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Zelda ... Kind Of


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#1 sebt3

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Posted 22 June 2010 - 03:00 AM

A french open source coder is fan of Zelda. So he created 3 games.

They are best decribe by it's author there.

Here are the PNDs :
- Zelda : Return Of The Hylian
- Zelda : Oni Link Begin
- Zelda : Time to Triumph

Change since last "release" :
- Changed to a timidity patch that is small and don't make these freeze. So size matter and freeze are gone
- Code based on hmn work. So many thanks for bug fixes and all :)
- Key mapping is the Snes one
- Using a fast and clean software scaller

Known bugs :
The texts don't reflects actuals controls (Sorry, I'm lazy...). But sources are included in each PND :)

To build (with djwillis toolchain) set these first :
export CFLAGS="-DPANDORA -O3 -pipe -march=armv7-a -mtune=cortex-a8 -mfpu=neon -mfloat-abi=softfp -ftree-vectorize -ffast-math -fsingle-precision-constant"
export CROSSTOOL="$SDK_PATH/bin/$TARGET_SYS"
export CXX=$CROSSTOOL-g++ CC=$CROSSTOOL-gcc STRIP=$CROSSTOOL-strip
To build use "make" (Note that the "-DPANDORA" is mandatory to build the pandora code...)

I hope you like these :)

Edited by sebt3, 17 October 2010 - 12:36 AM.


#2 God Ginrai

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Posted 22 June 2010 - 03:17 AM

Doesn't write to NAND, does it? o_ô

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#3 sebt3

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Posted 22 June 2010 - 04:19 AM

Doesn't write to NAND, does it? o_ô

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Not these one

#4 HackModford

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Posted 22 June 2010 - 03:33 PM

OMG Zelda! Open source Zelda!

I'm downloading this immediatley!

Please tell me they're english (I assume that's what US is)

Are they any good?

#5 Caine

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Posted 22 June 2010 - 03:46 PM

I'm surprised Nintendo hasn't send him a cease and desist letter yet. No matter how awesome this is, it clearly infringes on their intellectual property.

<edit>He states in his forums that Nintendo of Europe tolerates amateur games. Still, I would be careful with hosting this in the appstore.</edit>

Edited by Caine, 22 June 2010 - 03:53 PM.


#6 mvickers03

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Posted 22 June 2010 - 03:59 PM

Pretty cool thanks will get back later when I have played more :D

#7 Pleng

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Posted 22 June 2010 - 04:51 PM

I'm surprised Nintendo hasn't send him a cease and desist letter yet. No matter how awesome this is, it clearly infringes on their intellectual property.

<edit>He states in his forums that Nintendo of Europe tolerates amateur games. Still, I would be careful with hosting this in the appstore.</edit>


Yea I wouldn't worry too much. Nintendo haven't even gone after the authors of the homebrew channel on the Wii which hosts emulators capable of playing many of the games they sell on the Wii Arcade, as well as Super Mario War.

I say put this on the app-store. If Nintendo wanna go for OP then they can take it straight down, and they've got themselves some free publicity to boot :D

#8 HackModford

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Posted 22 June 2010 - 06:28 PM

But they did go after the awesome zelda move (which I still have :P)

#9 SomeGuy99

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Posted 22 June 2010 - 06:56 PM

Nintendo tend to go for hardware manufacturers, like with the R4 flash carts.

About the games:

No music! (a music volume option is in the game, so I assume it should have some)
Slow at 500mhz, but not your fault.
Actions are mapped to the keyboard, any chance of mapping to the buttons too?
It doesn't seem to save the game.

Edited by SomeGuy99, 22 June 2010 - 08:32 PM.


#10 HackModford

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Posted 22 June 2010 - 08:54 PM

Nintendo tend to go for hardware manufacturers, like with the R4 flash carts.

About the games:

No music! (a music volume option is in the game, so I assume it should have some)
Slow at 500mhz, but not your fault.
Actions are mapped to the keyboard, any chance of mapping to the buttons too?
It doesn't seem to save the game.


I have same problems too...

#11 SomeGuy99

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Posted 22 June 2010 - 09:35 PM

Idea for control mapping:

F1 = Start
Quit game = Escape/q
enlarge = f
item selection = a
confirm = x
select item = x
use item = x
pickup/throw = b
talk/read = y
map = select/right shoulder
look around = left shoulder

#12 God Ginrai

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Posted 22 June 2010 - 10:43 PM

But they did go after the awesome zelda move (which I still have :P )


That's because they were going to be selling that movie, and therefore making a profit off of Nintendo's intellectual property.

As for Nintendo going after OP, they would be more likely to go after them for the emulators than for these games. They don't bother the Zelda Classic and OpenZelda projects, I don't see why they would bother this french guy.

-God Ginrai

#13 HackModford

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Posted 22 June 2010 - 11:10 PM

What? :blink: They were never going to sell it. Where did you see that? I never got that impression...

#14 sebt3

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Posted 22 June 2010 - 11:14 PM

No music! (a music volume option is in the game, so I assume it should have some)

Come on how could I missed that :(
Game sounds are ogg, musics are mid. There could be something wrong with mikmod, i'll look into this.

Slow at 500mhz, but not your fault.

At which speed do you like it ? (I'll force this in the PXML :P)

It doesn't seem to save the game.

I must confess that I didn't tested much theses games, it looked to work.
This is weird. an appdata directory isn't created for all these only ROTH and 3T (french) have been created on my console. I'll dig deeper.

Idea for control mapping:

F1 = Start
Quit game = Escape/q
enlarge = f
item selection = a
confirm = x
select item = x
use item = x
pickup/throw = b
talk/read = y
map = select/right shoulder
look around = left shoulder

accepted :)

#15 OrR

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Posted 22 June 2010 - 11:56 PM

Yea I wouldn't worry too much. Nintendo haven't even gone after the authors of the homebrew channel on the Wii which hosts emulators capable of playing many of the games they sell on the Wii Arcade, as well as Super Mario War.

The Homebrew channel does not infringe on any of their rights, so how could they go after it? This clearly does, it uses their trademark and copyrighted assets. Putting this in the official appstore would be rather dangerous, IMO. On the other hand, I love Super Mario War and I feel it should be in the appstore... :rolleyes: