Jump to content


Photo

[SOLVED] Hexen 2


  • Please log in to reply
21 replies to this topic

#1 milkshake

milkshake

    Mega GP Mania

  • GP32 Hardcore
  • PipPipPipPipPipPip
  • 576 posts
  • Gender:Male
  • Location:Rotherham, UK

Posted 03 July 2010 - 11:48 PM

Hi all,

I have put my pak0.pak and pak1.pak in pandora>appdata>hexen2 and iv also tried pandora>appdata>hexen2>data1 but still no joy anyone know what im doing wrong?


ok I got it to work without documentation I might add because there is non that corrasponds to the Pandora port only the original Hexen II: Hammer of Thyrion Linux engine.

for those that may require help and for those that may wish to add this to the read me for the pandora version :) I have a quick guide this is for those that have the cdrom version of the original game not the steam version.
I don't have the steam files to test, maybe someone wants to test for me to see if it works :) .

the following is done using your PC/linux/mac not your pandora

1. download the corresponding version of the HeXen II engine from http://uhexen2.sourceforge.net/ i.e. windows/linux/mac
2. un-zip/un-tar/install the download.
3. copy the pak0.pak and pak1.pak files from the cd rom folder /install/hexen2/data1
4. place the 2 pak files in ur HeXen II engine folder in /hexen2/data1
5. run h2launcher (should be in your HeXen II engine folder) a pop-up box will come up saying your pak files are not patched; it also asks if you would like them patching. select yes.
6. once the pak files have been patched close the pop-up box copy the entire contents of the data1 folder from your HeXen II engine folder to your memory card @ /media/<card name>/pandora/appdata/hexen2/data1
7. place the memory card back into your Pandora run the game from dektop or menu on your pandora.

fini :) now it should work.

let me know if this works for anyone or also if this needs doing for the steam files.

Edited by mali, 04 July 2010 - 08:24 PM.


#2 Pickle

Pickle

    Mega GP Mania

  • X-treme Team
  • 4074 posts
  • Gender:Male
  • Location:Detroit, Michigan

Posted 04 July 2010 - 12:54 AM

Hi all,

I have put my pak0.pak and pak1.pak in pandora>appdata>hexen2 and iv also tried pandora>appdata>hexen2>data1 but still no joy anyone know what im doing wrong?


normal data goes into pandora>appdata>hexen2>data1
portals data goes into pandora>appdata>hexen2>portals

if you still have issues find the log in /tmp

these are the files i have for data1:

-rwxr-xr-x 1 pickle root 2398 2010-06-04 23:37 config.cfg
-rwxr-xr-x 1 pickle root 2037 2010-06-04 23:31 default.cfg
-rwxr-xr-x 1 pickle root 334 2010-06-04 23:31 hexen.rc
-rwxr-xr-x 1 pickle root 3071 2010-06-04 23:31 infolist.txt
-rwxr-xr-x 1 pickle root 22704056 2009-11-23 20:51 pak0.pak
-rwxr-xr-x 1 pickle root 75601170 2009-11-23 20:59 pak1.pak
-rwxr-xr-x 1 pickle root 49089114 1998-03-20 08:23 pak3.pak
-rwxr-xr-x 1 pickle root 898060 2010-06-04 23:31 progs2.dat
-rwxr-xr-x 1 pickle root 1174956 2010-06-04 23:31 progs.dat
-rwxr-xr-x 1 pickle root 1712 2010-06-04 23:31 puzzles.txt
-rwxr-xr-x 1 pickle root 23372 2010-06-04 23:31 strings.txt

Edited by Pickle, 04 July 2010 - 12:55 AM.


#3 milkshake

milkshake

    Mega GP Mania

  • GP32 Hardcore
  • PipPipPipPipPipPip
  • 576 posts
  • Gender:Male
  • Location:Rotherham, UK

Posted 04 July 2010 - 01:11 AM

strange i the only files i have in pandora>appdata>hexen2>data1 are my pak files the game just doesnt launch cant find the log in /tmp whats it called?
iv even tried patching the data files with the ubuntu version from here http://uhexen2.sourceforge.net/ but still no go, i have no idea what to do next, the pnd i have downloaded it from the app store, is it corrupt maybe?

