Posted 25 January 2011 - 05:01 PM
The game throws you right into it without much ado, and it took me a few seconds to remember I had to tap monsters to shoot. (I've been playing too many D-pad games.) It's really promising though. Zombies shamble towards you, there's a decently huge area to run around. The gameplay itself, at 750mhz, is a bit laggy. I felt like I was fighting through Jell-O . It was fast enough to have fun, but not fast enough to really want to thoroughly explore.
The artwork as a whole is a bit all-over dark, but the variety of halls and miscellaneous architecture is lovely, and everything fits together well. This might be because I roamed the first chamber, which has a lot of dark zombies, and perhaps there hasn't been time to make brightly colored accent walls or such. It's a great base to build from though.
A quick splash screen indicating instructions would be useful, but, well, it's an alpha game, and as such, I'm not surprised at the lack of any starting menu. I thought it was amusing you start the game with just about every piece of equipment under the sun.
Great find. Looking forward to progress on the game, both from the author and the port.