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#646 jonlad1

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Posted 13 May 2011 - 04:52 AM

It would be sooooo cool to be able to change scaling on the fly!

Hopefully Notaz has the time and inclination!

#647 john4p

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Posted 13 May 2011 - 08:13 AM

I hope, too. It's the biggest missing feature.

@tuki_cat: Thanks for your tests. Okay, then let's just provide plenty of empty adfs. They could be gzipped to adzs so they will be tiny each.

I found out that dd if=/dev/zero of=empty.adf count 3520 creates a HD disk

fixed ;)

#648 tuki_cat

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Posted 13 May 2011 - 05:05 PM

I hope, too. It's the biggest missing feature.

@tuki_cat: Thanks for your tests. Okay, then let's just provide plenty of empty adfs. They could be gzipped to adzs so they will be tiny each.

I found out that dd if=/dev/zero of=empty.adf count 3520 creates a HD disk

fixed ;)


In any binary release it is easy to include 10 or 20 blank disks because they can be just in including in any zip file. Getting the run_me.sh to copy these files from the binary is a little more difficult (for me anyway!). I'm working on an amended run_me.sh that copies the directory with the blank disks to the pandora/appdata/uae4all folder when it is run for the first time. I'll let you know how I get on.

#649 john4p

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Posted 13 May 2011 - 05:29 PM

Great - thanks in advance!

#650 Esn

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Posted 14 May 2011 - 06:24 PM

Is the d-pad ALWAYS mapped to the joystick directions, even in custom button-mapping?

It shouldn't be. If it is I'll fix it.

Well, as I said, it does seem to be the case.

#651 john4p

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Posted 15 May 2011 - 04:12 PM

Update:

  • Chip Mem 512kB/1MB/2MB and Bogo Mem 0/512kB/1MB selectable now
  • Pandora CPU speed can be set in the GUI now
  • Memory & CPU speed settings can be saved/restored "per game" and "general"
  • last used directory for diskload-menu(s) gets saved&restored
  • R-trigger + (Y) is now autofire on/off also in Custom controls mode
  • L-trigger is now only in mouse/pinball control mode mapped to left ALT
  • refresh rate 50Hz/60Hz is selected in the GUI now (not prior to starting the emulator)
  • Bugfix: screen-positioning gets saved/restored correctly again
  • Bugfix: Dpad isn't mapped to joystick anymore in custom controls "custom dpad" mode

Old config-files don't seem to work correctly with this version anymore.
Thus better delete conf/* in your installation.


Download: http://www.mediafire...y7bgn0dcftmnsdc

Nub edition: http://www.mediafire...vj8bslatz62cl8c

Source: http://www.mediafire...ayiqi8ii1a92u2o

@tuki_cat: Here are 20 empty, but different ADFs: http://www.mediafire...c4c6ch8mdbeba4e


Well, as I said, it does seem to be the case.

It's fixed now.

Edited by john4p, 15 May 2011 - 04:14 PM.


#652 tuki_cat

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Posted 15 May 2011 - 05:09 PM

Update:

  • Chip Mem 512kB/1MB/2MB and Bogo Mem 0/512kB/1MB selectable now
  • Pandora CPU speed can be set in the GUI now
  • Memory & CPU speed settings can be saved/restored "per game" and "general"
  • last used directory for diskload-menu(s) gets saved&restored
  • R-trigger + (Y) is now autofire on/off also in Custom controls mode
  • L-trigger is now only in mouse/pinball control mode mapped to left ALT
  • refresh rate 50Hz/60Hz is selected in the GUI now (not prior to starting the emulator)
  • Bugfix: screen-positioning gets saved/restored correctly again
  • Bugfix: Dpad isn't mapped to joystick anymore in custom controls "custom dpad" mode

Old config-files don't seem to work correctly with this version anymore.
Thus better delete conf/* in your installation.


Download: http://www.mediafire...y7bgn0dcftmnsdc

Nub edition: http://www.mediafire...vj8bslatz62cl8c

Source: http://www.mediafire...ayiqi8ii1a92u2o

@tuki_cat: Here are 20 empty, but different ADFs: http://www.mediafire...c4c6ch8mdbeba4e


Well, as I said, it does seem to be the case.

It's fixed now.


Thanks! - IŽll PND these up and post them in the usual places

#653 john4p

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Posted 15 May 2011 - 06:08 PM

IŽll PND these up and post them in the usual places

Thanks again.

#654 tuki_cat

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Posted 15 May 2011 - 07:12 PM

IŽll PND these up and post them in the usual places

Thanks again.


I have posted the updated version at the repo. I also created a script that automatically creates a blankdisks folder in pandora/appdata/uae4all with 20 blank disks when the PND is first run. i will also update the version at openhandhelds.

