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Gph Quake


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#1 Rikku2000

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Posted 28 October 2010 - 09:18 PM

This is Pickle's Quake port, with my modifications.

In this post here, I'll put all new fixes and updates.

- Project Team -
Pickle
Rikku2000

- Info -
We provide only a quake client, you'll need to get two files from your original Quake: ´pak0.pak' and `pak1.pak'.
Most FAQs can be found in the readme-file.

All user how use GPH Quake v8 please edit the id1.gpe and change the follow:
-mem 64 to -mem 72 this will fix some crash problems during game.

why -mem 72 quake want RAM so we give quake 72 from 80 requied RAM.
if you set -mem 80 Quake crash...

- Download -
Quake1 - V9

Yous the Vispatch to make GPH Quake more colorfull...
Vispatch

Info: What is Vispatch? here the answer: The Water

- Servers -
You'll need to add Quake servers to servers.lst not QuakeWorld servers, last won't work due to protocol compatibilty.
http://www.quakeservers.net/quake/servers/
http://www.gameaholic.com/servers/quake/
http://www.smo.uhi.ac.uk/~seumas/quake/all.html
http://quakeone.com/servers/
- Changelog -

Version 9:
- Add 3G Sensor
- Add command cl_sensor disable 3G Sensor
- Add command cl_sensor_x setup the 3G Sensor X-Axis
- Add command cl_sensor_y setup the 3G Sensor Y-Axis
- Change Touchfields to W, A, S, D keys
- Manuel Maplist change to Autodetect Maplist (Check the Maps dir for BSP Files)
- Manual Modlist change to Autodetect Modlist (Check the Quake-root and can select Floders as Mod)
- Add option for Custom Textures
- Add Alpha Channel to Half-Life Maps
- Add CD Music use .wav as music.
- Fixed Gamma adjuster.
- Add cl_footsteps, r_drawworld, r_drawsky and gl_fullbright
- Add Footstep and Swim Sounds
- Add r_mapshots
- Add Footsteps and Models Interpolate to Advance menu

Edited by Rikku2000, 24 October 2011 - 09:09 AM.


#2 CKeichel

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Posted 28 October 2010 - 09:22 PM

Many thanks, somebody (I think it was Pickle himself) played with the idea to use the motion senson for the freelook, I always thought this was a great idea, any chances for this?

EDIT: It would be nice to see how it works with higher clockspeeds, cause in open spaces, the framerate is sometime a little bit low.

Edited by CKeichel, 28 October 2010 - 09:32 PM.


#3 Jengo

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Posted 29 October 2010 - 02:04 AM

Is this the same version available on openhandhelds? or is this an updated version?

#4 BAFelton

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Posted 29 October 2010 - 06:28 AM

For "local games", I hosted a game on my PC and joined it with my caanoo and a friend who lives near from me, it works great. (just had to edit the servers list)

Many many thanx !

#5 blues2

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Posted 29 October 2010 - 07:16 AM

thanks for the update. i wrote up a button configuration similar to dual analog pads but with buttons substituting for the other analog stick and it works great for moving around in a fast game.

the idea of using the g-sensors as a mouse would allow four more mappable buttons and more buttons is always a good thing for a game like quake. speaking of buttons the hold switch and the touch screen be used as buttons too right?

is there a way to configure the game to decrease textures for multiplayer only to help increase speed? some games just have sooo much going on for my little caanoo to handle at a decent frame rate.

and is there is a command to disable the auto centering?

i want the whole online quake experience and i know the caanoo can do it!

Edited by blues2, 29 October 2010 - 08:21 AM.


#6 Rikku2000

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Posted 29 October 2010 - 08:50 AM

Yeah there is an command to set it off, for 3G Sensore i wait at moment first i will
add Rumbel and Adhoc but for now i still working hard on Quake to make it better. :)

No its not the version of OpenHandhelds its a New Version of Pickles Quake with my
Modifications.

#7 ruffnutts

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Posted 29 October 2010 - 05:31 PM

Whould be good if we could look around like first person shooters on the DS using the stylis on the touch screen?

ruffnutts ;)

#8 blues2

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Posted 30 October 2010 - 02:33 AM

my config get overwritten by the default config everytime i quit, so i have to quit using power off if i don't want to lose my configs.

using the screen as a mouse isn't very practical because you need to see the screen. the ds had 2 screens for that. but the screen can still be used as buttons for other things. for example we can divide the screen in half and make them 2 invisible side buttons or divide into 4 invisible buttons for each corner area that your thumbs can easily tap. that way we can still see the center area of the screen.

sorry if i sound demanding i just wanted to share my ideas with everyone and quake multiplayer on the caanoo is just too awesome!

Edited by blues2, 30 October 2010 - 02:46 AM.


#9 Rikku2000

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Posted 30 October 2010 - 10:10 AM

Config will now saved i have fix this you can see whats comming in Version 4.

#10 Jengo

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Posted 30 October 2010 - 11:02 AM

Damn, im impressed. This i cant wait to play Half-life maps in quake, hopefully it will also work in multi-player, dust2 anyone? :)

Rikku you rock!! :)

#11 Rikku2000

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Posted 30 October 2010 - 03:50 PM

curently i have some Light glitchs on HL Maps but yes i can load Dust2 from CS

#12 ruffnutts

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Posted 30 October 2010 - 04:19 PM

Cant wait to try the whole thing - not sure what wifi dongle I want lol

#13 Rikku2000

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Posted 31 October 2010 - 08:04 PM

Release of Version 4 is done curently i upload v4
in few mins its online. I add an readme for some
information have FUN.

#14 CKeichel

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Posted 01 November 2010 - 12:05 AM

Thanks Rikku2000, the game looks much nicer now, with all this coloured lights.

#15 Rikku2000

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Posted 01 November 2010 - 09:36 PM

Yeah thats why i want make some more on quake :) i every day work on new things :P