Supertux 0.1.3 .. More Performance
#1
Posted 27 February 2010 - 11:41 PM
I have created a complete new port of supertux 0.1.3.
It seems a bit faster than pickle's of my previous gp2x port.
Please test it, you can grab it there: http://drop.io/supertuxwiz
Regards,
Ingo
#2
Posted 28 February 2010 - 12:02 AM
Hello,
I have created a complete new port of supertux 0.1.3.
It seems a bit faster than pickle's of my previous gp2x port.
Please test it, you can grab it there: http://drop.io/supertuxwiz
Regards,
Ingo
What did you change, is generic enough it can work for other platforms like pandora?
Feel free to update the archive, if you think your version is superior.
#3
Posted 28 February 2010 - 12:25 PM
It is not generic, so no alternative support for other resolutions.What did you change, is generic enough it can work for other platforms like pandora?
Feel free to update the archive, if you think your version is superior.
My previous port handled the 320x240 resolution by changing the 640x480 drawing part
to 320x240 by calculating everything 1/2 down before blitting and using libmikmod for the music.
Now everthing is already handled 320x240 when loading the game so no extra calculation is necessary
and no need for libmikmod as sdl_mixer with .mod seems to work fine on the wiz.
#4
Posted 28 February 2010 - 01:22 PM
Great port, runs really fine.
-What about making "B" the default select button in the menu?
-I get a crash to desktop when I try to open the credits.
-What do you think about using ikari's SDL libaries? I get some nice performance boost in a few areas using his fast libs together with the warm module.
http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,23,271
-The frame rate seem to be limited to 50 fps, is this correct?
Regards,
Stephan
Edited by sbock, 28 February 2010 - 01:24 PM.
#5
Posted 28 February 2010 - 02:57 PM
thank you for testing.
- B button default .. if it supposed to be the default button on the wiz I'll change it.
- Credits crash .. I think I have missed to change CREDITS to lowercase in the source as it is lowercase in the data directory, I'll fix it.
- Ikari SDL .. I'll take a look when I get ikari's SDL to build
- 50fps limit .. I don't think so as it runs on my PC with 90-100fps. It may be limited by some hardware/drivers on the wiz.
#6
Posted 28 February 2010 - 09:28 PM
But I've noticed a small problem with the volume, when you die or start a new level the volume returns to the default setting.
Cheers, Neil
Hoping to see this (new & improved) version on the archive soon.
#7
Posted 01 March 2010 - 07:58 AM
A questions to the "B" Button as the default select button in the menu:
sbock:
Do you want the "B" button as the default select button even when the player has choosen another button
as the "jump" button ? At the moment the "jump" button is the select button in the menu.
#8
Posted 01 March 2010 - 07:14 PM
All .mod converted to .ogg to get rid off the volume problem.
Credits should work now.
Default buttons are now "B" for "Jump" and "R"ight Shoulderbutton for "Run/Fire".
Button "B" in the menu should be always "accept/enter" button.
Please test it again. Thank you.
http://drop.io/supertuxwiz (11mb because of .ogg)
#9
Posted 02 March 2010 - 06:49 AM
One thing I noticed last night if you select 'Bonus Levels' on the menu it hangs up. (I found this out my mistake!) and could the penguin be slowed down a bit on the level select map?
Cheers, Neil
#10
Posted 02 March 2010 - 05:01 PM
I have tested it now..It doesn't hang.. you have to wait some time and you get to the bonus selection... some info text/loading screen would be nice.Thanks for the update.
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One thing I noticed last night if you select 'Bonus Levels' on the menu it hangs up. (I found this out my mistake!) and could the penguin be slowed down a bit on the level select map?
Cheers, Neil
The worldmap of the bonus levels is broken.. so I'll fix that and see if I can slow down the worldmap movement a bit.
Thank you for you report.
Fixed, new version submitted to the filearchive and should be soon available.
Edited by scachi, 02 March 2010 - 07:23 PM.











