New Video From Craig The long awaited video!(?)
#17
Posted 06 August 2009 - 12:59 AM
#18
Posted 06 August 2009 - 01:25 AM
Enverex, on 05 August 2009 - 08:50 PM, said:
greendots, on 06 August 2009 - 01:35 AM, said:
If that is the case then what OS was psx4pandora running on?
Its possible that there was no OS as its not required.
#19
Posted 06 August 2009 - 01:32 AM
#20
Posted 06 August 2009 - 01:33 AM
#21
Posted 06 August 2009 - 02:14 AM
Aethix, on 06 August 2009 - 01:59 AM, said:
Yes I suppose. A big differnce was that Bleem! was being SOLD for money in stores. That was a bit iffy. I don't see any problem as long as the Pandora doesn't come pre-loaded with the emu or Craig himself doesn't put it out. Since neither is going to happen I wouldn't worry too much.
If hardware manufacturers can be held accountable for the software run on them then they had better get started suing every single PC manufacturer, well as all cellphone and PDA makers, they ALL have emus running on them too.
This post has been edited by DaveC: 06 August 2009 - 02:15 AM
#22
Posted 06 August 2009 - 02:30 AM
x68000, on 05 August 2009 - 04:31 PM, said:
WarmFluffyUK, on 05 August 2009 - 10:55 PM, said:
The guys have made the effort to post this video and that is the sum of your gratitude?????
It's responses like that and people like you who make the Pandora team reluctant to post more vids; Negative, unstructured, pointless and biased comments.
It gets more than a little tiresome - Maybe you take your role here on gp32x a little more seriously, being a Mod requires a level of responsibility, so if criticism is deserved towards the OP team, show it constructivly.
Damn it where is that mod up button...
#24
Posted 06 August 2009 - 02:41 AM
Sphinxter, on 05 August 2009 - 10:30 PM, said:
x68000, on 05 August 2009 - 04:31 PM, said:
WarmFluffyUK, on 05 August 2009 - 10:55 PM, said:
The guys have made the effort to post this video and that is the sum of your gratitude?????
It's responses like that and people like you who make the Pandora team reluctant to post more vids; Negative, unstructured, pointless and biased comments.
It gets more than a little tiresome - Maybe you take your role here on gp32x a little more seriously, being a Mod requires a level of responsibility, so if criticism is deserved towards the OP team, show it constructivly.
Damn it where is that mod up button...
Looks like you guys totally missed her point. She was sad that the audio was choppy, and was implicitly worried that the Pandora might not be able to handle PSX emulation, or maybe she was just hoping that it would get fixed some time in the future. There's no real negativity - it's just a harmless, objective comment.
#25
Posted 06 August 2009 - 03:01 AM
Vorporeal, on 06 August 2009 - 05:41 AM, said:
People generally love to assume for themselves the "white knight" position and authority of a speaker-for even when uninvited, and when there's no demand for your hypocritical power trip camouflaged as altruistic community service, you conjure it by extrapolation.
#27
Posted 06 August 2009 - 03:31 AM
sebt3, on 05 August 2009 - 09:32 PM, said:
Not at all. It's entirely possible to write software which directly accesses the hardware without the need for an underlying OS. That's pretty much how every game system did it until recently. Especially with the likes of microcontrollers or SoCs. Everything is handled with memory writes: easy peasy lemon squeezy*
*note: do not squeeze lemons into your Pandora.
#28
Posted 06 August 2009 - 03:36 AM
lulzfish, on 06 August 2009 - 04:05 AM, said:
Wonder what's causing it?
Probably that no attempt was made to configure or clock the pandora higher than 550mhz.
I've seen it running way too fast at 750mhz on some games, plus using HW SDL or openGL will help too.
It will just require some fine tuning. Which you will probably see when we ship out a few more units.
#29
Posted 06 August 2009 - 04:14 AM
lulzfish, on 05 August 2009 - 09:05 PM, said:
Wonder what's causing it?
Zod hasn't figured out how to properly use the audio buffer in the Pandora kernel (Zod and I think) plus there appears to be some vsync timing issues since all of the audio seems to rely on timing. The LCD is set to 67Hz because the settings Notaz tried at 60Hz caused some flickering on the display. No one has gone back to try and play with the registers to find the magic setting and so PSX4all ends up a little out no matter what Zod does. That would account for the crackling in the audio. The entire audio tends to be a good second out of time with gameplay and it doesn't matter if the clock is 500MHz or 800MHz. There is something missing in how the audio should be buffered and passed out during emulation. I can't help him solve that one unfortunately. I did ask around but it may take more eyes on the code when more people have their own devices.
Zod works mostly on his iPhone versions and only recently has had a second platform powerful enough (3GS) to keep up with video and sound going full out at the same time. It's still a work in progress. The fact that it runs pretty smoothly for me at 550MHz (just a number I like to use) and the audio doesn't change with the clock increases means that there is something being handled incorrectly in the code. Again, I think it is timing because vsync doesn't change no matter how fast you set the processor clock.
Oh, and this is still completely software emulation except for using the hardware scalar to make it full screen. Exophase has helped with adding NEON instructions which is supposed to help with screen blitting, especially in 320x240 games. Zod can correct me if I'm wrong but I think it provided up to a 6x improvement in blitting, but it's still experimental code and not always stable so I don't have a build that uses it.
This post has been edited by MWeston: 06 August 2009 - 04:16 AM
#30
Posted 06 August 2009 - 05:39 AM
fiori_musicali, on 06 August 2009 - 04:01 AM, said:
Ooh, someone's wearing their helm of +10 pretentiousness today. :P
As for sound choppiness/latency, I'm sure it'll get sorted out. If the video was anything to go by, it certainly wouldn't be from lack of power. It looked like it was effortlessly chewing through the task of emulation. Very encouraging.
Edit: Oh, and the fact that it was pulling that level of performance in software is even more of an eyebrow raiser.
This post has been edited by Loonie: 06 August 2009 - 05:42 AM

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