Escape From Zombie City
Posted 29 September 2010 - 02:51 PM
If I may give some feedback:
1. I've had it crash to Wiz menu once but also get major slowdown (so the game almost stops) every now and again, there seems to be no consistency in this though the slow down has occured mainly when I go into the sewers (I'm not sure but I think the music has stopped playing by then so it could be a sound bug).
2. The game seems rather tough (for me at least), not impossibly so but points can arise where you're swamped by zombies and cannot move as they keep on grabbing you, even when you try to run. Also, would there be any health or healing facilities in the final version? Would a difficulty option be possible for us who are not very good (limit the max number of zombies, max damage etc)? Also, will there be saves in the final version? (Are there saves now?)
3. How exactly do you push / pull crates? I did it once but don't know how (I hammer, A, move the d-pad but get nothing).
4. My only real gripe is the opening of gates / guessing the panel, its time consuming and always just seems to be the final combination I try, any chance of at least pausing the game when you do this?
However, the game itself is really fun and I am really impressed by the quality of the animations and the intelligence of the AI controlled character, it does feel like they are controlled by another player.
Hope this feedback comes across as constructive and not me just whining...
Posted 29 September 2010 - 03:35 PM
It was consistent across the three times I played it. After a few minutes of gameplay it would just slow down to a complete crawl and inevitably crash.
It crashes after a few minutes of gameplay for me. Not sure how to go about debugging, just thought I'd throw it out there (Unless that's a feature of it being a 'WIP' )
consistently? i didn't do a lot of testing on the wiz version, does it happen when something specific happens? my guess is that it's music related, but i'll take a look. thanks for the heads up.
And no, every time it's been different. It doesn't really seem reproduce-able, except for the fact that maybe it's because I'm running it from Gmenu2x?
Posted 29 September 2010 - 11:22 PM
i'm off to trying to find my leak.
Posted 03 October 2010 - 02:23 AM
Posted 03 October 2010 - 03:00 AM
zomb.dcb replaces the existing file in "bgd-zomb/zomb" and
the obj folder replaces the existing folder also in "bgd-zomb/zomb"
this will also fix it for the caanoo version, the bug is not as big of a problem on the caanoo, although if you are playing long enough, you will run into it.
also, i made a slight change in that cars directly in front of you are transparent. let me know if you like that better, or if i should put back the way it was.
Posted 04 November 2010 - 09:03 PM
I really want to try the final version
me too . it's going to be a while though, i got burned out on ZC after making the most recent WIP, and i've been working on another, non-game, project. i promise it will happen, i've put too much time and effort into it not to finish it, but don't expect anything soon.
Posted 26 September 2011 - 05:16 AM