Jump to content


Photo

Gemrb


  • Please log in to reply
133 replies to this topic

#76 EvilDragon

EvilDragon

    There can't be enough evil in this world!

  • Admin
  • PipPipPipPipPipPip
  • 7819 posts
  • Location:Ingolstadt, Germany... somewhere near Munich

Posted 24 January 2011 - 12:56 AM



You can solve this by putting all the files from data/Data to data, this worked for me.


MOVE or COPY? :)


Just MOVE. ;)

(i just moved the files from /data/Data/*.* to /data/ (and also from /data/Movies)


Okay, did that. Now it continues - however, there seems to be an issue of it changing between widescreen an non-widescreen as well as not displaying the map properly, etc.
Do I need to apply a patch to the files?

#77 JurnD

JurnD

    GP32 User

  • Members
  • PipPipPip
  • 76 posts
  • Gender:Male
  • Location:Netherlands

Posted 24 January 2011 - 09:52 AM

Yes, i did the widescreen mod, and holy crap, it seems to work pretty well.

Here's what i did (on Linux)

- installed bg2 from gog through wine.

- Downloaded this widescreen mod: http://www.gibberlin...n-v3.03.tar.bz2

- extracted this to my bg2 directory, so there is an extra widescreen directory in there.

- Downloaded WeiDu for linux: http://www.weidu.org...U-Linux-227.zip

- extracted the binaries from this to my /usr/bin

- went into bg2 directory and ran "tolower", answered y to both questions

- then i ran WeInstall widescreen inside the bg2 directory , answered the question, NOT!!! choosing GEMRB when it asks for the engine and it patched the files.

- copied the files from data/Data to data

- put bg2 directory on pandora

It now runs bg2 on 800x480 with windows looking normal on my Pandora. I clocked it at 850 Mhz (mine won't go higher) but bg2 is still a bit slow.

Also, i just uploaded a new pnd to openhandhelds because there was a small mistake in the startup script: bg1w still ran bg1.cfg instead of bg1w.cfg.
Pnd should be available later today.

Edited by JurnD, 24 January 2011 - 09:53 AM.


#78 Michoko

Michoko

    GP32 Hardcore

  • Members
  • PipPipPipPip
  • 147 posts
  • Gender:Male
  • Location:France

Posted 24 January 2011 - 11:18 AM

Yes, i did the widescreen mod, and holy crap, it seems to work pretty well.

Here's what i did (on Linux)

- installed bg2 from gog through wine.

- Downloaded this widescreen mod: http://www.gibberlin...n-v3.03.tar.bz2

- extracted this to my bg2 directory, so there is an extra widescreen directory in there.

- Downloaded WeiDu for linux: http://www.weidu.org...U-Linux-227.zip

- extracted the binaries from this to my /usr/bin

- went into bg2 directory and ran "tolower", answered y to both questions

- then i ran WeInstall widescreen inside the bg2 directory , answered the question, NOT!!! choosing GEMRB when it asks for the engine and it patched the files.

- copied the files from data/Data to data

- put bg2 directory on pandora

It now runs bg2 on 800x480 with windows looking normal on my Pandora. I clocked it at 850 Mhz (mine won't go higher) but bg2 is still a bit slow.

Also, i just uploaded a new pnd to openhandhelds because there was a small mistake in the startup script: bg1w still ran bg1.cfg instead of bg1w.cfg.
Pnd should be available later today.


Fantastic! I quickly donwloaded version 0.6.3, and chose the bg1w, but the screen was still 4:3, so I suppose this is due to the mistake you talk about, so I'll wait (not so) patiently till the new version is on the app store ;) Another issue though: even if I choose the regular BG1 option, when I'm at the main menu and try to load a saved game or start a new game, GemRB seems to load something from the SD card, then it freezes. If I put v0.6.2, it works again. I don't know if this is due to the faulty bg1 file?

Thanks again for such nice improvements!

#79 JurnD

JurnD

    GP32 User

  • Members
  • PipPipPip
  • 76 posts
  • Gender:Male
  • Location:Netherlands

Posted 24 January 2011 - 11:32 AM


Yes, i did the widescreen mod, and holy crap, it seems to work pretty well.

Here's what i did (on Linux)

- installed bg2 from gog through wine.

- Downloaded this widescreen mod: http://www.gibberlin...n-v3.03.tar.bz2

- extracted this to my bg2 directory, so there is an extra widescreen directory in there.

- Downloaded WeiDu for linux: http://www.weidu.org...U-Linux-227.zip

- extracted the binaries from this to my /usr/bin

- went into bg2 directory and ran "tolower", answered y to both questions

- then i ran WeInstall widescreen inside the bg2 directory , answered the question, NOT!!! choosing GEMRB when it asks for the engine and it patched the files.

- copied the files from data/Data to data

- put bg2 directory on pandora

It now runs bg2 on 800x480 with windows looking normal on my Pandora. I clocked it at 850 Mhz (mine won't go higher) but bg2 is still a bit slow.

Also, i just uploaded a new pnd to openhandhelds because there was a small mistake in the startup script: bg1w still ran bg1.cfg instead of bg1w.cfg.
Pnd should be available later today.


