Want To Upload Panjoust, 41Mb, To The Appstore. How?
#1
Posted 28 July 2010 - 04:36 PM
Well the topic says it all, 41mb file, 30mb limit. Yes i could investigate if i can trim those last mb's by compressing images or music even more, but realistically, the game will only get bigger in the long run, so would only be a temporary solution.
Cheers!
MarkoeZ
#2
Posted 28 July 2010 - 04:39 PM
Hi,
Well the topic says it all, 41mb file, 30mb limit. Yes i could investigate if i can trim those last mb's by compressing images or music even more, but realistically, the game will only get bigger in the long run, so would only be a temporary solution.
Cheers!
MarkoeZ
Did you strip the libs/binary ?
In my experience, this have a good impact on file-size. Else wait for Craig to upgrade theses limits...
#3
Posted 28 July 2010 - 04:42 PM
#4
Posted 28 July 2010 - 05:16 PM
I'm not sure Craig reads this section. Maybe you should send a PM or try to catch him when he posts somewhere else.
Of course I read it.
I'll up the limit to 1GB.
It's done, it's 1GB now, give it a try just incase I've forgotten something. My net connection is too slow to upload a huge file without it taking all afternoon!
Edited by craigix, 28 July 2010 - 05:19 PM.
#5
Posted 28 July 2010 - 05:21 PM
Not posting much don't mean you don't readOf course I read it.
I was sure you read here, else how would you do any form of customer support
Upgrade the screnshot size-limit while you're at it (pretty please)I'll up the limit to 1GB.
#6
Posted 28 July 2010 - 05:25 PM
Not posting much don't mean you don't readOf course I read it.
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I was sure you read here, else how would you do any form of customer support
Upgrade the screnshot size-limit while you're at it (pretty please)I'll up the limit to 1GB.
What do you think the screen shot size should be? 50k is pretty good for 400*240 isn't it? I don't want massive file sizes if it can be helped... optimisation
#7
Posted 28 July 2010 - 05:57 PM
Sorry, my bad. I wasn't entirely sure, cause you missed the dead batteriesOf course I read it.
#8
Posted 28 July 2010 - 06:37 PM
Sorry, my bad. I wasn't entirely sure, cause you missed the dead batteries
Of course I read it.
Your 'bad'?
#9
Posted 28 July 2010 - 06:40 PM
#10
Posted 28 July 2010 - 07:28 PM
#11
Posted 28 July 2010 - 07:47 PM
There should be some pending upload right requests too.Of course I read it.
#12
Posted 28 July 2010 - 10:53 PM
I'm not sure Craig reads this section. Maybe you should send a PM or try to catch him when he posts somewhere else.
Of course I read it.
I'll up the limit to 1GB.
It's done, it's 1GB now, give it a try just incase I've forgotten something. My net connection is too slow to upload a huge file without it taking all afternoon!
Ah great! i'll upload the latest demo soon.
Why is this nice little Game 41MB big? I thought it uses only 8-Bit PNGs or eats the Music/Sound all the Space? ^^"
Ah. How far have you played or seen the demo? Because currently the first 4 levels use the same graphics layout, but the 4 after all have different (big) backgrounds and variating clouds and attributes.
Also, this nice little game is still a long way from completion, and there are already different music tracks for every different graphic set (5 sets implemented currently), tracks for levels with <1min timelimit, levels with 1 - 1.5 min timelimit, and 1.5 to 2 minute lmits. All loaded automatically depending on set and timelimit(if present in the level) Then some graphic sets have unique time limit tracks, the credits screen has a track, menu has one, etc etc etc.
Cheers!
MarkoeZ
Edited by MarkoeZ, 28 July 2010 - 10:55 PM.
#13
Posted 29 July 2010 - 09:16 AM
BTW, craigix, "my bad" is an American way of saying "I was wrong" .. its sort of childish, meant to be said with a curled lower-lip, a bit dum-dum cute ..
#14
Posted 29 July 2010 - 09:22 AM
#15
Posted 29 July 2010 - 09:59 AM











