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The Lonely Tower A short, arty, pretentious game
#1
Posted 12 January 2010 - 08:18 PM
Dear everybody,
I would like to share with you a game I made for the TIGSource forums Assemblee competition. It is a short thing, with little gameplay and pretentious artistic leanings. If you want to know more, you can read my submission thread. If that hasn't put you off it yet, you can download a Windows/Linux version, or a Pandora version.
So, why I'm sharing this with you besides self-promotion: First, I want to make sure I put together a proper PND file; I was hoping one of the supercool devs could throw it in and make sure everything goes. Second, I want to make a call to those selfsame developers to say please please include pygame in default firmware (and, since I'm begging already, please please include all its optional dependencies, like numpy and SDL_ttf). Thirdly, I want to claim to have completed the first original game for the Pandora, but that's probably not true since, for one, it was deliberately cross-platform and, for two, there are builds of PandoraPanic that are probably more complete than this "complete" game. Still, I'll try to claim it anyways.
Please enjoy and give much feedback!
I would like to share with you a game I made for the TIGSource forums Assemblee competition. It is a short thing, with little gameplay and pretentious artistic leanings. If you want to know more, you can read my submission thread. If that hasn't put you off it yet, you can download a Windows/Linux version, or a Pandora version.
So, why I'm sharing this with you besides self-promotion: First, I want to make sure I put together a proper PND file; I was hoping one of the supercool devs could throw it in and make sure everything goes. Second, I want to make a call to those selfsame developers to say please please include pygame in default firmware (and, since I'm begging already, please please include all its optional dependencies, like numpy and SDL_ttf). Thirdly, I want to claim to have completed the first original game for the Pandora, but that's probably not true since, for one, it was deliberately cross-platform and, for two, there are builds of PandoraPanic that are probably more complete than this "complete" game. Still, I'll try to claim it anyways.
Please enjoy and give much feedback!
#3
Posted 13 January 2010 - 01:08 AM
#9
#10
Posted 21 January 2010 - 07:11 PM
Mr.Gonzo, on 21 January 2010 - 10:11 AM, said:
And Did you draw those heads? They look great and a have a cool style to it.
Ahh, no. I am no visual artist. The Assemblee competition (for which this was made) had artists make a collection of assets, then developers make them into games. The heads were made by TIGSource forum user Arachne (there are links to her stuff in the Readme).
#11
Posted 21 January 2010 - 09:36 PM
Tempel, on 21 January 2010 - 11:11 AM, said:
Mr.Gonzo, on 21 January 2010 - 10:11 AM, said:
And Did you draw those heads? They look great and a have a cool style to it.
Ahh, no. I am no visual artist. The Assemblee competition (for which this was made) had artists make a collection of assets, then developers make them into games. The heads were made by TIGSource forum user Arachne (there are links to her stuff in the Readme).
Awesome, the tigsource blog is a weekly read for me, i love it.
I should think of joining the forums.
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