#4 milkshake

milkshake

    Mega GP Mania

  • GP32 Hardcore
  • PipPipPipPipPipPip
  • 576 posts
  • Gender:Male
  • Location:Rotherham, UK

Posted 04 July 2010 - 01:15 AM


in fork!

mountpoint: /media/APPS

/usr/pandora/scripts/pnd_run.sh: line 120: [: !: integer expression expected

not mounted on loop yet, doing so

Usage: grep [OPTION]... PATTERN [FILE]...

Try `grep --help' for more information.

Usage: grep [OPTION]... PATTERN [FILE]...

Try `grep --help' for more information.

Filetype is Squashfs

sudo mount -t squashfs  /dev/loop4 /mnt/pnd/hexen2

mounting union!

Filesystem is vfat



FATAL ERROR: Unable to find a proper Hexen II installation



Hammer of Thyrion, release 1.4.3 (2008-04-04)

running on Hexen2 engine 1.21 (Linux)

More info / sending bug reports:  http://uhexen2.sourceforge.net

basedir is: /mnt/utmp/hexen2

userdir is: /mnt/utmp/hexen2

Detected byte order: LE

Found SDL version 1.2.14

Host_Init

Server using protocol 19 (Raven/MP/1.12)

app exited

rmdir: failed to remove `/mnt/utmp/hexen2': Device or resource busy

rm: cannot remove `/mnt/utmp/hexen2': Is a directory

rmdir: failed to remove `/media/APPS/pandora/appdata/hexen2/.wh..wh.plnk': No such file or directory

rmdir: failed to remove `/media/APPS/pandora/appdata/hexen2/.wh..wh..tmp': No such file or directory

rmdir: failed to remove `/media/APPS/pandora/appdata/hexen2/': Directory not empty

cleanup done



#5 milkshake

milkshake

    Mega GP Mania

  • GP32 Hardcore
  • PipPipPipPipPipPip
  • 576 posts
  • Gender:Male
  • Location:Rotherham, UK

Posted 04 July 2010 - 10:19 AM

anyone else manage to get hexen 2 working?

#6 G189

G189

    GP32 User

  • Members
  • PipPipPip
  • 94 posts

Posted 04 July 2010 - 11:43 AM

I tried this this morning with the files I got after buying the game on Steam. I put the files in appdata/hexen2/data1 - they are:

Config
Hexen.rc
pak0.pak
pak1.pak
PROGS.DAT
PROGS2.DAT
Strings

It seems to run fine with these files, but not if the only files I have in there are the pak files.

If only I could get music working, it'd be perfect ;-)

#7 milkshake

milkshake

    Mega GP Mania

  • GP32 Hardcore
  • PipPipPipPipPipPip
  • 576 posts
  • Gender:Male
  • Location:Rotherham, UK

Posted 04 July 2010 - 11:47 AM

i kind of got it working with but putting in everything from the data1 dir on the cd but when starting a game it crashed and for some reason everytime it crashes or doesnt load it deletes everything out of my data1 folder meaning i have to transfer it over again which is highly annoying.

