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Wind And Water: Puzzle Battles For Wiz Released


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#1 A r k

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Posted 24 November 2009 - 11:08 PM

Hi everyone!

Wind and Water: Puzzle Battles - one of the commercial releases for the older GP2X, is released today for the GP2X WIZ!! :D Here's the official trailer (for Dreamcast):

Youtube (Low quality) - High Quality Here


For those who already know about the game, there are a ton of new features, including music tracks, new endings, rebalanced gameplay, and much more!

Posted ImagePosted Image

And for those who are new to the game, W&W is an extensive Action-arcade puzzle game with more than 100 stages, hundreds of funny story dialogues and missions, tons of minigames, and studio-mastered music.

A W&W demo for the WIZ is available here.

More screenshots and videos are available here and even more here!

The game costs $16 (~10 Euro) the download version. And for $8 more ($24 total ~16 Euro) you get a customized sprite based on your picture and you can Order here. Here are some from the GP2X version:

Posted Image

People who supported us on the GP2X version before get the WIZ version for free :) just login on the Members area!

Any questions feel free to reply to this thread or visit the W&W website.

Thanks everyone!

Edited by A r k, 25 November 2009 - 08:30 PM.


#2 paxl13

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Posted 25 November 2009 - 08:38 PM

Cool,

This give me the interest to digg out my Gp2x or my Dreamcast :) ( Yup I've bought the two ... )
This is realy a good puzzle game :P

Thanks and keep up good works... If I were to buy a gp2x wiz, I would be realy happy with it :)

paxl

#3 sbock

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Posted 25 November 2009 - 09:25 PM

Nice! Thanks for the free version for GP2x users. :)

#4 A r k

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Posted 25 November 2009 - 09:29 PM

Nice! Thanks for the free version for GP2x users. :)


Sure :) if you have a WIZ, I'd recomend that you try it out, since there are many improvements in music, art, and especially the first ending (if I recall right you won the game right sbock?) The GP2X save file is compatible so you just need to copy it to your WIZ and voila.

paxl thanks for all the support! The DC version is very similar to the WIZ one :)

Edited by A r k, 25 November 2009 - 09:36 PM.


#5 paxl13

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Posted 25 November 2009 - 09:55 PM


Nice! Thanks for the free version for GP2x users. :)


Sure :) if you have a WIZ, I'd recomend that you try it out, since there are many improvements in music, art, and especially the first ending (if I recall right you won the game right sbock?) The GP2X save file is compatible so you just need to copy it to your WIZ and voila.

paxl thanks for all the support! The DC version is very similar to the WIZ one :)


I need to pass the Dreamcast version to see the difference between the gp2x and the DC one. Also,
I never got to finish the gp2x one since with the stick it became too difficult at one point. Don't
remember where tough :) I'll probably rehook'up my DC to my vga monitor later this night.

The wiz seem to be the way the gp2x should have been but I don't have another 170 buck to fork out :(

Thanks for your marvelous game :)
paxl

#6 Peter R

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Posted 26 November 2009 - 12:42 AM

I'll be buying this some time in the near future :). I meant to buy it for the GP2x but I don't think I ever quite got around to doing it :S.

#7 Hooka

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Posted 26 November 2009 - 06:38 AM

W00t! I'm so glad to see that not only does the Wiz get a release of this fine game, but that I also get it free!!! (being a starving student can really hurt sometimes...)

Glad to see you continue to support the underdogs!

#8 fettouhi

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Posted 26 November 2009 - 12:16 PM

Just bought my copy :D.

Regards

André

#9 A r k

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Posted 26 November 2009 - 04:46 PM

Just bought my copy :D .

Regards

André


Sent! :) (Codes are sent manually, sorry for the delay!)

#10 fettouhi

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Posted 26 November 2009 - 07:00 PM


Just bought my copy :D .

Regards

André


Sent! :) (Codes are sent manually, sorry for the delay!)


Got the code, many thanks. Nice game! The tearing is pretty noticable and using the pollux doesn't help.

#11 paxl13

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Posted 26 November 2009 - 07:31 PM

Is there going to have a faq about the multiple ending in each stage of the game :P
I'm currently trying to finish it but I see in the preview video that they seem to
have a LOT of second ending in each stages :)

Thanks for the info,
paxl

#12 CeNTauR2

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Posted 27 November 2009 - 06:41 AM

Wow, thanks for the treat!
Getting the Wiz Version for free is an awesome gesture! Thank you so much!

Is there any way to reduce the tearing? Wow, what a design flaw of the Wiz this is ...

Anyway, is there any startup parameter to reduce the sound volume?

Thanks
Sebastian

#13 A r k

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Posted 28 November 2009 - 05:55 AM

Is there going to have a faq about the multiple ending in each stage of the game :P
I'm currently trying to finish it but I see in the preview video that they seem to
have a LOT of second ending in each stages :)

Thanks for the info,
paxl


No FAQ, but there's an item in the shop that may help you get the second ending :)

Tearing is terrible and pollux doesn't seem to do much. Apparently flipping the screen on SDL is not possible without a workaround, will take a look further, and to the volume issue too. If anyone can point me in the right direction I'd be grateful!

#14 EvilDragon

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Posted 28 November 2009 - 11:12 AM

Tearing is terrible and pollux doesn't seem to do much. Apparently flipping the screen on SDL is not possible without a workaround, will take a look further, and to the volume issue too. If anyone can point me in the right direction I'd be grateful!


For tearing? Yes, I can help here.

It appears when you open up a game using a 320x240 screen, as the OLED runs in 240x320.

So basically, there are two solutions. For both you need to run the game on a 240x320 screen, not on a 320x240.

a) Code the game 90 degrees rotated. Depending on how you created the graphics and did code the game, it might be a lot of work or not too much work.
B) Use a virtual screen buffer and put your 320x240 output there. Then rotate tha buffer and output it on the 240x320 screen. This is a performance hit, but it just adds a routine for graphics output and should work.

You can use OGLES to rotate the screen, AFAIK PicoDrive, gpsp and MAME have that included, so you can take a look there.

Hope it helps :)

#15 notaz

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Posted 28 November 2009 - 01:28 PM

You can use OGLES to rotate the screen, AFAIK PicoDrive, gpsp and MAME have that included, so you can take a look there.

Nope, they all do that in software, I don't think GL rotate code exists.