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The Lonely Tower A short, arty, pretentious game

#1 User is offline   Tempel

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Posted 12 January 2010 - 08:18 PM

Dear everybody,

I would like to share with you a game I made for the TIGSource forums Assemblee competition. It is a short thing, with little gameplay and pretentious artistic leanings. If you want to know more, you can read my submission thread. If that hasn't put you off it yet, you can download a Windows/Linux version, or a Pandora version.

So, why I'm sharing this with you besides self-promotion: First, I want to make sure I put together a proper PND file; I was hoping one of the supercool devs could throw it in and make sure everything goes. Second, I want to make a call to those selfsame developers to say please please include pygame in default firmware (and, since I'm begging already, please please include all its optional dependencies, like numpy and SDL_ttf). Thirdly, I want to claim to have completed the first original game for the Pandora, but that's probably not true since, for one, it was deliberately cross-platform and, for two, there are builds of PandoraPanic that are probably more complete than this "complete" game. Still, I'll try to claim it anyways.

Please enjoy and give much feedback!

#2 User is offline   Jan-Nik

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Posted 12 January 2010 - 08:37 PM

Looks nice! Quite funny although I had some problems reading everything before it goes away (I'm no native English speaker).

I have sadly given away the ending, Look if you dare.

Spoiler

This post has been edited by trooper: 21 January 2010 - 06:26 AM


#3 User is offline   Tripmonkey_uk

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Posted 13 January 2010 - 01:08 AM

View PostJan-Nik, on 12 January 2010 - 08:37 PM, said:

I have sadly given away the ending, Look if you dare.

Spoiler

I was looking forward to finding out what happens at the end :(
Bet your a bastard when it comes to films :lol:

This post has been edited by trooper: 21 January 2010 - 06:29 AM


#4 User is offline   u9i

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Posted 13 January 2010 - 09:00 PM

Yeah, it was pretty unnecessary to give away the ending...

#5 User is offline   Tempel

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Posted 14 January 2010 - 04:48 PM

View PostJan-Nik, on 12 January 2010 - 03:37 PM, said:

Are there more endings[...]?

Sadly not. Just like in real life, how you choose to play your video games usually has little effect on the actions of your grandmother.

#6 User is offline   Mr.Gonzo

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Posted 21 January 2010 - 04:10 AM

so far... i looooove it

EDIT: It was great ahah! Thanks C:

This post has been edited by Mr.Gonzo: 21 January 2010 - 04:42 AM


#7 User is offline   Tempel

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Posted 21 January 2010 - 07:00 AM

View PostMr.Gonzo, on 20 January 2010 - 11:10 PM, said:

so far... i looooove it

EDIT: It was great ahah! Thanks C:

I don't believe it took you 32 minutes to complete. But thanks for playing it!

#8 User is offline   grasshoppir

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Posted 21 January 2010 - 08:09 AM

so it's the Seinfeld of video games?

#9 User is offline   Mr.Gonzo

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Posted 21 January 2010 - 03:11 PM

View PostTempel, on 20 January 2010 - 11:00 PM, said:

View PostMr.Gonzo, on 20 January 2010 - 11:10 PM, said:

so far... i looooove it

EDIT: It was great ahah! Thanks C:

I don't believe it took you 32 minutes to complete. But thanks for playing it!


Bahahah, i'm a real busy man.

I love the minimalist style!
And Did you draw those heads? They look great and a have a cool style to it.

#10 User is offline   Tempel

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Posted 21 January 2010 - 07:11 PM

View PostMr.Gonzo, on 21 January 2010 - 10:11 AM, said:

And Did you draw those heads? They look great and a have a cool style to it.

Ahh, no. I am no visual artist. The Assemblee competition (for which this was made) had artists make a collection of assets, then developers make them into games. The heads were made by TIGSource forum user Arachne (there are links to her stuff in the Readme).

#11 User is offline   Mr.Gonzo

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Posted 21 January 2010 - 09:36 PM

View PostTempel, on 21 January 2010 - 11:11 AM, said:

View PostMr.Gonzo, on 21 January 2010 - 10:11 AM, said:

And Did you draw those heads? They look great and a have a cool style to it.

Ahh, no. I am no visual artist. The Assemblee competition (for which this was made) had artists make a collection of assets, then developers make them into games. The heads were made by TIGSource forum user Arachne (there are links to her stuff in the Readme).


Awesome, the tigsource blog is a weekly read for me, i love it.
I should think of joining the forums.

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