in fork!
mountpoint: /media/APPS
/usr/pandora/scripts/pnd_run.sh: line 120: [: !: integer expression expected
not mounted on loop yet, doing so
Usage: grep [OPTION]... PATTERN [FILE]...
Try `grep --help' for more information.
Usage: grep [OPTION]... PATTERN [FILE]...
Try `grep --help' for more information.
Filetype is Squashfs
sudo mount -t squashfs  /dev/loop5 /mnt/pnd/hexen2
mounting union!
Filesystem is vfat
Hammer of Thyrion, release 1.4.3 (2008-04-04)
running on Hexen2 engine 1.21 (Linux)
More info / sending bug reports:  http://uhexen2.sourceforge.net
basedir is: /mnt/utmp/hexen2
userdir is: /mnt/utmp/hexen2
Detected byte order: LE
Found SDL version 1.2.14
Host_Init
Server using protocol 19 (Raven/MP/1.12)
Added packfile /mnt/utmp/hexen2/data1/pak0.pak (696 files)
Added packfile /mnt/utmp/hexen2/data1/pak1.pak (523 files)
Playing registered version.
UDP Initialized
Exe: 15:22:10 Mar  7 2010
32.0 megabyte heap
Console initialized.
No fullscreen video modes available
NGL: Starting
  Using library: libGLES_CM.so
NGL: Library opened! Making the interface
NGL: Size 712
NGL: Starting to dynamically link to 178 functions!
NGL: Linking to eglGetError(0) Pointer 425345F0    NGL: Linking to eglGetDisplay(1) Pointer 425345E0    NGL: Linking to eglInitialize(2) Pointer 425345D0    NGL: Linking to eglTerminate(3) Pointer 425345C0    NGL: Linking to eglQueryString(4) Pointer 425345B0    NGL: Linking to eglGetConfigs(5) Pointer 42534590    NGL: Linking to eglChooseConfig(6) Pointer 42534580    NGL: Linking to eglGetConfigAttrib(7) Pointer 42534570    NGL: Linking to eglCreateWindowSurface(8) Pointer 42534560    NGL: Linking to eglCreatePbufferSurface(9) Pointer 42534540    NGL: Linking to eglCreatePixmapSurface(10) Pointer 42534550    NGL: Linking to eglDestroySurface(11) Pointer 42534530    NGL: Linking to eglQuerySurface(12) Pointer 42534520    NGL: Linking to eglBindAPI(13)NGL: FATAL ERROR
NGL: Linking to eglQueryAPI(14)NGL: FATAL ERROR
NGL: Linking to eglWaitClient(15)NGL: FATAL ERROR
NGL: Linking to eglReleaseThread(16)NGL: FATAL ERROR
NGL: Linking to eglCreatePbufferFromClientBuffer(17)NGL: FATAL ERROR
NGL: Linking to eglSurfaceAttrib(18) Pointer 42534450    NGL: Linking to eglBindTexImage(19) Pointer 42534440    NGL: Linking to eglReleaseTexImage(20) Pointer 42534430    NGL: Linking to eglSwapInterval(21) Pointer 42534460    NGL: Linking to eglCreateContext(22) Pointer 42534510    NGL: Linking to eglDestroyContext(23) Pointer 42534500    NGL: Linking to eglMakeCurrent(24) Pointer 425344F0    NGL: Linking to eglGetCurrentContext(25) Pointer 425344E0    NGL: Linking to eglGetCurrentSurface(26) Pointer 425344D0    NGL: Linking to eglGetCurrentDisplay(27) Pointer 425344C0    NGL: Linking to eglQueryContext(28) Pointer 425344B0    NGL: Linking to eglWaitGL(29) Pointer 425344A0    NGL: Linking to eglWaitNative(30) Pointer 42534490    NGL: Linking to eglSwapBuffers(31) Pointer 42534480    NGL: Linking to eglCopyBuffers(32) Pointer 42534470    NGL: Linking to eglGetProcAddress(33) Pointer 425345A0    NGL: Linking to glAlphaFunc(34) Pointer 4250AB20    NGL: Linking to glClearColor(35) Pointer 424E7110    NGL: Linking to glClearDepthf(36) Pointer 424E7010    NGL: Linking to glClipPlanef(37) Pointer 42518460    NGL: Linking to glColor4f(38) Pointer 42523570    NGL: Linking to glDepthRangef(39) Pointer 4251A600    NGL: Linking to glFogf(40) Pointer 424F3540    NGL: Linking to glFogfv(41) Pointer 424F3590    NGL: Linking to glFrustumf(42) Pointer 42519A10    NGL: Linking to glGetClipPlanef(43) Pointer 424FBBE0    NGL: Linking to glGetFloatv(44) Pointer 424FE4D0    NGL: Linking to glGetLightfv(45) Pointer 424FBC50    NGL: Linking to glGetMaterialfv(46) Pointer 424FBE00    NGL: Linking to glGetTexEnvfv(47) Pointer 424FEEC0    NGL: Linking to glGetTexParameterfv(48) Pointer 424FF310    NGL: Linking to glLightModelf(49) Pointer 42519180    NGL: Linking to glLightModelfv(50) Pointer 425190D0    NGL: Linking to glLightf(51) Pointer 42518F20    NGL: Linking to glLightfv(52) Pointer 42518E80    NGL: Linking to glLineWidth(53) Pointer 425098D0    NGL: Linking to glLoadMatrixf(54) Pointer 42519E80    NGL: Linking to glMaterialf(55) Pointer 42518A20    NGL: Linking to glMaterialfv(56) Pointer 42518980    NGL: Linking to glMultMatrixf(57) Pointer 42519520    NGL: Linking to