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Spout 1.0 Released


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#1 PokeParadox

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Posted 09 July 2010 - 11:49 AM

OK late last night, when I should have been getting ready for bed, I quickly ported over Spout from the GP2X port by noskill and MichaelA.
Posted Image
"Spout" is a small, abstract shooting game from Japanese developer kuni. You goal is just to keep flying higher and higher without hitting the obstacles, which you can erode away with your thruster. Simple classic game!

Controls
  • LEFT/RIGHT - steer ship
  • A/B/X/Y - SHOOT!
  • ESC - Quit

Nothing too problematic, just a case of tweaking the scale-factor and correcting some hard-coded values of screen resolution I spotted, and putting sensible controls for the Pandora.

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#2 Tobriand

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Posted 09 July 2010 - 12:27 PM

Many thanks for this - just downloaded and really looking forward to playing it given how fun it was on the gp2x and gp32!

#3 Tripmonkey_uk

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Posted 09 July 2010 - 01:16 PM

This game winds me up something rotten. Still a fun little waste of time though, cheers Kev :D

#4 Gruntfuggly

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Posted 09 July 2010 - 02:58 PM

I miss the old Spout! Spout! Spout! thread...

#5 Xmoon

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Posted 09 July 2010 - 03:55 PM

Thruster(?) is much better.

#6 PokeParadox

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Posted 09 July 2010 - 10:30 PM

Thruster(?) is much better.

Interestingly enough, I was thinking of trying to find the sources for that next...

#7 DaveC

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Posted 10 July 2010 - 03:39 AM


Thruster(?) is much better.

Interestingly enough, I was thinking of trying to find the sources for that next...

Here is the game thread:

http://www.gp32x.com...uster-for-gp2x/

Maybe you could e-mail Vilmos and see if he will give out source.

#8 GunPei2X

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Posted 10 July 2010 - 08:11 PM

Spout! Excellent, thanks.

#9 todd

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Posted 11 July 2010 - 01:54 AM

Thanks, Poke! I'm not a big gamer, but this is fun. I like these little games withall the strategy and none of the distracting color, details, etc. Just pure strategy/gameplay. :-).

Sokoban is in the same vein as this, though less about reflexes.

#10 fischju2000

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Posted 11 July 2010 - 03:56 AM

I love this :D Thanks much, playing it on my phat DS and a Supercard CF wasted hours for me, highly addictive.

#11 God Ginrai

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Posted 11 July 2010 - 04:34 AM

I love this :D Thanks much, playing it on my phat DS and a Supercard CF wasted hours for me, highly addictive.


Agreed. This game reminds me of the old games I used to play on my TI-83. ;)

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#12 PokeParadox

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Posted 11 July 2010 - 09:06 AM

It is a classic, no frills gameplay. I wasted hours on it with my 2x. I'm just trying to get some of the gems I used to play ported over to the nicer screen, longer battery life and better controls we have! ;)

No promises or anything, but if I said Gish would you love me? (downloaded the source yesterday...)
Edit... I don't know if I can... it's linked in a way that C::B build system doesn't like... and I suck at make files...

Edited by PokeParadox, 11 July 2010 - 10:24 PM.


#13 Xmoon

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Posted 11 July 2010 - 08:25 PM


Thruster(?) is much better.

Interestingly enough, I was thinking of trying to find the sources for that next...


Now I think I wrote like a stupid person. Sorry. :unsure:

I think a lot of great things can be added to thruster to make it even better. I hoped that Vilmos could continue at least with zodiac version.

#14 God Ginrai

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Posted 12 July 2010 - 12:18 AM

It is a classic, no frills gameplay. I wasted hours on it with my 2x. I'm just trying to get some of the gems I used to play ported over to the nicer screen, longer battery life and better controls we have! ;)

No promises or anything, but if I said Gish would you love me? (downloaded the source yesterday...)
Edit... I don't know if I can... it's linked in a way that C::B build system doesn't like... and I suck at make files...


I am glad that you are porting a lot of the Gems from the GP2X. There were a lot there. ;) As for Gish, I've never played it, but I would be interested in trying it. Btw, Have you tried checking to see if it might work well in Geany? And is it a problem with the Makefile, or would you need to make a Makefile to fix it and you don't really know where to start?

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#15 PokeParadox

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Posted 12 July 2010 - 12:34 AM

As for Gish, I've never played it, but I would be interested in trying it. Btw, Have you tried checking to see if it might work well in Geany? And is it a problem with the Makefile, or would you need to make a Makefile to fix it and you don't really know where to start?

Basically the makefile compiles each c file into objects then links them together... conversely, C::B tries to compile it as a tree... the source isn't really setup to allow it.. I've tried to change values here and there but still I just get compiler errors since C::B thinks things are out of scope...

So basically it does build with the make file, but I can only get the make file to build the linux build... obviously to port I need to get the make file creating the Pandora build. Also it uses Cmake... which is also out of my comfort zone.

If I can figure out how to get it to build in C::B I can hack away at the code and translate the GL to ES fairly straight-forwardly, from the code I've seen it's nothing too complex.

Basically I'm struggling with how the source files themselves are laid out, not with any of their content.