it on something like Hackaday.

"How it's done" - actually, on the hardware side this is really just the development kit plus a huge bunch of cables. Unfortunately, I built the firmware upon a sample application from Atmel, and their license forbids the distribution of the source. (I can still explain what I did, and even spread the binaries, though :-))
To make the whole thing a bit more beautiful (and perhaps put it in a little plastic case), I designed a circuit yesterday that just contains all the essentials on one board. I will do some testing, add more game systems, etc. and once the whole project reaches a state where it can go public, we can think about group-ordering a batch of professional PCBs and parts (almost everything gets a lot cheaper at as few as 25 pieces)

M

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