Mupen64Plus
#541
Posted 08 February 2011 - 05:21 PM
What does this latest release include? Better performance/compatibility?
#542
Posted 08 February 2011 - 05:24 PM
I'd also like to thank Sebt3 for the effort as I understand that getting the application to build was a bit of a difficult task
#543
Posted 08 February 2011 - 05:32 PM
it improve performance.. read back a few pages to see Ari's comments for each new code revision. the current working build is VERY outdated.Wheeeee!
What does this latest release include? Better performance/compatibility?
#544
Posted 08 February 2011 - 06:51 PM
Protip: You have to specify a graphics plugin first. You can do so in the Options -> Configure dialog in the Plugin tab. You also have to set the input plugin to PPSP Input 2.when using Sebt3's build loading a rom reports error: no graphics plugin specified.
I'd also like to thank Sebt3 for the effort as I understand that getting the application to build was a bit of a difficult task
Thank you for building it, sebt3 (and of course thanks to Ari too). The performance seems to be better but not in all games. I just wish compatibility with Ocarina of Time was fixed, it used to work in earlier versions before i got my Pandora, but now it freezes when starting a new game.
#545
Posted 08 February 2011 - 07:46 PM
#546
Posted 08 February 2011 - 08:25 PM
#547
Posted 08 February 2011 - 08:34 PM
does this build work for you?OoT not working is a bug in the GL Plugin. Ari is not working on that
#548
Posted 08 February 2011 - 09:50 PM
#549
Posted 08 February 2011 - 09:54 PM
I tried PMing Adventus awhile ago, didn't get a response back so I don't know what's going on with it.
I spoke to him recently and among other reasons he is waiting for the pandora he paid for to arrive, so be patient and use whats available (or fix the source yourself if its in within your ability)
#550
Posted 08 February 2011 - 10:12 PM
I tried PMing Adventus awhile ago, didn't get a response back so I don't know what's going on with it.
I spoke to him recently and among other reasons he is waiting for the pandora he paid for to arrive, so be patient and use whats available (or fix the source yourself if its in within your ability)
I hope I didn't interpret your response wrong, but I just want to make it very clear that I appreciate all of the contributions the devs here have made. Under no circumstances do I believe I am entitled to *anything*. I am wholly grateful that so much stuff DOES work on the Pandora as it is.
Any inquires I make on the status of certain projects are merely to be informed and possibly to inform others in the event they ask or it seems appropriate.
Outside of simple scripting, modifying a gpu plugin whose puzzle pieces contain N64 geometry which need to be placed correctly within OpenGL ES (AFAIK) is WELL outside the scope of my ability.
Hopefully I didn't offend.
#551
Posted 08 February 2011 - 10:17 PM
Hopefully I didn't offend.
No i just wanted to get that out there since it may be awhile until he is developing again.
#552
Posted 08 February 2011 - 11:20 PM
I tried PMing Adventus awhile ago, didn't get a response back so I don't know what's going on with it.
I spoke to him recently and among other reasons he is waiting for the pandora he paid for to arrive, so be patient and use whats available (or fix the source yourself if its in within your ability)
Thanks a lot for your info
When a dev disappears and doesn't post much anymore, you never know if anything bad happened in real life.
Glad to hear he's okay and just waiting
#553
Posted 08 February 2011 - 11:47 PM
#554
Posted 09 February 2011 - 04:19 PM
#555
Posted 09 February 2011 - 04:22 PM
If buttons are off screen hold shift (or left bumper) and use the touch screen to move the windowI can't start a game in the newest pnd. Says I have to select a graphics plugin, which I go to do, but the "OK" button is off the screen and I can't accept the changes. I can close the configure window but it doesn't save the graphics plugin selection. How are people getting around this?