glMultiTexCoord4f(58) Pointer 425230C0    NGL: Linking to glNormal3f(59) Pointer 425224A0    NGL: Linking to glOrthof(60) Pointer 42519800    NGL: Linking to glPointParameterf(61) Pointer 42509880    NGL: Linking to glPointParameterfv(62) Pointer 425097E0    NGL: Linking to glPointSize(63) Pointer 425095B0    NGL: Linking to glPolygonOffset(64) Pointer 42508F20    NGL: Linking to glRotatef(65) Pointer 42519C50    NGL: Linking to glScalef(66) Pointer 42519330    NGL: Linking to glTexEnvf(67) Pointer 4250DBE0    NGL: Linking to glTexEnvfv(68) Pointer 4250DCF0    NGL: Linking to glTexParameterf(69) Pointer 4250D060    NGL: Linking to glTexParameterfv(70) Pointer 4250CF00    NGL: Linking to glTranslatef(71) Pointer 42519250    NGL: Linking to glActiveTexture(72) Pointer 4250C9E0    NGL: Linking to glAlphaFuncx(73) Pointer 4250A220    NGL: Linking to glBindBuffer(74) Pointer 424E6850    NGL: Linking to glBindTexture(75) Pointer 425103B0    NGL: Linking to glBlendFunc(76) Pointer 42509E40    NGL: Linking to glBufferData(77) Pointer 424E6D30    NGL: Linking to glBufferSubData(78) Pointer 424E64C0    NGL: Linking to glClear(79) Pointer 424E7D50    NGL: Linking to glClearColorx(80) Pointer 424E7040    NGL: Linking to glClearDepthx(81) Pointer 424E6FD0    NGL: Linking to glClearStencil(82) Pointer 424E6FA0    NGL: Linking to glClientActiveTexture(83) Pointer 425233F0    NGL: Linking to glClipPlanex(84) Pointer 4251A440    NGL: Linking to glColor4ub(85) Pointer 42523430    NGL: Linking to glColor4x(86) Pointer 425234D0    NGL: Linking to glColorMask(87) Pointer 42508DC0    NGL: Linking to glColorPointer(88) Pointer 42522EC0    NGL: Linking to glCompressedTexImage2D(89) Pointer 42510470    NGL: Linking to glCompressedTexSubImage2D(90) Pointer 42511930    NGL: Linking to glCopyTexImage2D(91) Pointer 4250EC90    NGL: Linking to glCopyTexSubImage2D(92) Pointer 4250DE00    NGL: Linking to glCullFace(93) Pointer 42509A10    NGL: Linking to glDeleteBuffers(94) Pointer 424E6760    NGL: Linking to glDeleteTextures(95) Pointer 42510270    NGL: Linking to glDepthFunc(96) Pointer 425099B0    NGL: Linking to glDepthMask(97) Pointer 42508FA0    NGL: Linking to glDepthRangex(98) Pointer 4251A520    NGL: Linking to glDisable(99) Pointer 4250A2C0    NGL: Linking to glDisableClientState(100) Pointer 42523130    NGL: Linking to glDrawArrays(101) Pointer 424E9920    NGL: Linking to glDrawElements(102) Pointer 424EA5E0    NGL: Linking to glEnable(103) Pointer 4250A700    NGL: Linking to glEnableClientState(104) Pointer 42523290    NGL: Linking to glFinish(105) Pointer 42504010    NGL: Linking to glFlush(106) Pointer 42503FB0    NGL: Linking to glFogx(107) Pointer 424F33A0    NGL: Linking to glFogxv(108) Pointer 424F3450    NGL: Linking to glFrontFace(109) Pointer 42509440    NGL: Linking to glFrustumx(110) Pointer 42519990    NGL: Linking to glGetBooleanv(111) Pointer 424FE4A0    NGL: Linking to glGetBufferParameteriv(112) Pointer 424FBFE0    NGL: Linking to glGetClipPlanex(113) Pointer 424FBB40    NGL: Linking to glGenBuffers(114) Pointer 424E66A0    NGL: Linking to glGenTextures(115) Pointer 42510060    NGL: Linking to glGetError(116) Pointer 424FB430    NGL: Linking to glGetFixedv(117) Pointer 424FE500    NGL: Linking to glGetIntegerv(118) Pointer 424FE470    NGL: Linking to glGetLightxv(119) Pointer 424FEA00    NGL: Linking to glGetMaterialxv(120) Pointer 424FE860    NGL: Linking to glGetPointerv(121) Pointer 424FB930    NGL: Linking to glGetString(122) Pointer 424FB460    NGL: Linking to glGetTexEnviv(123) Pointer 424FE530    NGL: Linking to glGetTexEnvxv(124) Pointer 424FEC50    NGL: Linking to glGetTexParameteriv(125) Pointer 424FF0F0    NGL: Linking to glGetTexParameterxv(126) Pointer 424FF600    NGL: Linking to glHint(127) Pointer 42503AD0    NGL: Linking to glIsBuffer(128) Pointer 424FE780    NGL: Linking to glIsEnabled(129) Pointer 424FB910    NGL: Linking to glIsTexture(130) Pointer 424FE7F0    NGL: Linking to glLightModelx(131) Pointer 42519080    NGL: Linking to glLightModelxv(132) Pointer 42518F80    NGL: Linking to glLightx(133) Pointer 42518EB0    NGL: Linking to glLightxv(134) Pointer 42518DD0    NGL: Linking to glLineWidthx(135) Pointer 4250A140    NGL: Linking to glLoadIdentity(136) Pointer 42518440    NGL: LinkERROR: Could not open device: No such file or directory

