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Sms_Sdl For Caanoo (By Joyrider) With Picklelauncher (By Pickle)


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#16 joyrider

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Posted 18 October 2010 - 05:30 PM

You might what to talk with Akemaul he made a good emulator for Dingoo Native OS


i have no need for that, i know about the emulator alekmaul did, but i'm not going to port things from dingoo native os which is not running on linux, sms_sdl which i did for dingux is good enough and dingux is linux... Besides i restarted from scratch and reimplemented the menu's (just like the one in dingoo gnuboy both native and dingux version) and added more things then the dingux version had (like screenshots of the save states) all of that works, just need to add a few things i had forgotten about...

#17 joyrider

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Posted 01 November 2010 - 11:29 AM

Okay i had some time to implement certain things like
- the emulator now saves it's settings on exit (like which scaler mode you had chosen etc)
- tried to do deadzones but it seems to have no effect but i'm not certain i did it right (will check on this later)
- played a bit with other things
- added a text notification as well to see if a save state slot is taken (only looking at the images might get confusing)
- other little things

The only thing i can not seem to fix is the emulator that speeds up when calling SDL_SaveBMP when doing a savestate screenshot i think i can only fix this by not using SDL_SaveBMP and saveing the images myselve in a file of my own (i can do this, will test it out later on before doing an official release)

i will probably release it later on today

On a side note i also compiled an ftp deamon (proftpd) which works great i will place this later on in this beta section since the samba deamon for some reason did not quite work the way i liked it (i could not overwrite files etc).
The ftp deamon works great though :)

#18 Thorax

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Posted 01 November 2010 - 07:20 PM

so u can overwrite the files on the nand?
that means complete skins :)

#19 joyrider

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Posted 02 November 2010 - 12:09 AM

so u can overwrite the files on the nand?
that means complete skins :)


The ftp deamon ? erh nope, although you can read the files you can not overwrite them.. It's just easier to use an ftp deamon instead of copying files over through usb and having to disconnect the cable etc, the same could be done using the samba shares but for some reason it never quite worked like it should (kept giving me errors & stuff so i wasn't able to overwrite nor delete any files).. The ftp deamon just works on / and you can only upload files to /mnt/sd well actually the parts that are readable :) i didn't had time enough to do a release today but i'll try to do it later on in the week...

#20 goldenegg

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Posted 02 December 2010 - 07:05 AM

[i didn't had time enough to do a release today but i'll try to do it later on in the week...


Just wondering if you happened to post a new build somewhere, as I was looking but didn't find anything.

#21 joyrider

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Posted 02 December 2010 - 10:07 AM

no i did not yet, i just moved to a new place, and only recently got internet back, so did not have much time yet to do so... still have to find my caanoo in one of my boxes, but i'm 4 days at home now so i should be able to package it and release it in the next few days

#22 RETRONATE

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Posted 09 February 2011 - 02:20 PM

no i did not yet, i just moved to a new place, and only recently got internet back, so did not have much time yet to do so... still have to find my caanoo in one of my boxes, but i'm 4 days at home now so i should be able to package it and release it in the next few days


Your link is down could you please reup this?

#23 joyrider

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Posted 23 February 2011 - 10:36 PM

i'm sorry much is going on atm, i'm having a bit of trouble with my health atm and going through a rough period, i still should have the sources for all of this, so i'll try to do a new build once i feel better and have the time for it all. Currently i have to look after myselve first

#24 CKeichel

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Posted 23 February 2011 - 10:41 PM

i'm sorry much is going on atm, i'm having a bit of trouble with my health atm and going through a rough period, i still should have the sources for all of this, so i'll try to do a new build once i feel better and have the time for it all. Currently i have to look after myselve first


Sorry to hear that, get well soon.

#25 Emudude1963

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Posted 22 June 2011 - 04:25 AM

SMS SDL for Caanoo works fine for me. I can finally play Defender of Oasis and Golden Axe Warrior. Both Classic RPGs. Dr. SMS needs some work. Thank You.

#26 joyrider

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Posted 23 June 2011 - 09:21 AM

don't know what's wrong with drsms, but my sms_sdl port is basically plain sms_sdl with a menu frontend put on top of it and a few scaling functions. I don't think i adopted anything emulation related or tried to add speed ups.

I'm also not certain if i ever released the version with the screenshots for savestates in it. The screenshot for savestates functionality still uses sdl_savebmp though which seems to speed up the emulator after using the function for a split second (like when there's no frame limiter all of a sudden for a split second). At least i can't remember but i still have that source code laying around, only thing i need to check is the deadzone stuff and perhaps add an option to redefine the controls. I could do another release with those modifications but i really hate creating those damn menu images and ini files, i have the same problem with hitnruns game&watch simulator, i basically have that finished as well but can't seem to put myselve to create those images for the default menu and readme's its more of an hassle to prepare something for release then making the actuall port.

#27 CaanDoo

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Posted 27 June 2011 - 01:53 PM

^
Is there any way I can help? I'd like to see these released and I'd help any way I can though I can't code or anything... :)