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Picodrive 1.35


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#16 Mortys

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Posted 28 July 2009 - 04:00 PM

Even if I assume that I already know the answer (which is NO), is Virtua Racing is supported by this version.

Edit : I was wrong (in fact not completly). The game launch and run BUT the graphics are completly mesed up. You can accellerate and everything (the minimap is active and working and show you your progress). Maybe it's possible to have it on dingoo finally...

Edited by Mortys, 28 July 2009 - 06:36 PM.


#17 A600

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Posted 29 July 2009 - 12:04 AM

 

Edit : I was wrong (in fact not completly). The game launch and run BUT the graphics are completly mesed up. You can accellerate and everything (the minimap is active and working and show you your progress). Maybe it's possible to have it on dingoo finally...

SVP support was added in 1.40 version and the latest sourcecode available is 1.35 so you'll have to wait until notaz releases a more recent sourcecode.




#18 Exophase

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Posted 29 July 2009 - 12:31 AM

Edit : I was wrong (in fact not completly). The game launch and run BUT the graphics are completly mesed up. You can accellerate and everything (the minimap is active and working and show you your progress). Maybe it's possible to have it on dingoo finally...

SVP support was added in 1.40 version and the latest sourcecode available is 1.35 so you'll have to wait until notaz releases a more recent sourcecode.


It'd run very poorly unless you ported the recompiler to MIPS. If you were going to do that I'd figure it'd be after you ported more important things to MIPS, like the renderering and interpreter cores.

#19 A600

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Posted 29 July 2009 - 12:51 AM

 

It'd run very poorly unless you ported the recompiler to MIPS. If you were going to do that I'd figure it'd be after you ported more important things to MIPS, like the renderering and interpreter cores.


I know but there are people out there (not me) who would be happy to run Virtua Racing at 5 fps :D

#20 chaos engineer

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Posted 29 July 2009 - 07:27 AM

I am not familiar with linux and I have problems to bring picodrive to work. I have placed the picodrive folder into the root/local-folder. For mame4all this works perfectly. However, dmenu does not recognize picodrive. I use the latest dingux version of July 28 with only one FAT 32 partition. Do I have to place a script or something?

#21 centrlink

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Posted 29 July 2009 - 08:04 AM

Hello

You need to edit dmenu.cfg in notepad, and insert the following:

MenuItem PicoDrive
{
Icon = "res/emulators/PicoDrive.png"
Name = "PicoDrive"
Executable = "./PicoDrive.dge"
WorkDir = "/usr/local/emulators/PicoDrive"
}

Making sure, of course, you put the relevant files in the right directories as per above.

Cheers
Simon

#22 Mortys

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Posted 29 July 2009 - 08:29 AM

 

It'd run very poorly unless you ported the recompiler to MIPS. If you were going to do that I'd figure it'd be after you ported more important things to MIPS, like the renderering and interpreter cores.


I know but there are people out there (not me) who would be happy to run Virtua Racing at 5 fps :D

I was just wondering if it works but if not, I'll be happy cause all my favorite games work perfectly and that's all I wanted. So thanx a lot for the port.
PS : Maybe can you look at a PCE emu next ? :D

Edited by Mortys, 29 July 2009 - 08:30 AM.


#23 chaos engineer

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Posted 29 July 2009 - 09:39 AM

Hello

You need to edit dmenu.cfg in notepad, and insert the following:

MenuItem PicoDrive
{
Icon = "res/emulators/PicoDrive.png"
Name = "PicoDrive"
Executable = "./PicoDrive.dge"
WorkDir = "/usr/local/emulators/PicoDrive"
}

Making sure, of course, you put the relevant files in the right directories as per above.

Cheers
Simon



Thanks a lot. I understand. However, I was not able to edit the cfg-file. I have tried it under windows xp first with the text editor and then with notepad++. However, after editing the config-file, the system could not open it anymore: error while booting linux/dmenu.

#24 centrlink

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Posted 29 July 2009 - 10:51 AM

Yeah, same thing happened with me (oddly) the first time I mucked about with the config file.

As I figured maybe I corrupted the cfg file in some way, I grabbed a fresh, untouched cfg file, pasted in the relevant picodrive text as above, and tried again - and it worked a treat - so maybe give that a go and you may be in luck :-)

Cheers
Simon

#25 chaos engineer

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Posted 29 July 2009 - 11:47 AM

it works now, many thanks!

#26 Duddyroar

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Posted 29 July 2009 - 01:05 PM

It's worth noting that you can still run PicoDrive without editing the config file - just go into the file manager and locate the emulator that way.

#27 chaos engineer

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Posted 30 July 2009 - 06:09 AM

that's what I thought as well, but the file manager does not work. It always crashes. Anyway, the script works now.

#28 shinneri

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Posted 31 July 2009 - 06:38 PM

Great work, A600! I can't wait to try this on my Dingoo once it arrives. :)

#29 Amon_Re

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Posted 02 August 2009 - 11:25 AM

YES! Once my dingoo arrives i'll be able to play Shining Force on the train! w00t!