Maybe I should have posted this in the Wiz forum, it seems that one is more popular.
I assume you will scale all bitmaps down? That would be a very welcome feature as the gp2x port required the user to modify original data before it could even be run.
I'm certainly not going to follow the GP2X route and resize each image. That would kill network support with other releases. I'm planning to keep the menu graphics at the same size and just optimize all the elements for 320x240. Outside of menus... we'll see. Hopefully I'll be able to get the engine to do the scaling. Maybe it wont be so bad with full sized graphics.

If I take this on I'll also create an easier AI, which doesn't give concurrent commands.
I was hoping to get stargus to start, but i couldnt get past the menu (even on the pc it wouldnt work).
The current trunk - 2.2.5.5 - works fine on PC.
https://launchpad.net/stargusThere was one hack for the pandora we need, the way X and SDL interface theres an issue with the touchscreen, so some custom code is needed to keep the cursor sane.
There is an offical port for Maemo 5, so it's possible that the issue your having has already been fixed in the lastest trunk.
Edit: is see in your pics you have opengl es, how far is this supported? If complete this would definitely be a reason to update the pandor port.
It's been implemented, though some people have reported that it runs slower with it enabled.