Mame4All Gp32 V1.0
#1
Posted 14 September 2009 - 11:14 AM
It's been a long time coming, finally version 1.0 of MAME4ALL GP32.
Please see my new homepage for details and downloads.
#2
Posted 14 September 2009 - 01:39 PM
#3
Posted 14 September 2009 - 06:39 PM
#4
Posted 14 September 2009 - 10:17 PM
#5
Posted 15 September 2009 - 03:06 AM
it's good to see that you still support the GP32, in despite of your entanglements in more up-to-date handheld consoles.
Thanks a lot for your effort. I'll have to test it out in the next couple of days...
#6
Posted 15 September 2009 - 10:45 AM
I'll dig out my
Thanks for thinking about hte granddaddy
#7
Posted 16 September 2009 - 06:12 AM
#8
Posted 16 September 2009 - 08:53 AM
#9
Posted 16 September 2009 - 10:00 PM
Thanks for the feedback.bought another SMC. Wow, very polished. The Games I have tested worked quite well (Choplifter, Arkanoid, Donkey Kong, Phoenix, Track&Field, Green Beret, Scramble, 1942, Ghosts'n'Goblins and others I can't remember). I couldn't start Battlezone though.
Battlezone does work - I just played it.
I've also made some more improvements since and if everything goes right, I'm hoping for a good speed boost all round for all games.
#10
Posted 17 September 2009 - 01:32 PM
I'll go see if I can find an XD card (I picked up an XD->SMC adapter, but simply cannot for a damned XD card anywhere) .. I'll chekc ebay again. If it works, way cool.. *heart gp32*
jeff
#11
Posted 17 September 2009 - 06:34 PM
you are right, it just takes some time until it leaves the black screen (my impatience)Battlezone does work - I just played it.
#12
Posted 17 September 2009 - 10:39 PM
*cheer* gogo
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I'll go see if I can find an XD card (I picked up an XD->SMC adapter, but simply cannot for a damned XD card anywhere) .. I'll chekc ebay again. If it works, way cool.. *heart gp32*
jeff
Hi skeezix,
I guess you never saw my post about 128MB xd card in the `Who still uses their GP32` thread i posted quite a while ago,
here
The first link still has them in stock, But the second link sadly has replaced the 128MB xd cards with 256MB cards.
I know, I`ll PM you, Because these things are getting rarer than rocking horse shit, And it`s any ones guess how long these are gonna be around.
EDIT: Sorry slaanesh, Bloody brilliant work on the mame update, Thank you very much for all the work you have done for the GP32 (and Dingoo), And for squeesing so much more out of the grandaddy of handheld homebrew, Thanks again.
Trooper
#13
Posted 18 September 2009 - 12:09 AM
Special thanks to Franxis - he's put all that continuing hard work into MAME. *claps*
All the vector games take a while to start as they are pre-calculating tables to speed up the game.you are right, it just takes some time until it leaves the black screen (my impatience)
Battlezone does work - I just played it.
#14
Posted 18 September 2009 - 02:58 PM
Some of the MAME guys just love to rewrite things; sometimes I think its because they just want their name all over the code instead of others, but often its superior code. My piece of MAME (cinematronics engine) ot taken out awhile back.. *sniff*
trooper -- for some reason I can't pull the PM up through my web proxy setup at work, but I've read it; I'll take a look -- I did manage to find a dude with a 1GB XD in my city on ebay so ordered it ($16CDN), so hopefully I'll get that next week; otherwise I'll hit up your link and order something that way. At least the size is right .. I worry the >128MB cards will just fail to operate (rather than being seen as 128MB like I hope they will..)
If the XD works, it could be a big boost for the GP32 though; they're hard to get, but hella cheaper than the SMCs for now, and I'm hoping the XD adapter will stop my GP32 from eating SMCs. (Does everyone have that? My first couple GP32's didn't kill cards so much; in the end I picked up DaveC's backup BLU and its gorgeous, but that bastard eats an SMC after like 2 insertions .. should've kept my old FLU
jeff
#15
Posted 18 September 2009 - 03:03 PM











