Gemrb
#1
Posted 16 September 2010 - 05:15 PM
You can now grab GemRB 0.6.1 (to play Baldur's Gate and Icewind Dale)from here.
Please post any feedback here.
Thanks.
JurnD
#2
Posted 16 September 2010 - 08:16 PM
Hi,
You can now grab GemRB 0.6.1 (to play Baldur's Gate and Icewind Dale)from here.
Please post any feedback here.
Thanks.
JurnD
Just playing BG1 on it. Sounds and music is great. Cursor placement gets a little messed up if you switch between using nubs and touchscreen, and its difficult to just use one as its easy to accidentally touch the screen or nubs.
Great release otherwise! THANK YOU!
#3
Posted 17 September 2010 - 03:12 AM
#4
Posted 17 September 2010 - 06:33 AM
#5
Posted 17 September 2010 - 09:27 AM
#6
Posted 17 September 2010 - 01:24 PM
I was a big fan of Icewind Dale I must admit; the wiki suggests:
GemRB is quite complete, especially regarding bg2, bg1 and iwd (but not the extensions) which can be roughly played through.
Still, its an incredible showpiece for a device .. mind blowingly awesome
Did MechCommander 1 source ever get released? I think MC2 did; I really liked MC1 .. that woudl be a wicked candidate
jeff
#7
Posted 17 September 2010 - 01:28 PM
#8
Posted 17 September 2010 - 03:20 PM
Edit: got called back, removed.
JurnD
Edited by JurnD, 17 September 2010 - 03:51 PM.
#9
Posted 17 September 2010 - 04:53 PM
Whats the changelog from 0.6.1 to 0.6.2 .. 2 months apart, with only minimal changes it looks like, so probably shoudl build right out of the box for you?
jeff
I wonder how the engine works -- is this an engine were the game logic/rules/etc are part of the files (analagous to zmachine files), or are the AD&D rules and such built into the engine itself? ie: I'm wondering how well the AI and combat rules and such compare in GemRB to the originals; if all the real logic is in the datafiles, maybe GemRB is very representative?
#10
Posted 17 September 2010 - 05:36 PM
Started playing it again on my PC today. Seems to be the perfect game for GemRB because of the big GUI and everything.
#11
Posted 17 September 2010 - 08:26 PM
*G* I'll help where I can of course
![]()
Whats the changelog from 0.6.1 to 0.6.2 .. 2 months apart, with only minimal changes it looks like, so probably shoudl build right out of the box for you?
jeff
I wonder how the engine works -- is this an engine were the game logic/rules/etc are part of the files (analagous to zmachine files), or are the AD&D rules and such built into the engine itself? ie: I'm wondering how well the AI and combat rules and such compare in GemRB to the originals; if all the real logic is in the datafiles, maybe GemRB is very representative?
It sounds like things are built into their engine based on their Todo List
Under Combat:
"implement customisable combat calculation, it should be general enough to simulate all games, without any hardcoded parts"
#12
Posted 19 September 2010 - 10:55 AM
#13
Posted 21 September 2010 - 08:15 AM
- sometimes the frames on the side dissapear (mostly during fights)
- Deleting save games does not work properly, you can delete by pressing delete and than delete again and then cancel however it than either takes you back to the game or back to xcfe (however the savegame is deleted then)
- It is not possible to overwrite a savegame
I never played the original but the fights seem unusually hard even with pausing etc, it's very hard to follow whats happening, especially spells look kind of random and glitchy
Some font colours are unreadable it's like salmon coloured on salmon background the scrolls in the character menu have this the most.
#14
Posted 22 September 2010 - 01:16 PM
If someone could send me the files from the pnd I will go and try!
Can't seem to open the pnd myself, and currently I'm stuck with Windows PC... no Linux...
#15
Posted 22 September 2010 - 09:52 PM
Hey guys! I would love to take a look at the "inside" of the gemrb.pnd file to see if there is anything I can do with the cfg files to make PST possible!
Any ideas?
If someone could send me the files from the pnd I will go and try!![]()
Can't seem to open the pnd myself, and currently I'm stuck with Windows PC... no Linux...
Hi Nupfi,
The problem with PST lies with GemRB itself at the moment. From their website:
GemRB is quite complete, especially regarding bg2, bg1 and iwd (but not the extensions) which can be roughly played through. There is of course still stuff to be done.
PST and IWD2 are not completable and require a lot more love.
I can try this weekend to run it on pandora and let you know the result. Also I can send you the PND inside (can't reach them now) this weekend, but I don't think it will do you any good.
Now, let me see if i can obtain PST somewhere
Jurn
Edit: Found it, well maybe i have some time tomorrow to find out how well it runs...
Edited by JurnD, 22 September 2010 - 09:57 PM.











