Bad Sound Quality
#106
Posted 11 June 2010 - 02:44 AM
#107
Posted 11 June 2010 - 08:12 AM
I'm not sure if its related but my problem with sound is that its too quiet when playing a movie or mp3's. This was disappointing because I read reviews that said the sound was pretty loud. The movie (momento
) is so quiet that I can't understand the dialogue without using headphones (or holding the pandora 2 inches from my face
). At first I just figured that was as loud as it gets but after comparing it to my friend's pandora I could tell right away that my max volume was quieter than his. I've played with all the mixer settings I could find. I was thinking I had a hardware problem but when I played snes for the first time I noticed that the max volume in game is much louder than playing movies or music. I don't seem to hear any distortion so my problem could be completely unrelated...
Did you try the same movie on his Pandora?
#108
Posted 11 June 2010 - 01:04 PM
#109
Posted 11 June 2010 - 01:35 PM
Can someone write a program that plays a test tone or sample on the Pandora and uses the built in microphone to work out if it's below acceptable volume levels when the potentiometer is set first at the lowest (which should equal silence for most I guess) and the highest? It can also take into account the mixer levels and possibly have a crack at analysing the cause of popping / crackling sound by playing different frequencies of tone and various bitrates.
Kind of like the self set-up for home amplifiers, but also good for diagnosis (especially if it can report back to base with a collection of recordings from various people's machines).
M.
#110
Posted 11 June 2010 - 02:28 PM
#111
Posted 11 June 2010 - 03:28 PM
Edit: I've had a breakthrough!
I found this on the internet
To Test Audio-Out Interface, Playback the recorded Audio [root@beagleboard mmc]# aplay -t wav -c 2 -r 44100 -f S16_LE -v k Audio should be heard on Speakers, Following output is expected on console Playing WAVE 'k' : Signed 16 bit Little Endian, Rate 44100 Hz, Stereo Plug PCM: Hardware PCM card 0 'TWL4030' device 0 subdevice 0 Its setup is: stream : PLAYBACK access : RW_INTERLEAVED format : S16_LE subformat : STD channels : 2 rate : 44100 exact rate : 44100 (44100/1) msbits : 16 buffer_size : 32768 period_size : 2048 period_time : 46439 tick_time : 7812 tstamp_mode : NONE period_step : 1 sleep_min : 0 avail_min : 2048 xfer_align : 2048 start_threshold : 32768 stop_threshold : 32768 silence_threshold: 0 silence_size : 0 boundary : 1073741824
Now this was a diagnostics for the beagle board. I tried setting my asound profile as closely as I could to this and my audio is near perfect! Just a slight barely noticeable crackle here and there!
Thank God! I'm gonna tweak it some more. Maybe some other people will have luck with these settings?
Edit: Okay now I think I'm were some other people are. I'm playing picodrive and sometimes during the game the audio goes bad again... but if I go to the emu menu and resume the game the audio is fine again... with a slight light crackle...
Edited by HackModford, 11 June 2010 - 06:33 PM.
#112
Posted 11 June 2010 - 06:28 PM
#113
Posted 11 June 2010 - 06:37 PM
I'm just praying mine isn't hardware. Does anyone else have this problem and it has never been OK? I know some people say this happens only some of the times, but Mine is all the time. And it seems to only effect low pitched frequencies.
Edit: I've had a breakthrough!![]()
I found this on the internetTo Test Audio-Out Interface, Playback the recorded Audio [root@beagleboard mmc]# aplay -t wav -c 2 -r 44100 -f S16_LE -v k Audio should be heard on Speakers, Following output is expected on console Playing WAVE 'k' : Signed 16 bit Little Endian, Rate 44100 Hz, Stereo Plug PCM: Hardware PCM card 0 'TWL4030' device 0 subdevice 0 Its setup is: stream : PLAYBACK access : RW_INTERLEAVED format : S16_LE subformat : STD channels : 2 rate : 44100 exact rate : 44100 (44100/1) msbits : 16 buffer_size : 32768 period_size : 2048 period_time : 46439 tick_time : 7812 tstamp_mode : NONE period_step : 1 sleep_min : 0 avail_min : 2048 xfer_align : 2048 start_threshold : 32768 stop_threshold : 32768 silence_threshold: 0 silence_size : 0 boundary : 1073741824
Now this was a diagnostics for the beagle board. I tried setting my asound profile as closely as I could to this and my audio is near perfect! Just a slight barely noticeable crackle here and there!
Thank God! I'm gonna tweak it some more. Maybe some other people will have luck with these settings?
Edit: Okay now I think I'm were some other people are. I'm playing picodrive and sometimes during the game the audio goes bad again... but if I go to the emu menu and resume the game the audio is fine again... with a slight light crackle...
Congrats!
-God Ginrai
#114
Posted 11 June 2010 - 06:51 PM
I'm just praying mine isn't hardware. Does anyone else have this problem and it has never been OK? I know some people say this happens only some of the times, but Mine is all the time. And it seems to only effect low pitched frequencies.
