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Quake 1 (Zquake With Gles)


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#16 Pickle

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Posted 14 February 2011 - 05:53 PM

Mouse support would be lovely, so I don't have to fart around switching nub modes ;-)

It wont be hard to add some code to switch the modes internally

Yep, texture filtering is lovely! Thanks for that, and also for the launcher - I'll get some graphics for it whipped up when I wake up later today.

Great! Just to mention to you and anyone else this version of PL supports previews, so any png with the same name of the file id1.q1, id1.png can be loaded and shown.

Your method of running expansion packs is much nicer than mine :-)

Thanks but it was really a quick hack, the better way would to have an option to 'run' folders rather have to use the dummy files.

#17 keek

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Posted 14 February 2011 - 06:08 PM

Works pretty well, thanks!

Besides one lockup, the only problem I have is that when I change the keyboard controls, they are not remembered the next time I run it.

#18 Pickle

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Posted 15 February 2011 - 01:28 AM

I have been seeing an occasional lockup, but ok for the most part. Still a lot more stable than the other versions i had.

PND is update to version 3, made some updates to the launcher, launches based on folders and doesnt need any special files, see intructions in the first post if its not your first time running.

#19 D4damage

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Posted 18 February 2011 - 07:58 AM

Thanks for this.

#20 DoubléDash

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Posted 19 February 2011 - 03:11 PM

I can't get past the pickelauncher screen...although the 'id1' folder is listed in picklelauncher and I copied in pak0.pak and pak1.pak from the original quake cd. No mouse so pressed enter on launcher screen hoping to start quake.......goes away for a moment and then returns to the launcher screen. Perhaps it is erroring, but where would I find the error. One other piece of info. I was trying to explore the opengls demos today and these also bombed out, perhaps my gles setup is not quite right?

#21 Pickle

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Posted 19 February 2011 - 03:17 PM

I can't get past the pickelauncher screen...although the 'id1' folder is listed in picklelauncher and I copied in pak0.pak and pak1.pak from the original quake cd. No mouse so pressed enter on launcher screen hoping to start quake.......goes away for a moment and then returns to the launcher screen. Perhaps it is erroring, but where would I find the error. One other piece of info. I was trying to explore the opengls demos today and these also bombed out, perhaps my gles setup is not quite right?


theres a logfile in /tmp can you paste it there or pastbin it.

#22 DoubléDash

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Posted 19 February 2011 - 03:39 PM

Thanks Pickle

Here's the error file....

zquake

I should probably note that I am running the OS off SD1 and have installed the pnd/files to SD2.

#23 DoubléDash

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Posted 19 February 2011 - 05:15 PM

Pickle

It looks like restoring to a nand boot scenario allows your launcher/something else to get access to what it needs...game runs when doing this :)

#24 emphy

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Posted 22 April 2011 - 10:20 PM

Thanks for the port!

Is there any way to get the music working?

#25 Esn

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Posted 29 April 2011 - 12:08 AM

Is the music MIDI by any chance?

#26 Dunny

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Posted 29 April 2011 - 12:36 AM

Is the music MIDI by any chance?


No, the original engine used CD Audio for music. Later, 3rd party quake engines based on the quake source can generally handle mp3; I don't know if zQuake supports that.

D.

#27 Magic Sam

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Posted 19 May 2011 - 01:37 PM

Hi,

Any news regarding the brightness issue ?

I've played with a custom autoexec.cfg file, without luck :(

From ZQuake official website:

contrast (default 1)   [CONT. | LIST.]
Screen brightness in software mode.

gl_contrast [0..1]   [CONT. | LIST.]
Controls screen brightness in GL.

gl_gamma   [CONT. | LIST.]
Controls gamma in GL, only works in fullscreen mode and only if your video card supports the SetDeviceGammaRamp function (Voodoo cards don't).

vid_hwgammacontrol [0-1]   [CONT. | LIST.]
Set to 0 to disables hardware gamma control. (GL) palette flashes are applied to all of the screen unless hwgmma is not present or disabled.

Bye, and thanks anyway Pickle for your work on Quake :)

Magic Sam

Edited by Magic Sam, 19 May 2011 - 01:39 PM.


#28 Pickle

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Posted 19 May 2011 - 09:11 PM

Hi,

Any news regarding the brightness issue ?

I've played with a custom autoexec.cfg file, without luck :(

Bye, and thanks anyway Pickle for your work on Quake :)

Magic Sam


found this: http://stackoverflow...scene-in-opengl

It would be possible to try to draw a quad over the scene, dont know when I would be able to try it as im working on things already.

#29 doragasu

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Posted 25 October 2011 - 02:46 PM

I can't get past the pickelauncher screen...although the 'id1' folder is listed in picklelauncher and I copied in pak0.pak and pak1.pak from the original quake cd. No mouse so pressed enter on launcher screen hoping to start quake.......goes away for a moment and then returns to the launcher screen. Perhaps it is erroring, but where would I find the error. One other piece of info. I was trying to explore the opengls demos today and these also bombed out, perhaps my gles setup is not quite right?


I have the same problem. This is the log created when I run it: http://pastebin.com/55MxS3N3

Any suggestions?

Also, is CD music supported in any way?

#30 Pickle

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Posted 25 October 2011 - 03:13 PM


I can't get past the pickelauncher screen...although the 'id1' folder is listed in picklelauncher and I copied in pak0.pak and pak1.pak from the original quake cd. No mouse so pressed enter on launcher screen hoping to start quake.......goes away for a moment and then returns to the launcher screen. Perhaps it is erroring, but where would I find the error. One other piece of info. I was trying to explore the opengls demos today and these also bombed out, perhaps my gles setup is not quite right?


I have the same problem. This is the log created when I run it: http://pastebin.com/55MxS3N3

Any suggestions?

Also, is CD music supported in any way?


The important part from your log:
Error: Couldn't find gfx.wad.
Make sure you start ZQuake from your Quake directory or use -basedir <path>

Something is up with the data files:

From http://tldp.org/HOWT...le/Quake-HOWTO/

Files not lowercased or Data files missing. Linux Quake requires (most) filenames to be in lowercase. If you get an error similar to "Error: W_LoadWadFile: couldn't load gfx.wad" it means the game can't find the data files, possibly because they are not all lowercase.