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#16 Pickle

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Posted 01 November 2010 - 09:43 PM

Yeah thats why i want make some more on quake :) i every day work on new things :P


one thing i think could use some work is texture memory, the only option ive found to help this is the max texture size, you have any other ideas?

#17 Rikku2000

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Posted 01 November 2010 - 09:58 PM

curently i am working on replace project for quake so you can download the 2,7GB pack
from darkplace and you can replace any kind of textures from extern tga-files.

but its hard port it from darkplace engine...

#18 Pickle

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Posted 01 November 2010 - 10:01 PM

curently i am working on replace project for quake so you can download the 2,7GB pack
from darkplace and you can replace any kind of textures from extern tga-files.

but its hard port it from darkplace engine...


um ok thats not exactly the direction i meant :-P, how do you expect that work? wiz can hardly load the standard textures for the normal game and the caanoo can hardly load the expansions.

#19 Rikku2000

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Posted 01 November 2010 - 10:16 PM

I thing when i add my new fix and updates it will work a bit better.
Curently you see what i do on the engine so i am hopeful to fix this
kind of error.

#20 blues2

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Posted 02 November 2010 - 02:11 PM

this is looking amazing and your actually going to make it better?!

i've discovered a bug with the buttons. you can't hold alt key (l button) and ins key (r button) at the same time. it becomes one button, the end key and it overrides both the alt key and ins key. whatever actions i have mapped to alt key or ins key just stops and only action mapped to end key happens. end key shouldn't even be mapped to the caanoo.

#21 Rikku2000

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Posted 02 November 2010 - 02:22 PM

lol you can make an alias bind:

alias "iamtroll" "+jump;attack"
bind "ctrl" "iamtroll"

or

alias "+iamtroll" "+jump;attack"
alias "-iamtroll" "attack;say iamtroll"
bind "ctrl" "+iamtroll"

So when you press ctry you jump and shot at same time.

Edited by Rikku2000, 02 November 2010 - 02:26 PM.


#22 blues2

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Posted 02 November 2010 - 02:55 PM

lol you can make an alias bind:

alias "iamtroll" "+jump;attack"
bind "ctrl" "iamtroll"

or

alias "+iamtroll" "+jump;attack"
alias "-iamtroll" "attack;say iamtroll"
bind "ctrl" "+iamtroll"

So when you press ctry you jump and shot at same time.


i know how to make alias. i use alt for hook and ins for attack. i can't hold on to hook and attack at same time. i can configure something else.

#23 Rikku2000

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Posted 02 November 2010 - 03:32 PM

omg yeah you can not press 2 keys its not posible on pc its not posible too

#24 blues2

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Posted 02 November 2010 - 08:28 PM

omg yeah you can not press 2 keys its not posible on pc its not posible too


that isn't true. when i bind +hook to a, b, or c button i can hold any of those buttons and i can can press ins key (+attack) at the same time. it works fine with those buttons, it only doesn't work if you use alt and ins together for some reason.

i also use caanoo abxy buttons for moving forward, back and straffing left, right. they also work fine when pressed together for diagonal movements. i'm sure it is only the alt (l button) and ins (r button) that can't be held together.

#25 Rikku2000

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Posted 02 November 2010 - 08:47 PM

okey i will take a look later thanks for that info.

Edit:
Pickle i thing whith my new Update on Memory and Cache i have fix
the missing texture problem :) curently i play and i dont find any
missing files.

Edited by Rikku2000, 02 November 2010 - 09:55 PM.


#26 blues2

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Posted 07 November 2010 - 05:43 PM

i can't wait for version 5! i very curious how touchscreen and chat will work.

#27 Rikku2000

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Posted 08 November 2010 - 09:03 AM

Curently you can Shot and you can View with touchscreen but i will add some touchfields for weapons.

The fields not done yet but i have release V5 now.

More will comming in V6

Edited by Rikku2000, 08 November 2010 - 10:47 AM.


#28 blues2

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Posted 08 November 2010 - 06:34 PM

your very fast with your releases! a new version every week!

here are some things i noticed immediately with the touchscreen mouse:

1. the touchscreen mouse seems to work by location of a touch rather than movement of a touch. for example i press the top left hand corner the view immediately jerks over there rather than smoothly move there. this means i always have to touch around the center area and make slight movements to look around effectively. blocking the center view area is not good for a first person shooter. you should be able to touch anywhere and stroke the stylist in the direction you want to look smoothly just like with a real mouse.

2. i can't turn off the touchscreen mouse at all. even if i only wanted to use mouse1 as a button i would also have to use the touchscreen mouse and disorient my view.

the stylist doesn't obstruct the view as much as i thought. if you can smooth out the touchscreen mouse controls so that it can be as accurate as a regular mouse then that would free up the abxy buttons for other binds and you won't need to add touchfields for other buttons. the controls are looking very promising, with the analog stick and touchscreen combination the caanoo can have the best first person shooter controls of any handheld!

#29 Rikku2000

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Posted 08 November 2010 - 08:37 PM

I Know this error and i am allready on fix this but first i want show
people how work this point but now i start WIZ Support too for GPH Quake
so maybe V6 will have 2 app files 1 for Caanoo, 1 for WIZ.

I make Faste Updates becouse i will make Good Support Line.

So People will maybe happy to have new features or not...

Thanks for that info i can make an option to disable touch moving :P

maybe make option like this: Touchscreen "Off", "Press", "Move", "All"

#30 ozzuneoj

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Posted 09 November 2010 - 04:08 AM

In my opinion, the best possible way to have a first person shooter set up on a device with a joystick and a touchscreen is like Metroid Prime Hunters or Goldeneye: Rogue Agent on the DS. Easily the best first person shooter controls I've seen, aside from a mouse and keyboard.

Looking with the joystick is blegh.

EDIT: Check out this video for an example:

http://www.youtube.c...h?v=ftwLeHJmGg4

Obviously on the Caanoo you'd have to be touching the main game screen, but it would still work fine IMO.

Edited by ozzuneoj, 09 November 2010 - 04:29 AM.