Edit: I've had a breakthrough!![]()
I found this on the internetTo Test Audio-Out Interface, Playback the recorded Audio [root@beagleboard mmc]# aplay -t wav -c 2 -r 44100 -f S16_LE -v k Audio should be heard on Speakers, Following output is expected on console Playing WAVE 'k' : Signed 16 bit Little Endian, Rate 44100 Hz, Stereo Plug PCM: Hardware PCM card 0 'TWL4030' device 0 subdevice 0 Its setup is: stream : PLAYBACK access : RW_INTERLEAVED format : S16_LE subformat : STD channels : 2 rate : 44100 exact rate : 44100 (44100/1) msbits : 16 buffer_size : 32768 period_size : 2048 period_time : 46439 tick_time : 7812 tstamp_mode : NONE period_step : 1 sleep_min : 0 avail_min : 2048 xfer_align : 2048 start_threshold : 32768 stop_threshold : 32768 silence_threshold: 0 silence_size : 0 boundary : 1073741824
Now this was a diagnostics for the beagle board. I tried setting my asound profile as closely as I could to this and my audio is near perfect! Just a slight barely noticeable crackle here and there!
Thank God! I'm gonna tweak it some more. Maybe some other people will have luck with these settings?
Edit: Okay now I think I'm were some other people are. I'm playing picodrive and sometimes during the game the audio goes bad again... but if I go to the emu menu and resume the game the audio is fine again... with a slight light crackle...
Could you post your asound profile? I wanna take a look at that and include that for a new hotfix if it solves the problem for most of the guys.
After all, you had the worst audio Pandora so far, if it nearly solves this completely for you, we're almost there!
#115
Posted 11 June 2010 - 07:15 PM
I'm just praying mine isn't hardware. Does anyone else have this problem and it has never been OK? I know some people say this happens only some of the times, but Mine is all the time. And it seems to only effect low pitched frequencies.
Edit: I've had a breakthrough!![]()
I found this on the internetTo Test Audio-Out Interface, Playback the recorded Audio [root@beagleboard mmc]# aplay -t wav -c 2 -r 44100 -f S16_LE -v k Audio should be heard on Speakers, Following output is expected on console Playing WAVE 'k' : Signed 16 bit Little Endian, Rate 44100 Hz, Stereo Plug PCM: Hardware PCM card 0 'TWL4030' device 0 subdevice 0 Its setup is: stream : PLAYBACK access : RW_INTERLEAVED format : S16_LE subformat : STD channels : 2 rate : 44100 exact rate : 44100 (44100/1) msbits : 16 buffer_size : 32768 period_size : 2048 period_time : 46439 tick_time : 7812 tstamp_mode : NONE period_step : 1 sleep_min : 0 avail_min : 2048 xfer_align : 2048 start_threshold : 32768 stop_threshold : 32768 silence_threshold: 0 silence_size : 0 boundary : 1073741824
Now this was a diagnostics for the beagle board. I tried setting my asound profile as closely as I could to this and my audio is near perfect! Just a slight barely noticeable crackle here and there!
Thank God! I'm gonna tweak it some more. Maybe some other people will have luck with these settings?
Edit: Okay now I think I'm were some other people are. I'm playing picodrive and sometimes during the game the audio goes bad again... but if I go to the emu menu and resume the game the audio is fine again... with a slight light crackle...
Could you post your asound profile? I wanna take a look at that and include that for a new hotfix if it solves the problem for most of the guys.
After all, you had the worst audio Pandora so far, if it nearly solves this completely for you, we're almost there!
A Hotfix that changes the sound profile should be optional, IMHO. I know that those of us who have working sound wouldn't want to chance something that changes our sound set up. If you make it optional, anyone who runs into the problem can use the fix, and you don't chance messing up someone else's.
-God Ginrai
#116
Posted 11 June 2010 - 07:23 PM
pcm.dmixed {
type dmix
ipc_key 1234
slave {
pcm "hw:0"
buffer_size 32768
#periods 128
period_size 2048
period_time 46439
buffer_time 0
rate 44100
}
}
pcm.softvol {
type softvol
slave {
pcm "dmixed"
}
control {
name "Master"
card 0
}
}
pcm.!default {
type plug
slave.pcm "softvol"
}
pcm.dsp0 {
type plug
slave {
pcm "hw:0"
}
}
ctl.dsp0 {
type plug
slave.pcm "hw:0"
}
ctl.mixer0 {
type plug
slave.pcm "hw:0"
}
Im gonna try copy/pasteing all those settings to see what happens too
Edited by HackModford, 11 June 2010 - 07:25 PM.
#117
Posted 11 June 2010 - 07:33 PM
while waiting for a reply, I also tried some settings.
You can get them here:
http://www.openpandora.org/downloads/SoundFixBeta.pnd
You can switch between the new settings I created based on the info you posted before and the original ones with that PND.
Please let me know if this also works for you (backup your custom .asoundrc before using the program).
Use the PND like any other PND
#118
Posted 11 June 2010 - 07:39 PM
Sometimes audio can be horrible
Sometimes audio is bearable but not perfect...
Edit: Also putting those beagleboard settings into the config file didn't help anymore than what I've done. Seems to have been the buffer/period size that's made the difference (per Ed's suggestion) I don't know why these specific numbers help better than what Ed suggested but oh well...
Edit: I checked to see what Ed's PND did and it looks like it does what I was going to do if that makes sense
I think it actually makes it worse than what I have above.
Edited by HackModford, 11 June 2010 - 08:26 PM.
#119
Posted 11 June 2010 - 09:28 PM
It would be good to know a list of apps that a) always work,
Now that I got PandOricutron out of the way, I will focus on my Audio apps package for Pandora, and start testing it to find out whats going on ..
#120
Posted 11 June 2010 - 09:41 PM











