Pcsx-Rearmed
#1081
Posted 14 August 2011 - 08:58 PM
Thank you so much Notaz. This is incredible work.
#1082
Posted 15 August 2011 - 05:12 AM
Rugrats still doesn't work, it gets to the loading screen and crashes to the MiniMenu
#1083
Posted 15 August 2011 - 09:55 AM
Anyway Tobal no.1 still segfaults (using the pcsx4all plugin and the builtin one). I've tested the same rip on my PC and it worked fine. It's the [U][SCUS-94208] version. Am I the only one experiencing this? It used to work (slow, but worked) in previous versions, at least in r8.
EDIT: One more thing: In Tales of Eternia the scene where that girl crashes from the sky the sound stutters a bit at 800 MHZ(I guess because of the transperency effects), but after that it runs fluid at 600. It seems to be 2D all the way. It's just an unqualified guess but maybe there is a bottleneck that can be removed somehow. Dunno
Edited by Schnatterplatsch, 15 August 2011 - 10:07 AM.
#1084
Posted 15 August 2011 - 12:59 PM
games that crashes emualtor [on R8 and R9]:
Lego Races
Crusader No Remorse
games that freeze emulator [on R8 and R9]:
[Mostly games from "Radical" studio software like:]
Jackie Chan stuntmaster
MTV Snowboarding
GAMES that works better on R9 [compared with R8]
Jumping Flash [frameskip effect not occuring -> playable]
Glover [main character visible]
Necronimicon -> finally works [still some lags in FMVs]
#1085
Posted 15 August 2011 - 01:35 PM
The issue with Rockman 8 - Metal Heroes (NTSC-J) that I reported a few pages ago is still there, too, unfortunately.
I removed my appdata entry for PCSX-ReARMed just to rule out any issues with that, but these things remain. Just thought I should point them out.
That aside, what an improvement this release is overall! Everything is noticeably faster and smoother - VERY nice.
#1086
Posted 15 August 2011 - 02:55 PM
ok thanks.. I'll leave it disabled for the time being as I don't even know what exception it's supposed to get since there is no MMU, and I'm not aware of anything needing this.@@ -2929,6 +2941,19 @@ inline_writestub(int type, int i, u_int addr, signed char regmap[], int target, } //emit_pusha(); save_regs(reglist); +#ifndef PCSX + // rearmed note: load_all_consts prevents BIOS boot, some bug?Well, yes... This code is supposed to handle a pagefault. It writes all the values out to the register file so that they will be in the proper state when entering the interrupt handler, but doesn't keep the pre-calculated address pointers for the case where a page fault does not occur. For that, you'd need to call wb_consts, as in the function do_writestub.
Weird, the NTSC version works fine, and I heard jap one too. They probably changed something while adding Eidos logo, you could probably savestate after that point on r8 and load on r9. PAL version is hard to come by (it's not even indexed at redump.org) and ones on ebay are rather pricey, so can't test it here.Ack. I've just had a chance to try out The Misadventures of Tron Bonne (PAL), and it seems to have regressed to how it was around R6 or so - it gets past the Eidos and Capcom logo videos, and then simply hangs on the loading screen prior to the title screen.
(It was working in R8, but required the occasional toggling of one of the options, which I seem to recall writing about somewhere earlier in this thread.)
I looked at it briefly and it's not really obvious what's wrong there.The issue with Rockman 8 - Metal Heroes (NTSC-J) that I reported a few pages ago is still there, too, unfortunately.
#1087
Posted 16 August 2011 - 11:21 AM
I wanted to report a small problem. When I play Xenogears it Crashes when the World Map should be opened. But not always...
#1088
Posted 17 August 2011 - 03:44 PM
#1089
Posted 17 August 2011 - 07:58 PM
#1090
Posted 18 August 2011 - 03:25 AM
#1091
Posted 18 August 2011 - 08:08 AM
#1092
Posted 18 August 2011 - 10:36 AM
On the upside, Need For Speed 3 runs near perfectly now (way too slow & choppy before), and on the few games I'd noticed Audio Tracks were incorrectly played (Ridge Racer, Tomb Raider) this has been eliminated!
#1093
Posted 18 August 2011 - 04:37 PM
If it's not always you are likely overclocking too much.I wanted to report a small problem. When I play Xenogears it Crashes when the World Map should be opened. But not always...
Driver is problematic on PCSX, I assume it doesn't like timing. Accurate timing is hard to do on PSX since it has cache, and emulating cache (what >95% of games don't need) would slow things down significantly.Just FYI on Driver (Pal), in R8 trying to return to the game from the map screen would cause a crash, in R9 trying to access the map screen causes a crash. Driver under R9 seems a bit more crashy in general, sometimes starting a game or 'go for a ride' sends you straight back to the desktop.
Probably because it leaves the LCD in 50Hz mode, try running this from the terminal:With any of these instances of crashing, once out of PCSX there is lingering slowdown and visual handicaps in other apps (other games can appear to be 15fps or so).
sudo /usr/pandora/scripts/op_lcdrate.sh 60
#1094
Posted 18 August 2011 - 05:16 PM
With any of these instances of crashing, once out of PCSX there is lingering slowdown and visual handicaps in other apps (other games can appear to be 15fps or so).
I'm seeing this a lot, usually after I manually exit r9 after playing R-Type Delta. The pandora menu in xfce takes an age to pop up, apps take forever to start, and I have to reboot in order to fix it. Not tried any other games yet.
D.
#1095
Posted 18 August 2011 - 05:22 PM
Hm this doesn't make sense. How long do you have to play for this to happen?I'm seeing this a lot, usually after I manually exit r9 after playing R-Type Delta. The pandora menu in xfce takes an age to pop up, apps take forever to start, and I have to reboot in order to fix it. Not tried any other games yet.









