Panjoust - A New Simple Platformer
#31
Posted 19 January 2010 - 09:56 PM
Menus should always be eye catching. static images don't draw as much attention as moving ones, or fully animated gameplay. Because of this, static imagery must be more complex than animation to maintain viewer attention.
Conversely, a complex moving image can never be fully appreciated, and is best left in a simpler form.
#32
Posted 19 January 2010 - 11:23 PM
#33
Posted 19 January 2010 - 11:34 PM
Very impressive Artwork.
It is an Inspiring style, somehow between Lord of the Rings and World of Warcraft
I wonder, in what direction this game will go.
Yupp, Photo-realisic maybe is to realistic, nothing beats old fasioned Pixel-Art.
What's really important I guess is that the graphic style in whole game matches. If the in-game graphic can be made in a similar style as what you posted it would be quite impressive.
That graphic should also depends of what the creator of the game intended I guess. Your graphic somehow feel a lok "darker".But I'm sure, the Artist is able to bring everything together to a fitting Style. I already can see many beautiful graphic Layers, Parallax-Overkill in the background.
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I think the style would fit perfectly with some modifications, pixel art is good'n'all but decent digital painting gives a much much better finish.
#34
Posted 20 January 2010 - 08:19 AM
However, I have been working on this project now for barely 24 hours, It would be rude of me to ask Marko to start from scratch, which is what would would have to happen to get photorealistic graphics.
Panjoust is still young, there is plenty of opportunity for change and plenty of time to let it happen. I don't want to be the rogue artist that snatches the reins from the hands of the people who have already worked very hard on this game. It is predominately THEIR work that I am doing here, not my own.
Anyway, THIS...

Is curently how the graphics are looking on my end of the pipe. Ignore the magenta, I have close to no idea how to work with indexed .png, which I will have to pick up as I go
Both the clouds and the mountain will animate dynamically based on which direction you are traveling and there will be another mountain range, farther away, but that will take time.
From the sprites currently in my possession, it looks like marko has planned for both indoor(A castle
This is going to be awesome, but, artistically, I have only figured for the outdoor colorwork.
The three color pallets that will work best for the current set of sprites are the mountain one (best match)
A night sky might look like this

It will have animated clouds of course, maybe some star twinkle effects, hell if I know.
And a close match, although there would be some conflict, would be an very red equatorial sunrise like this

Complete with animating banyan trees and other savanna shrubbery
Please note that most of this might not make it into development. If the poor people at Penjin had to code in everything that comes out of my brain, you guys would be waiting a LONG LOOOONG time for the final game.
Panjoust is going places.
Get on board.
#35
Posted 20 January 2010 - 08:37 AM
To an extent, I agree with you, butterman.
However, I have been working on this project now for barely 24 hours, It would be rude of me to ask Marko to start from scratch, which is what would would have to happen to get photorealistic graphics.
...
Panjoust is going places.
Get on board.
Moar panjoust pls. Change 'falling' animation to be more gravity-accelerated, lower initial downward speed. Also suggest dropping the ambitious level plans for starters -- instead work to dial-in a really good Joust-style gameplay .
I'd sure like something like this for nokia n810 and n900. Was going to do it myself but why duplicate the work.
#36
Posted 20 January 2010 - 08:59 AM
Also suggest dropping the ambitious level plans for starters
That's probably wise, but what do you expect me to do? twiddle my thumbs while the rest of the guys have all the fun?
Though you are right, It would be a shame if I ended up burning myself out with my overachieving before I can actually help with the real work.
I've always been a bit of a dreamer, you'll have to forgive me.
#37
Posted 20 January 2010 - 10:45 AM
Edited by Xenu, 20 January 2010 - 10:46 AM.
#38
Posted 20 January 2010 - 12:06 PM
Thanks for that consideration, but please if you have feature suggestions you can leave them on the Penjin GoogleCode page.Please note that most of this might not make it into development. If the poor people at Penjin had to code in everything that comes out of my brain, you guys would be waiting a LONG LOOOONG time for the final game.
Also I haven't said so previously, but awesome work! This is why I love homebrew collaboration.
#39
Posted 20 January 2010 - 03:40 PM
love it
love it...
Don't hold back, allmost everything is possible. And if not, we'll make it work!!
Talking about work, have to go do some now, but ill be active tonight.
Cheers!!
#40
Posted 20 January 2010 - 06:40 PM
yupp, this image looks promising:I think the style would fit perfectly with some modifications, pixel art is good'n'all but decent digital painting gives a much much better finish.

No "classic" pixel-Art in the background but also no Photo-realisitc style.
Very nice. ^^
#41
Posted 21 January 2010 - 06:13 AM
Latest Panjoust video. Really, it's a change...
Obviously the cages, weird BG stuff, and main menu in the end, are under development.
#42
Posted 21 January 2010 - 06:22 AM
Well i implemented some of the new amazing graphics by Amigo, made some extra layers, did some other stuff, and, look for yourself:
Latest Panjoust video. Really, it's a change...
Obviously the cages, weird BG stuff, and main menu in the end, are under development.
I love it.
I think I should crank out some higher resolution versions of these backgrounds. I'll get you a .zip of some of the more recent work ASAP, so you don't have to pull the failres images out of my posts here.
#43
Posted 21 January 2010 - 09:53 AM
The backgrounds and menu look like they will fit perfectly when fully implemented
#44
Posted 21 January 2010 - 10:50 AM
I can't wait to try it out.
#45
Posted 21 January 2010 - 11:29 AM
he'j mooi 'edaan.









