Sorry, I don't like it.
I don't really like DragonBall so you can't really count my vote, but I worked with numerous cel-shaded graphic demos. Why do you need high-res textures for this? And how comes that your terrain renderer is so slow (35k are not much at all)?
And I'm missing outlines on the terrain - I just checked some dragonball videos and they clearly had more details on the ground and outlines in the distance
PS: If it really is that slow I would think about switching the engine.
You don't have to be a dragonball z fan to enjoy the game.
35K not a lot no, but it is when you can see the whole scene at once, like you can with that particular map. And that screenshot doesn't show even a quarter of the map. I wouldn't go judging this when you haven't seen it properly yet. This is quake 3 here, not crysis.
Why shouldn't you need high res textures? We need them so the black lines and other details stay nice and sharp on the character models when up close. Yeah outlines on the maps is possible, but it means drawing the whole map again, effectively reducing the frame rate. I'm sorry but I feel some amount of ignorance reading your post.
Here is a screenshot of it at a much higher resolution with 4xAA and outlines on the map. This won't be playable on the pandora with outlines

I should let you know that the scale of the map compared to the player is this:
MASSIVE.
This post has been edited by MDave: 17 May 2009 - 07:54 PM