FATAL ERROR: Unexpected crc ( 14046 ) for progs.dat

ing to glLoadMatrixx(137) Pointer 42519C90    NGL: Linking to glLogicOp(138) Pointer 425093F0    NGL: Linking to glMaterialx(139) Pointer 425189B0    NGL: Linking to glMaterialxv(140) Pointer 425188B0    NGL: Linking to glMatrixMode(141) Pointer 425184E0    NGL: Linking to glMultMatrixx(142) Pointer 42519390    NGL: Linking to glMultiTexCoord4x(143) Pointer 42523010    NGL: Linking to glNormal3x(144) Pointer 42522430    NGL: Linking to glNormalPointer(145) Pointer 42522D50    NGL: Linking to glOrthox(146) Pointer 42519780    NGL: Linking to glPixelStorei(147) Pointer 42505200    NGL: Linking to glPointParameterx(148) Pointer 42509810    NGL: Linking to glPointParameterxv(149) Pointer 42509750    NGL: Linking to glPointSizex(150) Pointer 42509580    NGL: Linking to glPolygonOffsetx(151) Pointer 42508E90    NGL: Linking to glPopMatrix(152) Pointer 42518400    NGL: Linking to glPushMatrix(153) Pointer 42518420    NGL: Linking to glReadPixels(154) Pointer 425052C0    NGL: Linking to glRotatex(155) Pointer 42519BF0    NGL: Linking to glSampleCoverage(156) Pointer 42509040    NGL: Linking to glSampleCoveragex(157) Pointer 42508FF0    NGL: Linking to glScalex(158) Pointer 425192B0    NGL: Linking to glScissor(159) Pointer 42505E00    NGL: Linking to glShadeModel(160) Pointer 42509380    NGL: Linking to glStencilFunc(161) Pointer 4250A090    NGL: Linking to glStencilMask(162) Pointer 42508E40    NGL: Linking to glStencilOp(163) Pointer 42509080    NGL: Linking to glTexCoordPointer(164) Pointer 42522B90    NGL: Linking to glTexEnvi(165) Pointer 4250D3C0    NGL: Linking to glTexEnvx(166) Pointer 4250D800    NGL: Linking to glTexEnviv(167) Pointer 4250D4D0    NGL: Linking to glTexEnvxv(168) Pointer 4250D910    NGL: Linking to glTexImage2D(169) Pointer 425110C0    NGL: Linking to glTexParameteri(170) Pointer 4250CFA0    NGL: Linking to glTexParameterx(171) Pointer 4250D000    NGL: Linking to glTexParameteriv(172) Pointer 4250CE80    NGL: Linking to glTexParameterxv(173) Pointer 4250CE00    NGL: Linking to glTexSubImage2D(174) Pointer 4250F640    NGL: Linking to glTranslatex(175) Pointer 425191D0    NGL: Linking to glVertexPointer(176) Pointer 42522A00    NGL: Linking to glViewport(177) Pointer 4251A250    
NGL: Interface Complete! Init GLStructs
NGL: Init Complete! You should have a Opengl wrapper now :-)
EGL Init Completed
GL_VENDOR: Imagination Technologies
GL_RENDERER: PowerVR SGX 530
GL_VERSION: OpenGL ES-CM 1.1
OpenGL max.texture size: 1024
GL_ARB_multitexture not found
gamma not available, using gl tricks
Video initialized.

