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Cpasjuste Adds Nub Support To Quake 3 Very cool!

#1 User is offline   MWeston

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Posted 07 August 2009 - 09:14 PM

http://www.youtube.c...h?v=GsclXxxjxVg

#2 User is offline   Vorporeal

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Posted 07 August 2009 - 09:28 PM

Amazing. SO awesome.

I just wish the video quality was a bit better. Oh well, it's still a great milestone.

This post has been edited by Vorporeal: 07 August 2009 - 09:41 PM


#3 User is online   (naw)mcx

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Posted 07 August 2009 - 09:33 PM

Excellent.

#4 User is offline   TheRain

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Posted 07 August 2009 - 09:45 PM

This is SO awesome! it looks like it works really well!

#5 User is offline   Dragons_Slayer

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Posted 07 August 2009 - 09:48 PM

Yeah, really looks cool, can't wait to try it myself, it's been a long time since I played a shooter with analog sticks. I wonder if I'm still good at it...

#6 User is offline   fiori_musicali

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Posted 07 August 2009 - 09:50 PM

It's great to finally see the analog nubs in real action. Granted that they look high quality on the outside, I'm still positively surprised by how well they seem to function. Kudos to the team.

#7 User is offline   fischju2000

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Posted 07 August 2009 - 10:00 PM

*Is now officially excited for the Pandora again*

#8 User is offline   Pickle

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Posted 07 August 2009 - 10:13 PM

This is the same code from quake 1/2 if anyone was curious using pnd_event stuff I uploaded, so it seems to be working pretty good in all the quakes. Although we had to make some small changes for quake3.

That cracked me up when the lid fell down :D

#9 User is offline   Prometheus

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Posted 07 August 2009 - 10:18 PM

Great stuff - many thanks, Cpasjuste (and thanks to MWeston for posting the link, too). :D

The nubs look like they work really smoothly, just as I was hoping.

#10 User is offline   Ralph

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Posted 07 August 2009 - 10:50 PM

Looks smoother than a smooth thing covered in baby oil

#11 User is online   Sphinxter

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Posted 07 August 2009 - 11:33 PM

Smooth, very smooth.

#12 User is offline   bustaballs

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Posted 07 August 2009 - 11:54 PM

It's looking nice. I'd hate to play Q3 like that though. I remember trying to play Q3 on DC with the controller and getting owned. For slow paced shooters, nubs are acceptable (but still not ideal) but for fast paced shooters like Quake 3, it'll be tough to do.

#13 User is offline   Gruso

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Posted 08 August 2009 - 12:17 AM

Oh my that looks fun.

#14 User is offline   Pickle

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Posted 08 August 2009 - 12:23 AM

I believe this is the second revsion firmware too, not the latest and greatest, but mweston can confirm

#15 User is offline   MDave

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Posted 08 August 2009 - 12:51 AM

Looking pretty solid! I did notice something though, I think I saw the view kind of flick very fast to one side, like you almost did a 180 turn in a microsecond sometimes :P Keep up the good work!

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