Here is paintown many of you wanted.

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Posted 23 January 2011 - 03:07 AM
Posted 23 January 2011 - 07:45 AM
Posted 24 January 2011 - 12:33 AM
Posted 24 January 2011 - 01:00 AM
There is 7 game buttons to map (6 actions + jump), so I just prefer anyone doing his own choice instead of hardcoding that.B ) maps the keys for player one to the Pandora buttons
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Edited by sebt3, 24 January 2011 - 01:06 AM.
Posted 24 January 2011 - 02:12 AM
There is 7 game buttons to map (6 actions + jump), so I just prefer anyone doing his own choice instead of hardcoding that.
B ) maps the keys for player one to the Pandora buttons![]()
EDIT: Or at least give me a good default mapping
Posted 24 January 2011 - 06:58 AM
There is 7 game buttons to map (6 actions + jump), so I just prefer anyone doing his own choice instead of hardcoding that.
B ) maps the keys for player one to the Pandora buttons![]()
EDIT: Or at least give me a good default mapping![]()
Well, most games don't use these actions, depending on the character![]()
My suggestion:
A= Action 1
X= Jump
B= Action 2
Y= Action 3
L= Action 4
R= Action 5
P= Action 6
Posted 24 January 2011 - 03:40 PM
I've uploaded a new PND that will create a default configuration on first run.Almost the same as I came up with. However, P seems reserved for pause, so I used del/backspace
A= Action 1
X= Jump
Y= Action 2
B= Action 3
L= Action 4
R= Action 5
del= Action 6
Posted 24 January 2011 - 03:48 PM
Edited by john4p, 24 January 2011 - 08:11 PM.