Edited by Quizzor, 14 August 2009 - 09:12 PM.
Total Annihilation
#1
Posted 04 August 2009 - 05:36 AM
#2
Posted 04 August 2009 - 03:59 PM
Edited by Loonie, 04 August 2009 - 04:00 PM.
#3
Posted 13 August 2009 - 08:01 PM
This is a great RTS game, in my eyes as good as red alert.
#4
Posted 13 August 2009 - 08:38 PM
If I had any skills with C++ (or OpenGL) I'd take a look, if anyone wants any testing done (if it gets that far) I'll be happy to do it once I've got my hands on my Pandora
#5
Posted 13 August 2009 - 09:51 PM
#6
Posted 14 August 2009 - 07:08 AM
http://www.ta3d.org/cquoi-en.php
--edit--
Ohh has been mentoined above...
Bad reader in the morning
Edited by w1ll14m, 14 August 2009 - 07:17 AM.
#7
Posted 14 August 2009 - 07:09 AM
intresting project aiming to get the original TA game (and gameplay using original files) in full 3d/opengl and is developed on linux.
http://www.ta3d.org/cquoi-en.php
The OP linked to that in the first post...
#8
Posted 14 August 2009 - 10:54 AM
I really want this on the pandora!
Would be a game that i play every day until all the campains are finished
#9
Posted 14 August 2009 - 09:04 PM
Actually I would too. Unfortunately, there are only 3D remake projects. Someone would have to start a new project or port and hack up an existing one, which looking at the 3D projects that sprung up, is not impossible. A 2D version like the original, where the maps are 3D in the engine they are rendered in 2D for wimpier processors, would run way better on the Pandora, especially if it is made for it from the ground up. TA is still nice compared to the 3D projects in that you can run maps 10x larger.i think i would like the 2d version more
Also, my bad, "less than a year" for the bulk of the game's engine. Corrected now. Still pretty damn impressive. That's Clayton Kauzlaric's blog. He did a lot of the 2D art for the terrain for TA. He has a whole side bar with a dozen entries on the history of TA, "TA-ncient History". Good read.
I still think that in today's standards that's an easy engine to make. All the original needed was built in features from the TADR tool/hack (building multiple things in lines and game recording) and gimmicks from some of the 3D remake projects like area commands in spring (IE "reclaim/load/unload/etc everything in this circle") that saved some repetition.
Edited by Quizzor, 14 August 2009 - 09:23 PM.
#10
Posted 14 August 2009 - 09:27 PM
Check out Spring.
Edited by 3vi1, 14 August 2009 - 09:27 PM.
#11
Posted 14 August 2009 - 09:34 PM
Already mentioned it. Also, spring has a whole new map format now, but yes it still can run OTA mods I think. They're intentionally moving away from being a TA project and just towards being an RTS engine in general.Check out Spring.
#12
Posted 14 August 2009 - 10:01 PM
Spring looks awesome, but it looks so good that i dont see changes of a working port for the pandora.Already mentioned it. Also, spring has a whole new map format now, but yes it still can run OTA mods I think. They're intentionally moving away from being a TA project and just towards being an RTS engine in general.Check out Spring.
#13
Posted 14 August 2009 - 11:04 PM
#14
Posted 29 March 2010 - 07:40 PM
this game would be sooo... supreme!
#15
Posted 06 February 2011 - 11:39 PM











