Well that is't totally a good idea for computer emulators. Using vitrual keyboards where you need to pause the game, go to the keyboard enter command, go back to game and on and on is kind of a PITA. The Pandora has a keyboard, not using it would be a bad idea.
With the fact that they are working on Ginge, as a developer would that discourage you from making native ports of your software?
all my homebrew/ports are working fine using Ginge ! (chess, mancala, go game and all emulators ...)
I will have more time to focus on ports that haven't been made for gp2x
I do agree that Ginge is a double edged sword. On one hand it is great to have stuff that was never ported run on the Pandora. On the other hand it may actually insure that some of the GP2X stuff WONT be ported. A dev just might say "fuck it, why bother porting, just run under Ginge". The drawbacks are that it won't then take advantage of any Pandora features like keyboard (some GP2X stuff had emus that needed more buttons than the GP2X had), nubs, faster CPU, WiFi, higher resolution (many systems had "high res" modes ex: Rtype on TurboGrafx, Secret of Mana SNES) etc. Corners that are cut to get running on slower hardware like the GP2X may effect framerate, compatibility, sound quality etc. It is also not as convenient to have to go through two GUIs to get to your desired app. These things could have been eliminated by a native Pandora port.
It is a great feat though. It is something GPH should have done (but obviously don't have the skills) to make their hardware mostly backward compatible. Thanks a bunch Notaz.
Could you add an option to shut off that bi-linear blurr filter? It is making everything blurry like it is out of focus, It honestly looks awful. Nothing is sharp anymore and the contrast is gone. Thanks.
Edited by DaveC, 16 August 2010 - 09:50 PM.