Fantastic! I quickly donwloaded version 0.6.3, and chose the bg1w, but the screen was still 4:3, so I suppose this is due to the mistake you talk about, so I'll wait (not so) patiently till the new version is on the app store ;) Another issue though: even if I choose the regular BG1 option, when I'm at the main menu and try to load a saved game or start a new game, GemRB seems to load something from the SD card, then it freezes. If I put v0.6.2, it works again. I don't know if this is due to the faulty bg1 file?

Thanks again for such nice improvements!


Yep, that has been solved as well, i forgot to mention that.

I still have the issue of sometimes not being able to save, i don't know what that is about yet. Also the games not starting fullscreen boggles me.
see what i can do.

JurnD

#80 Michoko

Michoko

    GP32 Hardcore

  • Members
  • PipPipPipPip
  • 147 posts
  • Gender:Male
  • Location:France

Posted 24 January 2011 - 11:48 AM

Great! Will it be the same version on the app store (0.6.3)?

#81 JurnD

JurnD

    GP32 User

  • Members
  • PipPipPip
  • 76 posts
  • Gender:Male
  • Location:Netherlands

Posted 24 January 2011 - 12:03 PM

Great! Will it be the same version on the app store (0.6.3)?


I don't have permission for apps.open-pandora.org yet. Perhaps ED can give that to me? :D

#82 Michoko

Michoko

    GP32 Hardcore

  • Members
  • PipPipPipPip
  • 147 posts
  • Gender:Male
  • Location:France

Posted 24 January 2011 - 12:42 PM

Oh sorry, what I meant was: on dl.openhandhelds.org, will the version change (something like 0.6.4) , or do I have to download the PND again and see if this is the updated version which is now available?

#83 EvilDragon

EvilDragon

    There can't be enough evil in this world!

  • Admin
  • PipPipPipPipPipPip
  • 7819 posts
  • Location:Ingolstadt, Germany... somewhere near Munich

Posted 24 January 2011 - 05:15 PM


Great! Will it be the same version on the app store (0.6.3)?


I don't have permission for apps.open-pandora.org yet. Perhaps ED can give that to me? :D


Nope, only Craig can, he coded that :/

#84 BDB66

BDB66

    GP32 User

  • Members
  • PipPipPip
  • 65 posts
  • Gender:Male
  • Location:United States
  • Interests:Family, technology, retro gaming & digital photography.

Posted 01 February 2011 - 01:04 AM

Finally got around to trying this out on my new Pandora.
BG1 works great in widescreen AND switching between nubs and stylus, (Thanks to all!)

Couple of questions though:
Where/how can I find the gemrb cfg files? I would have thought that they were under appdata somewhere, but I'm not seeing them.
When I copy files to the root of bg2 to fix blue screen issue, do I overwrite AREA*.bif's if they match? I have tried various combos of overwriting/renaming the same named files with no luck...
And last, on 0.6.3, iwd works okay with or without the expansions, but if I include HOW, all my character's are invisible now... anyone else run into this?

I really appreciate JurnD's and whoever else who has contributed on this, it is the most fun I have had on my Pandora aside from controlling all my servers at work with Remina via nubs - (good times, good times)...

Thanks in advance for any help that you can give!

#85 JurnD

JurnD

    GP32 User

  • Members
  • PipPipPip
  • 76 posts
  • Gender:Male
  • Location:Netherlands

Posted 05 February 2011 - 08:55 PM

Where/how can I find the gemrb cfg files? I would have thought that they were under appdata somewhere, but I'm not seeing them.
When I copy files to the root of bg2 to fix blue screen issue, do I overwrite AREA*.bif's if they match? I have tried various combos of overwriting/renaming the same named files with no luck...
And last, on 0.6.3, iwd works okay with or without the expansions, but if I include HOW, all my character's are invisible now... anyone else run into this?


Hi BDB66

The cfg files are inside the pnd file. You can create a custom.cfg inside /appdata/gemrb to try you own config.

All i did was copy all the files from data/Data to data. I think i overwrote a couple of files. You could check your /tmp/gemrb logfile (not sure what it's named right now) to see what files cannot be found.

Lastly i would have to check why the characters would be invisible, could you perhaps check or post your logfile for this?


Thanks for the feedback.

Jurn

#86 fvig2001

fvig2001

    Member

  • Members
  • PipPip
  • 15 posts

Posted 06 February 2011 - 01:49 PM

I tried playing using BG2tutu using BG2 configuration of gemrb 0.6.3 and I have a small problem. The dialogue area is shifted down. The buttons below the dialogue cannot be selected. When I talk to someone, the dialogue box expands and then goes back to the very bottom. Is there a fix for this? The place where the dialogue box should be is just a static image from the map. I only installed Ease of use, EasyTutu and degreenifier.

Edited by fvig2001, 06 February 2011 - 01:49 PM.


#87 BDB66

BDB66

    GP32 User

  • Members
  • PipPipPip
  • 65 posts
  • Gender:Male
  • Location:United States
  • Interests:Family, technology, retro gaming & digital photography.

