Posted 25 September 2011 - 08:24 AM
Posted 25 September 2011 - 03:27 PM
Does Notaz know about the "fog effect" performance drop?
I noticed it first in FFVII, some summonings (odin for instance) ahows a fog/smoke effect that makes the framerate drop to half or more. Now I'm playing suikoden 2 and again with certain spells that shows a very similar effect (I must assume it's the same in fact) I can see how the framerate drops noticeably on a game that otherwise could run perfect at 750 mhz.
Which lead me to think that this must happen on a lot of other games and maybe it's worth to try to solve it.
Maybe people can tell other games that shows this problem, I can provide savestates for those two.
Happens in FF9 as well, game runs fine at 400 Mhz, right when the spell is casts, it lags even at 1 Ghz. Also I've noticed the game's menu's only run full speed at 1 Ghz.
Posted 08 October 2011 - 08:45 PM
It does not happen a lot, I think it only happened 3 times in 20 hours of game play so far.
Posted 11 October 2011 - 11:07 PM
Might be fixed in r10, I tracked down some stability issues there.
I've noticed a few crash to desktops in Final Fantasy 9 when the game is transitioning between town/location , world map, and battle.
Posted 12 October 2011 - 06:01 AM
Posted 09 March 2012 - 09:38 PM
Another question: anyone has noticed how to get crash CTR run in fullspeed (or something like it) on the Caanoo? With wich settings?
Posted 10 March 2012 - 12:33 PM
Posted 10 March 2012 - 06:14 PM
Medievil 2 works with spnull. You should (if you can) fix this!
you can try medieval II with the original bios too, could be that.
Making a game run properly on such emulator is quite a work on messing with the settings.