But unfortunately crashes when you try to go to options, press start, or just after you kill the first dude.
So close!
But, as ever, awesome work
Posted 31 August 2011 - 10:25 AM
Posted 01 September 2011 - 07:10 AM
After I read that about the audio I tested a couple other games that have long conversations and a couple of them act up too, such as Discworld which is compatible with ScummVM at least. Games like Spyro don't bug me to much but for games more like Discworld it's kind of hard to catch some things if the sound cuts out in some conversations.Yes, the audio for cutscenes and long conversations with NPCs on Spyro 2 and 3 is glitchy. (Don't remember if it's glitchy in Spyro 1 too, but it wouldn't surprise me.) Best to just skip it--personally this doesn't impact my enjoyment of the game, I always skip the audio and cutscenes anyway.
Any one tried playing Spyro Ripto's Rage yet because I tried it the other day and noticed that in the opening video that as soon as Ripto shows up it starts repeating "trying to keep something" but the video continues playing. I was just wondering if anybody else was having the same problem or if they found a way to fix it. My settings are BIOS scph1001 and psx4all GPU.
I'm pleased to confirm that r9 fixes the Spyro 1 rising air currents graphics glitch! Should make Beast Masters World much more pleasant to play.And it does seem a little faster. Jumping Flash and Speed Punks (Speed Freaks in the UK) in particular are much more playable now and don't need fiddling with the frameskip.
Also, everybody, in case you hadn't noticed: one of the screen scalers is "integer 4:3". I don't know when that showed up, but I definitely saw a speed improvement! With that, and overclocked to 800mhz, I rarely see slowdowns--for the most part Spyro 3 now plays really really smoothly. The integer scaler includes a slight drop in visual quality, but it's minor and well worth it for me.
Posted 01 September 2011 - 07:37 AM
Posted 07 September 2011 - 08:03 PM
Edited by miseryguts1969, 07 September 2011 - 08:14 PM.
Posted 08 September 2011 - 02:23 AM
Posted 09 September 2011 - 08:48 PM
Posted 10 September 2011 - 06:54 PM
just curious... does anyone here know about this:
https://docs.google....ZqWFNuN0E&hl=en
I just found out about it today (officially), but I think it's a great idea... would probably be even better as a wiki page for OP.org!
Has had a rather hectic time lately, and haven't been able to try R9 until today, when I found that Tekken 3 is now eminently playable at a modest 800 with just a little frame drops at the most hectic (and that is without me fiddling about with graphics plugins or anything to see what is fastest). Wonderful!
Edited by Chaser, 10 September 2011 - 07:20 PM.
Posted 12 September 2011 - 09:12 PM
It's probably because r6 ended up working on constant FS1, while r9 skips less frames but does it irregularly, making it look less smooth. I need to add constant frameskip option to rectify that I guess.How did you find Tekken 3 under r6? I personally found it smoother with less frame drops, which gives a somewhat jerkiness to it. Regardless its true that r9 has made it run fast at a lower OC though and its pure awesome to have it in a portable form running so smoothly.
Thanks for those videos. For some reason people on youtube tend to not overclock, plus other videos are from very old versions, which makes PSX emulation look worse on pandora than it really is if you watch a random video.Here's a video I made comparing r9 and r6 and I'll probably make some of the guncon games soon.
Posted 12 September 2011 - 11:51 PM
Edited by Darkknight512, 13 September 2011 - 01:58 AM.
Posted 13 September 2011 - 01:54 PM
Posted 14 September 2011 - 12:35 AM
Posted 17 September 2011 - 10:05 PM
Edited by Blue Protoman, 17 September 2011 - 10:06 PM.
Posted 22 September 2011 - 09:03 AM
Posted 22 September 2011 - 12:53 PM
Posted 23 September 2011 - 10:26 PM