Wallpapers And Other Graphics Wanted!
#631
Posted 16 January 2010 - 06:30 AM
I'm almost done with my first Blender tutorial, won't be anything I use hear, but the basis for other characters...
Cheers!
#632
Posted 16 January 2010 - 12:18 PM
...I might as well add something that I made a while ago...
Yet another short render (took 15 hours or so
http://pandorawalls....5/pandora-sized
I'm not really a skilled modeler, but do instead compose basic shapes and materials. That's why most of my images look "simple" in many ways.
Works by me:
[url=http://pandorawalls.dyndns.org/node/165]http://pandorawalls....w/165/thumbnail[/url]
Seen through shards
[url=http://pandorawalls.dyndns.org/node/164]http://pandorawalls....w/164/thumbnail[/url]
Pandora in the dark
[url=http://pandorawalls.dyndns.org/node/34]http://pandorawalls....ew/34/thumbnail[/url]
Shards (Yeah, stupid name, I know)
[url=http://pandorawalls.dyndns.org/node/18]http://pandorawalls....ew/18/thumbnail[/url]
Glass glow (Dito)
[url=http://pandorawalls.dyndns.org/node/6]http://pandorawalls....iew/6/thumbnail[/url]
Ore scout
[url=http://pandorawalls.dyndns.org/node/4]http://pandorawalls....iew/4/thumbnail[/url]
Glass farm
[url=http://pandorawalls.dyndns.org/node/1]http://pandorawalls....iew/1/thumbnail[/url]
Unique cube
And I'll remind you all again:
Please upload your wallpapers to [url="http://pandorawalls..../"]PandoraWalls[/url]!
What you get:
[list]
[*]Safe hosting: There's no risk of TinyPic or ImageShack removing your images!
[*]Automatic image resizing: If you upload a huge image, it will be downscaled and cropped to various resolutions, including 800x480!
[*]Built-in comment system, rating system, category system, and a search system.
[*]Automatic thumbnail generation etc.
[*]You get to be where all of the other Pandora wallpapers are!
[/list]
All of the images above are hosted on PandoraWalls. They are available in sizes up to 1080p.
Edited by dflemstr, 16 January 2010 - 12:23 PM.
#634
Posted 26 January 2010 - 09:15 PM
I don't know where I got it but I love this picture:
If you don't know where you got it, odds are that you do not have the copyright.ONE important thing:
BE SURE you do NOT use any copyrighted material (of course, we allow everyone to use any of the Pandora logos for that).
#635
Posted 26 January 2010 - 09:54 PM
#636
Posted 26 January 2010 - 09:58 PM
#637
Posted 28 January 2010 - 07:10 PM
#638
Posted 28 January 2010 - 11:09 PM
#639
Posted 28 January 2010 - 11:57 PM
This was just a quick model render for a rather simplistic wallpaper. Comments and criticisms are welcome, although the "It would be better if..."s are most welcome.
Enjoy.
That's pure balls.
But to be serious.
Change the text in to the actual pandora text, vectors are on the wiki, I'm sure!
Pretty sweet though!
#640
Posted 29 January 2010 - 01:03 AM
Fix'd:
Continue to constructively criticize.
#641
Posted 29 January 2010 - 01:11 AM
I was forced to crash-course paths in GIMP for this.
![]()
Fix'd:Spoiler
Continue to constructively criticize.
I like the idea of the design. Overall, the sharp lights and high contrast kind of kills my eyes. I'm a maya guy and I'm guessing this is blender so unfortunately I can't give any pointers.
#642
Posted 29 January 2010 - 01:57 PM
Pointer: Don't use Blenders built-in renderer if you want more dull lights; use Yafaray or LuxRender. You get more fine-grained control over the specularity of materials that way, too.
I was forced to crash-course paths in GIMP for this.![]()
Fix'd:Spoiler
Continue to constructively criticize.![]()
I like the idea of the design. Overall, the sharp lights and high contrast kind of kills my eyes. I'm a maya guy and I'm guessing this is blender so unfortunately I can't give any pointers.
#643
Posted 29 January 2010 - 02:31 PM

#644
Posted 29 January 2010 - 03:45 PM
Something along those lines, great work everybody!
#645
Posted 29 January 2010 - 05:20 PM
Pointer: Don't use Blenders built-in renderer if you want more dull lights; use Yafaray or LuxRender. You get more fine-grained control over the specularity of materials that way, too.
I like the idea of the design. Overall, the sharp lights and high contrast kind of kills my eyes. I'm a maya guy and I'm guessing this is blender so unfortunately I can't give any pointers.
I was actually thinking how bright the lights were might be a problem. And I had tried to use Yafaray before but I couldn't get it to work. I guess this is a prime reason to actually get it to work then, yeah? When I get back to my own computer I'll see if I can address this.
Edit:
So Yafaray isn't exactly the most user-friendly bit of software I've ever used. In light of this, I found some Blender-native ways to fix the light thing. Although the new result is a bit darker than the other one overall, so I might set a low-power spotlight to shine on the front of the stack, just to make the whole thing slightly brighter. Fix'd V2.0
... And I also just learned I never saved my changes to get that new render. Curses, flabbergasting lack of a prompt-quit feature in Blender! Whatever. Here's another non-specular, with a spotlight, but without the other changes:
Edited by Collin, 29 January 2010 - 10:48 PM.













