Where/how can I find the gemrb cfg files? I would have thought that they were under appdata somewhere, but I'm not seeing them.
When I copy files to the root of bg2 to fix blue screen issue, do I overwrite AREA*.bif's if they match? I have tried various combos of overwriting/renaming the same named files with no luck...
And last, on 0.6.3, iwd works okay with or without the expansions, but if I include HOW, all my character's are invisible now... anyone else run into this?
Hi BDB66
The cfg files are inside the pnd file. You can create a custom.cfg inside /appdata/gemrb to try you own config.
All i did was copy all the files from data/Data to data. I think i overwrote a couple of files. You could check your /tmp/gemrb logfile (not sure what it's named right now) to see what files cannot be found.
Lastly i would have to check why the characters would be invisible, could you perhaps check or post your logfile for this?
Thanks for the feedback.
Jurn
Hi Jurn,
Thanks for the reply. I deleted all .bif files from /data and brought them in letting newer ones overwrite and bg2 is working now. I will post the iwd log
soon now.
These appear to be the culprit:
[0m[37;40m[[1m[37;40mCharAnimations[0m[37;40m]: [1m[31;40mCouldn't create animationfactory: chmf1g1 (6100)
[0m[37;40m[[1m[37;40mActor[0m[37;40m]: [1m[33;40mUnable to determine movement rate for animation 6100!
[0m[37;40m[[1m[37;40mResourceManager[0m[37;40m]: [0m[37;40mSearching for chff1g1.bam...[0m[37;40m[[1m[31;40mERROR[0m[37;40m]
[0m[37;40m[[1m[37;40mCharAnimations[0m[37;40m]: [1m[31;40mCouldn't create animationfactory: chff1g1 (6110)
[0m[37;40m[[1m[37;40mActor[0m[37;40m]: [1m[33;40mUnable to determine movement rate for animation 6110!
[0m[37;40m[[1m[37;40mResourceManager[0m[37;40m]: [0m[37;40mSearching for cemf1g1.bam...[0m[37;40m[[1m[31;40mERROR[0m[37;40m]
[0m[37;40m[[1m[37;40mCharAnimations[0m[37;40m]: [1m[31;40mCouldn't create animationfactory: cemf1g1 (6101)
[0m[37;40m[[1m[37;40mActor[0m[37;40m]: [1m[33;40mUnable to determine movement rate for animation 6101!
[0m[37;40m[[1m[37;40mResourceManager[0m[37;40m]: [0m[37;40mSearching for chff1g1.bam...[0m[37;40m[[1m[31;40mERROR[0m[37;40m]
[0m[37;40m[[1m[37;40mCharAnimations[0m[37;40m]: [1m[31;40mCouldn't create animationfactory: chff1g1 (6110)
[0m[37;40m[[1m[37;40mActor[0m[37;40m]: [1m[33;40mUnable to determine movement rate for animation 6110!
[0m[37;40m[[1m[37;40mResourceManager[0m[37;40m]: [0m[37;40mSearching for cimc1g1.bam...[0m[37;40m[[1m[31;40mERROR[0m[37;40m]
[0m[37;40m[[1m[37;40mCharAnimations[0m[37;40m]: [1m[31;40mCouldn't create animationfactory: cimc1g1 (6003)
[0m[37;40m[[1m[37;40mActor[0m[37;40m]: [1m[33;40mUnable to determine movement rate for animation 6003!
[0m[37;40m[[1m[37;40mResourceManager[0m[37;40m]: [0m[37;40mSearching for chff1g1.bam...[0m[37;40m[[1m[31;40mERROR[0m[37;40m]
[0m[37;40m[[1m[37;40mCharAnimations[0m[37;40m]: [1m[31;40mCouldn't create animationfactory: chff1g1 (6110)
[0m[37;40m[[1m[37;40mActor[0m[37;40m]: [1m[33;40mUnable to determine movement rate for animation 6110!
I don't see these files in my pc directory either...UPDATE: I made a custom.cfg from the iwd.cfg and changed the game type line to 'GameType=how' and - voila! no more invisible characters. It also makes Trials of the Luremaster playable in gemrb as well from what I gather in the gibberling3 forums.
Thanks,
Brad
edit: added log snippet
edit2: solution.
Edited by BDB66, 10 February 2011 - 07:17 PM.