Jump to content


Photo

Picodrive 1.80


  • Please log in to reply
69 replies to this topic

#61 Prometheus

Prometheus

    Mega GP Mania

  • X-treme Team
  • 3891 posts
  • Gender:Female

Posted 03 February 2011 - 12:44 AM

In Ristar, in the first level, there's a colour in the background that shows up only when I'm moving, and disappears when I'm standing still.

Just a thought, but is it just a little bit of ghosting, rather than an extra colour?

P.S. In Sonic CD, the music does restart again later, it just takes a really long time (I'm not sure if it was like that originally).

It's not like that on real hardware.

I think just the access times on the cd take ages to get to the next track. It seems there are quite a few different tracks used on one level.

There is generally only one track per level (except when you gain a power-up), and on real hardware, it repeats immediately.

Just making a note of it. :P

#62 Esn

Esn

    (:\

  • GP32 Hardcore
  • PipPipPipPipPipPip
  • 2758 posts
  • Gender:Male
  • Location:Toronto, Canada
  • Interests:Art, Classical Music, Biology, Fantasy/Sci-Fi (books, art, movies, games), Crosscountry skiing, adventuring to foreign parts, and of course, handheld gaming machines. ;)

Posted 03 February 2011 - 05:23 AM


In Ristar, in the first level, there's a colour in the background that shows up only when I'm moving, and disappears when I'm standing still.

Just a thought, but is it just a little bit of ghosting, rather than an extra colour?

No; if that were the case, if would appear only on one side from the darker colour. Check out the foliage in the background of the first level; when you move, an extra colour appears (which I think is supposed to be there all the time...).

Other Sega CD games (for example, Ecco) don't have the problem with music taking a really long time to restart. It seems to be just Sonic, that I've seen so far anyway.

Also, Panorama Cotton runs really well. It's a hard game to emulate that uses all sorts of weird hardware tricks, so I'm impressed! (also interesting how it looks as smooth as Space Harrier does on the 32X, even though it only uses the Genesis hardware) There is one little graphical bug I may have found that appears after you get quite a ways into the game - looks like a thin vertical light blue column. It only appears in one place, though.

Edited by Esn, 03 February 2011 - 05:32 AM.


#63 notaz

notaz

    Mega GP Mania

  • GP Guru
  • 1736 posts
  • Location:Lithuania

Posted 03 February 2011 - 10:23 AM



In Ristar, in the first level, there's a colour in the background that shows up only when I'm moving, and disappears when I'm standing still.

Just a thought, but is it just a little bit of ghosting, rather than an extra colour?

No; if that were the case, if would appear only on one side from the darker colour. Check out the foliage in the background of the first level; when you move, an extra colour appears (which I think is supposed to be there all the time...).

It's a bug, I think somebody reported it before.


P.S. In Sonic CD, the music does restart again later, it just takes a really long time (I'm not sure if it was like that originally).

It's not like that on real hardware.

If you are using iso+mp3s it's caused by badly encoded mp3s. They must be 44kHz CBR encoded, there are lots of rips on the net that are not.

#64 fusion_power

fusion_power

    Mega GP Mania

  • GP32 Hardcore
  • PipPipPipPipPipPip
  • 2998 posts
  • Location:germany
  • Interests:GP2X ;)

Posted 03 February 2011 - 02:13 PM

If you are using iso+mp3s it's caused by badly encoded mp3s. They must be 44kHz CBR encoded, there are lots of rips on the net that are not.

Exactly. .) I had the same Problem onto my GP2X Pico Drive with Sonic CD (huge music Files with VBR encoded). But after new re-encoding the Music in 128kbit WITHOUT VBR, all was fine and the Music played like it was meant to be played. :)

#65 Esn

Esn

    (:\

  • GP32 Hardcore
  • PipPipPipPipPipPip
  • 2758 posts
  • Gender:Male
  • Location:Toronto, Canada
  • Interests:Art, Classical Music, Biology, Fantasy/Sci-Fi (books, art, movies, games), Crosscountry skiing, adventuring to foreign parts, and of course, handheld gaming machines. ;)

Posted 16 March 2011 - 08:37 AM

I encountered a bug in Sonic 3D Blast. If I save a state during the bonus level, when I load it, some sound elements are missing. If I repeat the process, even more sound elements are missing, and all sound+music disappears entirely for the rest of the game (even if I reset the emulator, bringing up any of the save states after that point will mean no music or sound).

By the way, I've been playing Darxide lately, for the 32X. It actually seems to be a pretty nice space shooter - I don't find it boring or the controls awkward as some others have. But the time limit is just simply IMPOSSIBLE, even for the very first level. I think you literally have to make no mistakes at all in order to beat it.

How I hate impossible time limits. I wonder if there's a secret code to remove the time limit?

Edited by Esn, 16 March 2011 - 08:40 AM.


#66 igboo

igboo

    GP32 User

  • Members
  • PipPipPip
  • 51 posts

Posted 29 March 2011 - 11:37 PM

I've run into an issue running Blackthorne for the 32X. It seems that I get to push a control around 15 time or so, then the game just stops responding to commands. It doesn't lock up... the music keeps playing and the on screen characters are still animated. the game just doesn't respond to the controls.

I can back out of the game to the emulator menu with no problem. If I resume the game, I'm right where I left it still without controls. If I reset the game, I start over with the ~ 15 moves and then the game stops responding again. If I keep pushing up or down in the opening menu it'll even stop responding there.

Anyone else have this issue?

igboo

#67 wally

wally

    GP32 User

  • Members
  • PipPipPip
  • 59 posts
  • Gender:Male
  • Location:Gippsland, Australia

Posted 03 April 2011 - 09:15 AM

I've noticed in some Sega Master System games, there's white or something thats not even supposed to be there.

Fantasy Zone has noticeable White behind some textures (mainly the spawners in first level) then there's Robocop vs terminator that looks terrible.

#68 DynaMight

DynaMight

    GP Mania

  • GP32 Hardcore
  • PipPipPipPipPip
  • 311 posts
  • Location:Exeter, Devon - UK

Posted 01 June 2011 - 04:33 PM

Still loving this emulator. Completed Sonic 2 from start to finish on it (Ending is frustrating! thankgod for savestates!!)


Any chance of 32x CD support, dying to play on the 32x version of Night Trap! apart from that it's perfect for me.

#69 notaz

notaz

    Mega GP Mania

  • GP Guru
  • 1736 posts
  • Location:Lithuania

Posted 01 June 2011 - 08:36 PM

Still planned, still planned...

#70 elinscheid

elinscheid

    GP32 Hardcore

  • Members
  • PipPipPipPip
  • 130 posts

Posted 01 June 2011 - 10:38 PM

Thank you for your continuing support!