Posted 07 February 2011 - 05:21 PM


Where/how can I find the gemrb cfg files? I would have thought that they were under appdata somewhere, but I'm not seeing them.
When I copy files to the root of bg2 to fix blue screen issue, do I overwrite AREA*.bif's if they match? I have tried various combos of overwriting/renaming the same named files with no luck...
And last, on 0.6.3, iwd works okay with or without the expansions, but if I include HOW, all my character's are invisible now... anyone else run into this?


Hi BDB66

The cfg files are inside the pnd file. You can create a custom.cfg inside /appdata/gemrb to try you own config.

All i did was copy all the files from data/Data to data. I think i overwrote a couple of files. You could check your /tmp/gemrb logfile (not sure what it's named right now) to see what files cannot be found.

Lastly i would have to check why the characters would be invisible, could you perhaps check or post your logfile for this?


Thanks for the feedback.

Jurn

Hi Jurn,

Thanks for the reply. I deleted all .bif files from /data and brought them in letting newer ones overwrite and bg2 is working now. I will post the iwd log soon now.

These appear to be the culprit:

[CharAnimations]: Couldn't create animationfactory: chmf1g1 (6100)
[Actor]: Unable to determine movement rate for animation 6100!
[ResourceManager]: Searching for chff1g1.bam...[ERROR]
[CharAnimations]: Couldn't create animationfactory: chff1g1 (6110)
[Actor]: Unable to determine movement rate for animation 6110!
[ResourceManager]: Searching for cemf1g1.bam...[ERROR]
[CharAnimations]: Couldn't create animationfactory: cemf1g1 (6101)
[Actor]: Unable to determine movement rate for animation 6101!
[ResourceManager]: Searching for chff1g1.bam...[ERROR]
[CharAnimations]: Couldn't create animationfactory: chff1g1 (6110)
[Actor]: Unable to determine movement rate for animation 6110!
[ResourceManager]: Searching for cimc1g1.bam...[ERROR]
[CharAnimations]: Couldn't create animationfactory: cimc1g1 (6003)
[Actor]: Unable to determine movement rate for animation 6003!
[ResourceManager]: Searching for chff1g1.bam...[ERROR]
[CharAnimations]: Couldn't create animationfactory: chff1g1 (6110)
[Actor]: Unable to determine movement rate for animation 6110!

I don't see these files in my pc directory either...

UPDATE: I made a custom.cfg from the iwd.cfg and changed the game type line to 'GameType=how' and - voila! no more invisible characters. It also makes Trials of the Luremaster playable in gemrb as well from what I gather in the gibberling3 forums.

Thanks,

Brad

edit: added log snippet
edit2: solution.

Edited by BDB66, 10 February 2011 - 07:17 PM.


#88 jottt

jottt

    GP32 Hardcore

  • Members
  • PipPipPipPip
  • 108 posts
  • Gender:Male
  • Location:Middle of Germany
  • Interests:Only Pandoras since 2 years.

Posted 21 February 2011 - 03:33 PM

Cheers,

BG1 runs lovely over here with 0.63. Sooo biiiigbigbigbig thank you for bringing that game to the Pandora...it will occupy me for a couple of months (and after that there's BG2 and IWD)

Couple of questions though:

Is there a way to fix the yellow on yellow-font-issue within BG1? Am I the only one experiencing this?

It would be nice if the Howto-Info could be updated:

It took me quite a while to find out what gemrb wants where as it just quits without any error if not everything is in place. The "DATA" folder alone is not sufficient. I just copied the whole PC-Install folder to gemrb/bg1 and that works now, but I still don't know what really is necessary.

-EDIT- I took out, what I answered myself ;)

Edited by jottt, 22 February 2011 - 09:17 AM.


#89 levrin

levrin

    Newbie

  • Members
  • Pip
  • 1 posts

Posted 21 February 2011 - 06:51 PM

I tried playing using BG2tutu using BG2 configuration of gemrb 0.6.3 and I have a small problem. The dialogue area is shifted down. The buttons below the dialogue cannot be selected. When I talk to someone, the dialogue box expands and then goes back to the very bottom. Is there a fix for this? The place where the dialogue box should be is just a static image from the map. I only installed Ease of use, EasyTutu and degreenifier.


Sounds like it's trying to play in 800x600 resolution, which is too big for the Pandora screen. Use the widescreen mod to set it to 800x480 (really 800x482, but losing two pixels on the bottom doesn't hurt us).
Also, since BG2tutu/BGT imports BG1 into BG2, starting characters will be at the wrong level, since BG2 starts characters higher than BG1. You'd have to change the starting xp number in clskills.2da in the GemRB override directory to actually start at first level, which might be tricky.

#90 jottt

jottt

    GP32 Hardcore

  • Members
  • PipPipPipPip
  • 108 posts
  • Gender:Male
  • Location:Middle of Germany
  • Interests:Only Pandoras since 2 years.

Posted 23 February 2011 - 11:07 PM

theres another issue with my BG1 besides the yellow text...i cant save a new game. if i load the supplied totsc game i can also save it to a new slot. if i start a new one i can hit save as often as i like. it wont save and the dialogue stais open. any idea ?
gemrb .63 bg1+totsc with widescreenmod