Let's get this thing stable and looking good before we worry about ANY additional features.
I am, of course, keeping some ideas on the back burner, testing the appearance of some art, working out how certain effects can be achieved in the most effective way, and stuff like that. With literally NO changes to the engine, I can create the illusion of dynamic (or at least consistent) rain, lightning, and water. Stuff like this is going to REALLY make the game shine, but there is no reason to start implementing any of it until we have a solid base to work off.
I'll edit this post later with some night time art that I have completed.
Edited by Amigo Bandito Crujiente, 25 January 2010 - 09:34 PM.