A Teaser For You Retro Fanatics .. Text Adventures Ftw!
#1
Posted 17 February 2010 - 06:04 PM
http://www.codejedi....s/kronos001.png
If any of you have been following me since the old Palm OS days (Palm, Tapwave) you may remember Kronos for Palm OS; this is a from ground rewrite of course, for Pandora (that will run also on Windows, Linux, OSX, etc). I've got a lot to go yet (add the picture-frame for games with artwork, add some onscreen controls so you can tap on word suggestions), add cheats and note taking (auto-mapper and such); but just thought I'd like to show -- text adventures are coming soon for the first real mobile game device that can support them (has a keyboard :)
Maybe I'm the only text adventure nutbar around, but I just have to keep The Pawn and Zork handy (and people are still creating new adventures all the time, no joke.) This app of mine includes interpreters (written byh others) for Infocom/Zmachine (Zork etc), Magnetic Scrolls, and Scott Adams games.
Anyone interested in following news on this, or does no one care?
jeff
#2
Posted 17 February 2010 - 06:09 PM
skeezix, on 17 February 2010 - 06:04 PM, said:
AWESOME.
One of the reasons I ordered my Pandora was to do text adventures on the go with a full keyboard...
Do you have the images for The Pawn/Guild of Thieves working, or just the text?
#4
Posted 17 February 2010 - 06:11 PM
I think they had some basic audio and hints, though, so I may be able to pull those in later, but thats not on my list right now.
The way I'm doing the graphics is a floating window (takes up about 1/4 of the screen or so), normally on the top-right area. You can just move it around. I didn't want to just burn the top half of the screen with a centered image, seemed wasteful..
jeff
#5
Posted 17 February 2010 - 06:15 PM
skeezix, on 17 February 2010 - 01:04 PM, said:
http://www.codejedi....s/kronos001.png
If any of you have been following me since the old Palm OS days (Palm, Tapwave) you may remember Kronos for Palm OS; this is a from ground rewrite of course, for Pandora (that will run also on Windows, Linux, OSX, etc). I've got a lot to go yet (add the picture-frame for games with artwork, add some onscreen controls so you can tap on word suggestions), add cheats and note taking (auto-mapper and such); but just thought I'd like to show -- text adventures are coming soon for the first real mobile game device that can support them (has a keyboard :)
Maybe I'm the only text adventure nutbar around, but I just have to keep The Pawn and Zork handy (and people are still creating new adventures all the time, no joke.) This app of mine includes interpreters (written byh others) for Infocom/Zmachine (Zork etc), Magnetic Scrolls, and Scott Adams games.
Anyone interested in following news on this, or does no one care?
jeff
I think it's interesting. I never really got to play the text adventures ( a few minutes here and there, never an in depth round of game play) So this is good news. Question. Will you be making some sort of info or application or anything as to make new games for your program? Graphical games may be out of my realm but maybe a text one would be manageable?
What language are the games written in? Basic? Something else? Could one make text adventures with Pictures as well?
Sorry to sound text adventure stupid, just trying to see what is possible. The only PC I had when I was younger had only a certain amount of software available on cassette and no one I knew had one but me. I missed out on the common systems most people had and the software they were accustomed to (Atari Computers, Commodore's - Amiga's, spectrum's etc) I had a Spectravideo SVI-328. I loved it. But it was rather limited in the grand scheme of things.
#6
Posted 17 February 2010 - 06:17 PM
skeezix, on 17 February 2010 - 01:04 PM, said:
http://www.codejedi....s/kronos001.png
If any of you have been following me since the old Palm OS days (Palm, Tapwave) you may remember Kronos for Palm OS; this is a from ground rewrite of course, for Pandora (that will run also on Windows, Linux, OSX, etc). I've got a lot to go yet (add the picture-frame for games with artwork, add some onscreen controls so you can tap on word suggestions), add cheats and note taking (auto-mapper and such); but just thought I'd like to show -- text adventures are coming soon for the first real mobile game device that can support them (has a keyboard :)
Maybe I'm the only text adventure nutbar around, but I just have to keep The Pawn and Zork handy (and people are still creating new adventures all the time, no joke.) This app of mine includes interpreters (written byh others) for Infocom/Zmachine (Zork etc), Magnetic Scrolls, and Scott Adams games.
Anyone interested in following news on this, or does no one care?
jeff
Methinks you are likely to be eaten by a grue.
I'm all about the text adventure. I grew up playing pirate cove (aka pirates adventure) on the vic-20 cartridge.

My mum paid good money for it! I found out years later that you could just copy the game in from a magazine for the C64 and others.
The first thing I do on just about every Unix/linux box I make (be it a cat scanner, monitoring system, flouroscope, security) is play "adventure".
So yes. I'm out here listening.
#7
Posted 17 February 2010 - 06:19 PM
So yeah, you can write new text adventures, which are supported on pretty much every device around.
Also, ScummVM supports some Sieraa style graphic adventures (and a billion other graphic adventures of course) and I think there are toolchains for some of those, too.
Start your searching the web for 'inform' and 'interactive fiction' .. they're a pretty cool community, since they're mot literary and artsy than coders (where as your average Quake-type coder is a coder or mathhead :)
jeff
#8
Posted 17 February 2010 - 06:24 PM
I was thinking about writing a ebook reader with support to show images (in case you need to take a look at a map while you're reading, that would be very useful for books like "Song of Ice and Fire") and support to select a word and show its translation in another language (for reading books in original language without having to use a physical or separated dictionary).
As you have support form images and text in your project, I thought it could be possible to integrate it. What do you think?
#11
Posted 17 February 2010 - 06:35 PM
Or a dedicated book reader (or pdf reader), for which there are many for Linux already. (I've often thought of writing a book reader, but there doesn't seem much point.)
This 'shell' is mostly aimed at the IF VMs, and is really just leveraging the QT widgets for much of the rendering; writing a book reader _Renderer_ is easy nowadays (use html!), but the harder part is the DRM and the file formats; ignoring DRM, most of them are easy (html and pdf are easy with existing views, rtf and epub are easy to parse.)
jeff
#14
Posted 17 February 2010 - 07:10 PM
Something else to look forward to, cheers as usual Jeff B)
This post has been edited by Tripmonkey_uk: 17 February 2010 - 07:10 PM

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