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#781 HackModford

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Posted 29 April 2011 - 03:32 PM

Yes I do :D

But you know... it still has room for improvement ;)

#782 #1 GameMaster

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Posted 30 April 2011 - 10:10 PM

I'll tell you this much you guys blew away the N64 emulator for the PSP within the second release. The only thing missing now would be Paper Mario working better for me or is there something I don't know about getting it to work without all the glitching? Anyways you guys are doing an excellent job keep it up. ;)

#783 bzfrank

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Posted 01 May 2011 - 12:49 AM

For Paper Mario the flickering gets much better when you enter the following
in the config file gles2n64rom.conf (using the 0.0.5 plugin):

rom name=PAPER MARIO
auto frameskip=0
frame render rate=1
update mode=4

Still you will run into issues with black/colored textures later and flickering reoccures in the castle when it gets dark.

Edited by bzfrank, 01 May 2011 - 12:49 AM.


#784 #1 GameMaster

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Posted 01 May 2011 - 02:03 AM

Thanks a lot for the help. Do you now if this will eventually have a save config file for each game option or not?

#785 bzfrank

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Posted 01 May 2011 - 01:26 PM

This applies to the GFX plugin:

For 0.0.5 you have two config files:

- The global configuration

gles2n64.conf

Settings in here affect all games. This file can be
opened and edited with Mupens 'Configuration' menu entry.

- The 'per game' configuration

gles2n64rom.conf

Settings in here affect only the respective game. Each
game 'inherits' the global settings from gles2n64.conf but
these options can override the settings in the global
configuration.

This file can only be opened externally (yet), there is no
GUI option to access it at the moment.

#786 fusion_power

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Posted 10 May 2011 - 01:07 PM

A Question about the save-file format of this Emulator:
From other (PC) Emulators I have old N64 Save Files in various formats, does Mupen support one of these? Endings are: .sra .fla .eep and .pj in zip file.
I hope at least the eeprom could be used in Mupen?

#787 bzfrank

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Posted 10 May 2011 - 10:10 PM

The Pandora version of mupen64plus currently does not really support save states, there is no way to access them in fullscreen mode. As a workaround you can load and save however when you set the GFX driver to windowed mode. To do so open the GFX configuration file and set fullscreen to 0. Place your savegames files in <sdcard>/pandora/appdata/mupen64plus-r1/config/save. Good luck.

#788 fusion_power

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Posted 11 May 2011 - 03:37 PM

The Pandora version of mupen64plus currently does not really support save states, there is no way to access them in fullscreen mode. As a workaround you can load and save however when you set the GFX driver to windowed mode. To do so open the GFX configuration file and set fullscreen to 0. Place your savegames files in <sdcard>/pandora/appdata/mupen64plus-r1/config/save. Good luck.

What has the display mode to do with a save state? :blink: Weird.
However, I thought more onto the "official" game internal saves, no emulator "cheated" quicksaves. I hope the Module internal save functions work, otherwise it doesn't make much sense to play Zelda or Mario. :D

#789 Schnatterplatsch

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Posted 11 May 2011 - 05:11 PM

I for my side can save in Mario and Zelda.

#790 bzfrank

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Posted 11 May 2011 - 08:47 PM

As Schnatterplatsch already said save 'in game' works of course.

#791 fusion_power

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Posted 11 May 2011 - 09:58 PM

As Schnatterplatsch already said save 'in game' works of course.

Nice, I guess the ingame save state format is identicaly on all Emulators, I want to use old ingame stats from "Project64" I've used onto the PC to continue these games onto the Pandora, I still have a long way to go in Ocarina of Time. :D

Edited by fusion_power, 11 May 2011 - 09:59 PM.


#792 PokeParadox

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Posted 12 May 2011 - 12:17 AM


As Schnatterplatsch already said save 'in game' works of course.

Nice, I guess the ingame save state format is identicaly on all Emulators, I want to use old ingame stats from "Project64" I've used onto the PC to continue these games onto the Pandora, I still have a long way to go in Ocarina of Time. :D


Yes... you just need to match the name of the save up to your rom name.
"native" game saves are pretty standard.

#793 fusion_power

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Posted 13 May 2011 - 04:27 PM

Next question because I don't find it...
How can I overclock the roms? I don't want to use the global OC function of the Pandora so I'm searching for per-game-OC.

#794 PokeParadox

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Posted 13 May 2011 - 05:37 PM

Currently... you can't.

#795 Blue Protoman

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Posted 13 May 2011 - 08:57 PM

Is work still being done on this?