Sound Initialization
SDL audio driver: alsa, buffer size: 32768
Audio: 16 bit, stereo, 22050 Hz, using SDLAudio
CDAudio disabled at compile time
MIDI: disabled at compile time
Setting up Pandora Controls
Nub 0 previous state: mouse

Nub 1 previous state: mbuttons

Input driver version is 1.0.0
Input device ID: bus 0x19 vendor 0x1 product 0x1 version 0x3
Input device name: "keypad"
Input driver version is 1.0.0
Input device ID: bus 0x19 vendor 0x1 product 0x1 version 0x100
Input device name: "gpio-keys"
Input driver version is 1.0.0
Input device ID: bus 0x18 vendor 0x0 product 0x0 version 0x92
Input device name: "nub0"
Input driver version is 1.0.0
Input device ID: bus 0x18 vendor 0x0 product 0x0 version 0x92
Input device name: "nub1"
No device selected for USB keyboard
No device selected for USB mouse
execing hexen.rc
execing default.cfg
Unknown command "sys_delay"
Unknown command "r_transwater"
Unknown command "_windowed_mouse"
Unknown command "vid_stretch_by_2"
Unknown command "vid_config_y"
Unknown command "vid_config_x"
Unknown command "_vid_default_mode_win"
Unknown command "_vid_default_mode"
Unknown command "_vid_wait_override"
Unknown command "vid_nopageflip"
Unknown command "sys_quake2"
execing config.cfg
execing autoexec.cfg

======== Hexen II Initialized =========

Shutting down SDL sound
Closing Pandora Controls
Nub 0 previous state restored
Nub 1 previous state restored
NGL: Interface released!
NGL: Library released!
NGL: Shutdown!
app exited
rmdir: failed to remove `/mnt/utmp/hexen2': Device or resource busy
rm: cannot remove `/mnt/utmp/hexen2': Is a directory
rmdir: failed to remove `/media/APPS/pandora/appdata/hexen2/.wh..wh.plnk': No such file or directory
rmdir: failed to remove `/media/APPS/pandora/appdata/hexen2/.wh..wh..tmp': No such file or directory
rmdir: failed to remove `/media/APPS/pandora/appdata/hexen2/': Directory not empty
cleanup done


#8 G189

G189

    GP32 User

  • Members
  • PipPipPip
  • 94 posts

Posted 04 July 2010 - 12:02 PM

Do you get the options to start either 'Hexen II: Hammer of Thyrion NanoGl' and 'Hexen II: Hammer of Thyrion SDL'? Does it crash using both versions? In the Steam folder there's a folder called 'glhexen', which has a bunch of .ms2 files in it, though I haven't actually copied this to my card...

#9 Pickle

Pickle

    Mega GP Mania

  • X-treme Team
  • 4074 posts
  • Gender:Male
  • Location:Detroit, Michigan

Posted 04 July 2010 - 12:03 PM

the error occured here (maybe you need to patch your game data):
FATAL ERROR: Unexpected crc ( 14046 ) for progs.dat


#10 milkshake

milkshake

    Mega GP Mania

  • GP32 Hardcore
  • PipPipPipPipPipPip
  • 576 posts
  • Gender:Male
  • Location:Rotherham, UK

Posted 04 July 2010 - 12:39 PM

iv tried both nanoGL version and SDL versions both do the same also the pak0.pak and pak1.pak files are patched the game doesn't even load up unless patched.

