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Jump To Moon


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#1 kouky

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Posted 09 November 2010 - 06:08 PM

I've been working on Jump To Moon, a game with a similar gameplay to the popular iPhone game Doodle Jump.
Your lil' cosmonaut jumps from platforms to platform while you tilt the Caanoo to give him a general direction.

The goal is the reach the moon...

Few WIP screen shots:

Posted Image Posted Image Posted Image

Final release coming soon :)

#2 u9i

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Posted 09 November 2010 - 08:51 PM

This looks very awesome! Is it the first homebrew to use the accelerometer?

I hope i will get my caanoo back from GPH before :)

#3 Thorax

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Posted 09 November 2010 - 10:10 PM

it's like icy tower with g-sensor? aaaaaaaaaaaaawwwwwwwwwwwweeeeeeeeeeeesoooooooooommmmmmmmmmeeeeeeeeeee :)

#4 traylorpark

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Posted 10 November 2010 - 10:20 AM

Oooh! psyched to play this!

#5 crow_riot

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Posted 10 November 2010 - 12:18 PM

aah, i've been waiting to see progress on this! looks nice! keep it coming :)

#6 kouky

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Posted 10 November 2010 - 12:25 PM

The game is mostly done, I'm now looking for ideas to make it more exciting to play...

#7 joyrider

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Posted 10 November 2010 - 01:05 PM

The game is mostly done, I'm now looking for ideas to make it more exciting to play...


Hey kouky, i haven't played the game yet so i don't know what you already had implemented, but i do own an android phone, there's a game on there named "abduction" see you tube video here :

It might give you a few idea's to add to your game, from my head these are things they added :

- bomb packages dropping from the sky which you can't thouch (you can use a variation on this for your theme like comets or something)
- Breakable platforms, like platforms you can only touch once or two / three times ...
- super jumps or something along those lines, like take a certain item and you can then jump higher or further
- Collecting items like each level has a star on a difficult place to capture and you need to collect those for some purpose (unlock new levels ???)
- the android game also let you buy certain items to "dress" your character (in the android game you have a cow and you can "dress" it with diffrent kind of hats etc) (= unlockables)
- i'm sure you could invent many other things when it comes to power ups that either affect you in a positive way or negative way...

but as i said i don't know what is implemented already :)

#8 traylorpark

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Posted 11 November 2010 - 02:08 AM

You could always put up an alpha/beta demo and field the community for ideas!

#9 SiENcE

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Posted 11 November 2010 - 10:18 AM

Nice. I'd like to play it.

#10 kouky

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Posted 13 November 2010 - 02:46 PM

Thank you for the input Joyrider,

I will add falling meteors!

Other suggestions such as special platform & speed bonus are already in.

#11 monstercameron

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Posted 22 December 2010 - 04:27 PM

My link
watch my one handed play thru!

#12 BAFelton

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Posted 06 January 2011 - 06:26 PM

What's up ? We're waiting for this great game :D

#13 BAFelton

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Posted 07 January 2011 - 09:25 PM

Cool ! http://dl.openhandhelds.org/cgi-bin/caanoo.cgi?0,0,0,0,35,628

#14 kouky

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Posted 08 January 2011 - 03:17 PM

Yeah, GPH uploaded it on their website a bit earlier than expected!

Didn't had time to prepare a public announcement...

I've now started a new topic to present the game:
http://www.gp32x.com...mp-to-the-moon/

#15 traylorpark

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Posted 06 February 2011 - 01:35 PM

Hey, just finally played your game! I had a load of fun!
Very good design overall ... is the the first portrait homebrew game?

I would love to see this game taken further with power ups and mechanics that build on what you have created.



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