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Pandora''s Emulators - What Will Work And What Won''t


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#31 dooradley

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Posted 19 May 2009 - 10:36 PM

Gotcha.
That's why I'm starting to think if what I want is ever going to happen, its got to be built from the ground up. I can't be the only one to think it would be damn cool to have a handheld N64!

#32 cbox

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Posted 19 May 2009 - 10:41 PM

QUOTE (dooradley @ May 19 2009, 03:36 PM) <{POST_SNAPBACK}>
Gotcha.
That's why I'm starting to think if what I want is ever going to happen, its got to be built from the ground up. I can't be the only one to think it would be damn cool to have a handheld N64!


You aren't the only one, but emulators don't materialize out of thin air. Someone has to be committed enough to write them, or port them if there is a port, and if they are doing it for free they have to be even more committed.


#33 dooradley

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Posted 19 May 2009 - 10:50 PM

Of course. I was just trying to find out if anyone was working on one, as I was thinking about preordering a Pandora. Now I know I can hold off.

#34 Gruso

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Posted 21 May 2009 - 12:16 AM

So I hear FreeDO (3DO emu) is finally going open source this week. ph34r.gif

#35 Esn

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Posted 29 May 2009 - 09:31 AM

Intellivision emulator by WizardStan.

I also added it to the PandoraWiki article.

#36 Gruso

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Posted 29 May 2009 - 10:07 AM

QUOTE (Gruso @ May 21 2009, 10:16 AM) <{POST_SNAPBACK}>
So I hear FreeDO (3DO emu) is finally going open source this week. ph34r.gif
Well you got fooled, didn't you.

#37 Shaun.

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Posted 30 May 2009 - 07:02 AM

Lol I saw a ds emulator for psp. It didn't look very playable and seemed to be going only about 3fps (http://www.youtube.com/watch?v=LQ38tL8ukNs). There are a decent number of n64 emulators for psp so I'm very optimistic about what the Pandora will be able to pull off.

#38 mypetfrog

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Posted 01 June 2009 - 07:00 AM

Can some one at OP not start a 'fund' specifically for N64 development? Not the pledging crap that often happens, but an actual pot of paypal cash or something that will go to any dev who creates a working N64 emul?

I'm sure there would be enough of us willing to slam in a few quid?

Edited by mypetfrog, 01 June 2009 - 07:01 AM.


#39 JayFoxRox

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Posted 01 June 2009 - 07:37 AM

When do people get it?
People just don't have the knowledge or the interest in making an N64 emu.
And those who can do it, are probably not influenced much by a bit of money.

if you want an emulator: build one
if you want other people to start: stop requestion it
if you want a pot of money for it: just go ahead and invest your own money, then encourage others to do the same

And OP shouldn't be involved in the whole emulation thing at all because it could get them in some serious trouble I think.

#40 Shaun.

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Posted 01 June 2009 - 10:11 AM

QUOTE (JayFoxRox @ Jun 1 2009, 05:37 PM) <{POST_SNAPBACK}>
When do people get it?
People just don't have the knowledge or the interest in making an N64 emu.
And those who can do it, are probably not influenced much by a bit of money.

if you want an emulator: build one
if you want other people to start: stop requestion it
if you want a pot of money for it: just go ahead and invest your own money, then encourage others to do the same

And OP shouldn't be involved in the whole emulation thing at all because it could get them in some serious trouble I think.

I think the psp emulator you were making has made everybodies expectations really high. Anyways if you do successfully get the psp emulator working, would it be possible to use emulators made for the psp. I know the psp's n64 emulator probaly wont be very playable but I'm sure plenty of other emulators will. I would also be looking forward to psp's large homebrew collection.

Edited by Shaun., 01 June 2009 - 10:12 AM.


#41 Gruso

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Posted 01 June 2009 - 10:26 AM

Emulators on top of emulators won't work very well.*





*At all.

#42 JayFoxRox

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Posted 01 June 2009 - 10:30 AM

No, I said it before: Emulating emulators is probably the hardest thing to do for an emulator and therefore won't work in a useful way.
Emulators usually compile the code for the original hardware for their own hardware which is then executed natively. The problem is that if you want to emulate another emulator you always have to check if the code the emulated emulator has in its cache for native execution changed and also compile it again for your host plattform (Which happens really often for emulators!).
Games usually don't write to their own process (well, I heard N64 games do because of some hardware limitations but I can't comment on that) and you usually have to recompile a block only once in a while.
Luckily enough the Pandora has a huge RAM compared to the PSP so I will hopefully be able to compile most blocks at startup for native execution and let the DSP do the rest (if possible?!) while the emulator is running if necessary (which should seldomly happen, atleast for games like I said).
For now be happy if I get SOME games running on the PSP Emulator (let them be commercial or homebrew).

#43 Trevsweb

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Posted 01 June 2009 - 10:59 AM

it still blows my mind a little that emulating a new console like the psp is even possible yet. i'm really thankful for your updates to the community.

as for the list, its looking very full and mouth watering but hope the pandora can develop more away from the emulation scene and more onto specific pandora platform apps that would rock.

#44 hells_dark

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Posted 01 June 2009 - 11:13 AM

QUOTE (JayFoxRox @ Jun 1 2009, 12:30 PM) <{POST_SNAPBACK}>
For now be happy if I get SOME games running on the PSP Emulator (let them be commercial or homebrew).


I'll be more than happy. I don't even expect it.

#45 lulzfish

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Posted 01 June 2009 - 11:17 AM

I'm hoping for that too.
Emulators will give the Pandora a huge library of fairly old games, but they'll be nothing like the gameplay [Some types of gameplay are hardware-constrained, though most people think that extra hardware is just for graphics] and visual options available to native Pandora games.

I think we should consider ourselves lucky that the Pandora is open, so that we can have both.
In a proprietary situation, you can only emulate games from your own older systems, and third-party developers have to be approved.

The Pandora can do anything*, and there's no company paying you to work on an emulator or native game or system application when you'd really rather be doing another one.

* Within the confines of its hardware, obviously. It can't play Crysis.. unless EA does something crazy.

Edited by lulzfish, 01 June 2009 - 11:20 AM.