Binaries here for those who wish to run from the runme.sh

v1.1.1.19 - http://www.mediafire...uhh8jhx4jjleq72

v1.1.1.19a_Nubs - http://www.mediafire...dx63dydls8y5p8z

Edited by tuki_cat, 15 May 2011 - 08:33 PM.


#655 Michoko

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Posted 15 May 2011 - 08:56 PM

Wow! Thank you so much for implementing some of my suggestions! Overclocking is really a wonderful feature! :)

/dance

Edited by Michoko, 15 May 2011 - 08:56 PM.


#656 Esn

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Posted 16 May 2011 - 08:51 AM

Hi again! A few notes and a few questions.

1st note: it is possible to move around using the keys in Dragonflight, after all! It apparently uses the numberpad. By customly assigning them to the dpad directions (i.e. numpad2=down), the control becomes a lot better. There's just one thing- would it be possible somehow to assign the d-pad diagonals to the numpad diagonals as well? Perhaps by saying that dpad down+dpad left = numpad 1, for example. Currently, pressing diagonals confuses it, so it doesn't allow you to move diagonally.

I imagine there must've been more than one game that used the numpad to move around, so this could be useful.

Another question I have concerns save states. What's the proper way to load savestates that are from disk 2, for example? I did an experiment: started a game of Dragonflight, saved a state (for disk 2, which is where the main game starts), then immediately after tried to load it. UAE4All crashed. I didn't have a long file name for the ROM, either; it was called "dragonflight-2.adf".

Finally, I have an idea to make disk swapping quicker. When you're in first screen of the the main menu of the emulator, please make it so that when you have a disk slot selected, you can press left/right on the d-pad to cycle through disks in alphabetical order. I think that would speed things up, since most of the time it would just be the next disk over that you need.

#657 john4p

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Posted 16 May 2011 - 09:12 AM

Hi again! A few notes and a few questions.

1st note: it is possible to move around using the keys in Dragonflight, after all! It apparently uses the numberpad. By customly assigning them to the dpad directions (i.e. numpad2=down), the control becomes a lot better. There's just one thing- would it be possible somehow to assign the d-pad diagonals to the numpad diagonals as well? Perhaps by saying that dpad down+dpad left = numpad 1, for example. Currently, pressing diagonals confuses it, so it doesn't allow you to move diagonally.

I imagine there must've been more than one game that used the numpad to move around, so this could be useful.

Okay, I'll just add "Numpad" as 4th Dpad option - assigning numpad 1-9 (except 5) to the dpad's 8 directions.

Another question I have concerns save states. What's the proper way to load savestates that are from disk 2, for example? I did an experiment: started a game of Dragonflight, saved a state (for disk 2, which is where the main game starts), then immediately after tried to load it. UAE4All crashed. I didn't have a long file name for the ROM, either; it was called "dragonflight-2.adf".

The savestate is named after whatever disk was in DF0:. Just insert that disk in DF0: again, press Start or [R] to start the emulator and then [L]+L to load the savestate (or enter the GUI and use the Savestates menu).
After a savestate has been loaded the audio and video will be a bit out of sync - just enter and leave the gui and they'll be (and stay) in sync.

Btw., if you save a state you should give the emulator a few seconds to really complete the saving before you load the state again.

Finally, I have an idea to make disk swapping quicker. When you're in first screen of the the main menu of the emulator, please make it so that when you have a disk slot selected, you can press left/right on the d-pad to cycle through disks in alphabetical order. I think that would speed things up, since most of the time it would just be the next disk over that you need.

Good idea.

Edited by john4p, 16 May 2011 - 09:15 AM.


#658 Esn

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Posted 16 May 2011 - 10:03 AM

Thanks for explaining! I guess I probably loaded the game too soon after I saved it. Because it worked the next time I tried.

I think I might've found some sort of bug in the "nubs" version. I loaded my saved game from Dragonflight, moved around; it seemed fullspeed. But as soon as I moved the left nub (to move the mouse), the game slowed down substantially, and the music started skipping. I stopped moving the mouse. After a while, it gradually became fullspeed again.

I was using the FAME/C core, and 640x480 (hardware scaling).

Speaking of cores, there's a 4th option in the first menu that's blank. Does that do anything?

#659 john4p

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Posted 16 May 2011 - 10:38 AM

I'll look into that problem tonight. The 4th blank menu item does nothing and wasn't intended. It won't be there in the next version.

#660 tuki_cat

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Posted 16 May 2011 - 08:52 PM

I'll look into that problem tonight. The 4th blank menu item does nothing and wasn't intended. It won't be there in the next version.


Hi,

is it possible to create a screenshot using a short cut? i see there is a screenshots folder so i assume the feature does exist

Thanks again for your work so far, I have been playing around with this for a while today and itŽs got some great features now.