Aha... now I've found where the cb file is hidden... I can help with the GLES conversion... I'll take a poke around after work
i think i'm trying a wiz port, it shouldn't be that difficult. i'll remove the openal and replace it with sdl_mixer, which should give quite a speed-up for the pandora, too.
*edit*
uh just saw that they're actually using some more features than just playing, but ... well. i'll see![]()
yeah i think this would crawl on the wiz, dont forget im also compiling with neon which does help. Also it looks like 640x480 is the min resolution, not sure how much of a pain 320x240 would be.
Ive been looking a but at the green bar, what supposed to happen is a background image is supposed to show up in this area. Whats kind of odd is that its drawn with the level stuff and I think its expected the opengl blend is supposed to take care which layer shows up where.
RIght now the pandora version is using nanogl, maybe a direct conversion to opengles would fix it, but that change would take a while.
Gish
#16
Posted 03 January 2011 - 05:14 PM
#17
Posted 04 January 2011 - 01:45 PM
#18
Posted 04 January 2011 - 06:03 PM
#19
Posted 04 January 2011 - 07:04 PM
#20
Posted 04 January 2011 - 07:39 PM
oh thank you so much!Yes Steam files work and...
very nice, like I said one of my favorite games ever. Hopefully it will see some improvements, but it's running very playable indeed!
#21
Posted 04 January 2011 - 08:04 PM
And it's good news for everyone who bought either of the humble indie bundles. Good work!
Edit: Actually from watching that video it sounds like the music is slowed down a bit. Not sure if it makes much of a difference to people who don't listen to the music lots like I do, but for me it's definitely noticeable.
Edited by chris_r, 04 January 2011 - 11:33 PM.
#22
Posted 04 January 2011 - 08:15 PM
I'm more happy, now, to have bought the Humble Bundle..
#23
Posted 04 January 2011 - 09:32 PM
#24
Posted 04 January 2011 - 10:58 PM
#25
Posted 05 January 2011 - 02:36 AM
I think this game should be the OFFICIAL game for the Pandora?
Cheers
#26
Posted 05 January 2011 - 09:26 PM
I hadn't heard of it myself, as I dont play much PC stuff nowadays but I picked a copy up from the makers and it runs great at 800+mhz. The music rocks. I am however finding it hard as hell cos I'm lame. It was a breeze to install too, just copying all the data folders across to the appdata/gish and it ran first time. Many thanks.
#27
Posted 06 January 2011 - 02:03 PM
#28
Posted 09 January 2011 - 12:29 AM
Rocking! Can't wait to play!![]()
EDIT: well it seems we don't have the openAL lib on the Pandora...
"Error whilel oading shared libraries: libopenal.so.1: cannot open shared object file: No such file or directory"
updated pnd to have the openal lib and now the settings are all set by default (.gish will now be in the appdata folder and not the home dir)
pnd not working all i get is a blank white screen with black lines?, ran it at 810mhz, is the pnd updated?
#29
Posted 09 January 2011 - 02:13 AM
pnd not working all i get is a blank white screen with black lines?, ran it at 810mhz, is the pnd updated?
Did you copy the data files over, if so try at a lower clock speed.
Theres a new update, the opengl is directly converted to ES functions, the levels look correct and the lighting is better. Thanks to also goes to PokeParadox for help with the conversion.
Edit: latest source is updated too. Links all at the first post.
#30
Posted 09 January 2011 - 02:33 AM
cheers