#11 Spirit

Spirit

    GP Mania

  • GP32 Hardcore
  • PipPipPipPipPip
  • 350 posts

Posted 04 July 2010 - 12:44 PM

Make sure you lowercase all filenames (if your filesystem is not FAT16/32).

#12 milkshake

milkshake

    Mega GP Mania

  • GP32 Hardcore
  • PipPipPipPipPipPip
  • 576 posts
  • Gender:Male
  • Location:Rotherham, UK

Posted 04 July 2010 - 01:15 PM

my cards are formatted to fat32 :)

#13 milkshake

milkshake

    Mega GP Mania

  • GP32 Hardcore
  • PipPipPipPipPipPip
  • 576 posts
  • Gender:Male
  • Location:Rotherham, UK

Posted 04 July 2010 - 07:28 PM

ok I got it to work without documentation I might add because there is non that corrasponds to the Pandora port only the original Hexen II: Hammer of Thyrion Linux engine.

for those that may require help and for those that may wish to add this to the read me for the pandora version :) I have a quick guide this is for those that have the cdrom version of the original game not the steam version.
I don't have the steam files to test, maybe someone wants to test for me to see if it works :) .

the following is done using your PC/linux/mac not your pandora

1. download the corresponding version of the HeXen II engine from http://uhexen2.sourceforge.net/ i.e. windows/linux/mac
2. un-zip/un-tar/install the download.
3. copy the pak0.pak and pak1.pak files from the cd rom folder /install/hexen2/data1
4. place the 2 pak files in ur HeXen II engine folder in /hexen2/data1
5. run h2launcher (should be in your HeXen II engine folder) a pop-up box will come up saying your pak files are not patched; it also asks if you would like them patching. select yes.
6. once the pak files have been patched close the pop-up box copy the entire contents of the data1 folder from your HeXen II engine folder to your memory card @ /media/<card name>/pandora/appdata/hexen2/data1
7. place the memory card back into your Pandora run the game from dektop or menu on your pandora.

fini :) now it should work.

let me know if this works for anyone or also if this needs doing for the steam files.

Edited by milkshake, 04 July 2010 - 07:29 PM.


#14 mali

mali

    -

  • GP32 Hardcore
  • PipPipPipPipPipPip
  • 6308 posts
  • Gender:Male
  • Location:EU

Posted 04 July 2010 - 08:27 PM

Glad you got it working, added to Tweaks Thread :)

#15 Necrofenser

Necrofenser

    Member

  • Members
  • PipPip
  • 14 posts

Posted 08 December 2010 - 02:12 PM

ok I got it to work without documentation I might add because there is non that corrasponds to the Pandora port only the original Hexen II: Hammer of Thyrion Linux engine.

for those that may require help and for those that may wish to add this to the read me for the pandora version :) I have a quick guide this is for those that have the cdrom version of the original game not the steam version.
I don't have the steam files to test, maybe someone wants to test for me to see if it works :) .

the following is done using your PC/linux/mac not your pandora

1. download the corresponding version of the HeXen II engine from http://uhexen2.sourceforge.net/ i.e. windows/linux/mac
2. un-zip/un-tar/install the download.
3. copy the pak0.pak and pak1.pak files from the cd rom folder /install/hexen2/data1
4. place the 2 pak files in ur HeXen II engine folder in /hexen2/data1
5. run h2launcher (should be in your HeXen II engine folder) a pop-up box will come up saying your pak files are not patched; it also asks if you would like them patching. select yes.
6. once the pak files have been patched close the pop-up box copy the entire contents of the data1 folder from your HeXen II engine folder to your memory card @ /media/<card name>/pandora/appdata/hexen2/data1
7. place the memory card back into your Pandora run the game from dektop or menu on your pandora.

fini :) now it should work.

let me know if this works for anyone or also if this needs doing for the steam files.


When i run game with h2.exe from my Computer it gives me error that i must patch it with Ravens 1.11 update, as you can see it doesnt give me option to Update files. What should i do?
I downloaded engine, put pak files in data1 folder of engine, and started h2.exe (i dont have h2launcher.exe) and I dont know what to do next
Here is the screenshot:
Posted Image