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Giana's Return V1.0 (Pandora)


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#16 Magic Sam

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Posted 04 January 2011 - 08:13 AM

Hi,

Thanks to all the team for their hard work :)

@ Pickle: I've noticed some bugs...

- When you want to read the documentation with the Aurora web browser, it launches the cpu-speed script...
- Some freezes and slowdowns @ 600MHz with HF4 installed

Bye and thanks again !

Magic Sam

#17 Pickle

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Posted 05 January 2011 - 01:41 PM

whats the difference from this version to the one that has been on my pandora since day one :blink: okay Im stoopid its in the opening post.

If I update to this PND will my continue point stay the same? Or can I save it somehow?


No idea if the saves are compat.
As for changes there have been mainly bug fixes and I think some level changes. I added pandora vsync support. Also the game is now at 320x240 from 320x200.

#18 Bosbeetle

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Posted 06 January 2011 - 02:14 PM

How many levels are there anyway, I'm kind of stuck at level 51

#19 Kojote

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Posted 09 January 2011 - 12:13 AM

How many levels are there anyway, I'm kind of stuck at level 51


The readme says 56 :) ...

#20 Bosbeetle

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Posted 09 January 2011 - 03:58 PM


How many levels are there anyway, I'm kind of stuck at level 51


The readme says 56 :) ...



:o then I have 5 to go, when I get my pandora back I must succeed :)

#21 Mjlink

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Posted 09 January 2011 - 06:12 PM

@ Pickle: I've noticed some bugs...

- When you want to read the documentation with the Aurora web browser, it launches the cpu-speed script...

Aurora sucks, use Chrome or Firefox

#22 Schnatterplatsch

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Posted 10 January 2011 - 07:42 PM

Just wanted to shoot another "Well done!" to the GianasReturnTeam. I'm really enjoying this at the moment. B)

#23 gagster

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Posted 20 January 2011 - 08:06 PM

Love this game, but is it somehow possible to run Giana's Return in dual pixels mode (2:2)?

(I can see that the picture fills the screen with the correct aspect ratio, but the pixels seems blurry to me)

#24 Schnatterplatsch

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Posted 13 September 2011 - 04:57 PM

Still playing this from time to time. Just one of the finest pieces of homebrew out there! :)

Noticed something btw., in level 6 respectively you can make a powerup fall into water. It continues falling behind the water but is also visible on the tiles to the right a bit. Since it's impossible to get once it fell into the water, it maybe would be better just to remove it to prevent that a-bit-odd-looking scene. Lightning in water also isn't that healthy.

...and I guess it's common practice in Jump'n'runs just to keep the jump-button hold if that "re-jump on enemy" is supposed to be performed? For my feeling it should be reaction-based, i.e. you have to repress the jumpbutton just before you land on the enemy. In fact I always did it that way until I realised that I just have to keep the button pressed...