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Drsms V1 Released


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#16 FreddyBoubil

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Posted 02 March 2011 - 08:09 AM

I noticed the same thing. I suppose that shoulder buttons are "temp savestates" just to make you to be able to start again and again and again quickly a tricky moment in the game for example, whereas savestates in the menu are here to save where you are before you turn off the game.

Edited by FreddyBoubil, 02 March 2011 - 08:09 AM.


#17 jlenoconel

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Posted 06 March 2011 - 08:32 PM

I've been having problems with deadzones on this emulator. When I play Puzzle Bubble for example the controls are so messed up that the game becomes unplayable. Any advice on this?

#18 Reesy

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Posted 06 March 2011 - 10:24 PM

The bugger who wrote it really needs to add a menu option to allow us to configure the dead zone....wait thats me..I'll add this and make another release probably won't be until next weekend though.

#19 jlenoconel

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Posted 06 March 2011 - 11:53 PM

OK thats fine. As long as its more of a problem with the software and not the hardware. I've only had my Caanoo for two months and I would hate to start having problems with it already.

#20 Yoshi Dragon

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Posted 12 March 2011 - 06:24 PM

Only the GG exclusives Defenders of Oasis and Shining Force II: Sword of Hajya do not work from what I have tested so far.

The bugger who wrote it really needs to add a menu option to allow us to configure the dead zone....wait thats me..I'll add this and make another release probably won't be until next weekend though.

Any chance to get those GG titles to work in the next release ?

Thanks a lot

#21 lisalover1

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Posted 08 June 2011 - 08:47 PM

Does this emulator work with FM audio? I want to play the fan-translated version of Phantasy Star with FM audio.

#22 Reesy

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Posted 08 June 2011 - 09:15 PM

Nope, sorry only PSG emulation in DrSMS

#23 lisalover1

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Posted 08 June 2011 - 09:18 PM

Nope, sorry only PSG emulation in DrSMS

Aw, that's too bad. Maybe in a later release? I haven't yet found a portable SMS emulator that supports FM. It must be pretty hard to emulate, in that case. Or is there just a really low demand for it?

Edited by lisalover1, 08 June 2011 - 09:22 PM.


#24 Reesy

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Posted 08 June 2011 - 10:18 PM

DrSMS runs all of the games I wanted to play, I have no further interest in adding any extra to it. There are lots of other open source emulators that do support the FM chip...but no one can be bothered to port them :)

#25 lisalover1

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Posted 08 June 2011 - 10:34 PM

There are lots of other open source emulators that do support the FM chip...but no one can be bothered to port them :)

Ha ha, such is the beauty and the tragedy of the homebrew community. :) Oh, well. I'm sure you did a fine job with the emulator as it is; I will be able to tell for myself once my Caanoo arrives in a couple days. I just was curious to ask because the FM audio in the MKIII version of Phantasy Star is such a massive improvement over the Master System version.

#26 alyinsanfran

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Posted 09 June 2011 - 09:21 PM

DrSMS runs all of the games I wanted to play, I have no further interest in adding any extra to it. There are lots of other open source emulators that do support the FM chip...but no one can be bothered to port them :)


Well it's awesome the way it is Ressy, so cheers mate!

But I for one would LOVE to see someone support the Sega SG1000/SC3000. I believe the earliest Master Systems were compatible.
The SC3000 sold by the bucket load in New Zealand and Australia. I bloody loved mine!

#27 jlenoconel

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Posted 09 June 2011 - 10:44 PM

DrSMS runs all of the games I wanted to play, I have no further interest in adding any extra to it. There are lots of other open source emulators that do support the FM chip...but no one can be bothered to port them :)


What the emulator having no deadzones though. I can't actually play the games properly because there are no deadzones. Sorry if that sounds like a criticism.

#28 Reesy

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Posted 12 June 2011 - 09:47 AM

V2 released, adds deadzone configuration and quick saves which save to disk.

http://www.gp32x.com/board/index.php?/topic/59623-drsms-v2-released/

Later
Reesy

#29 alyinsanfran

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Posted 17 June 2011 - 06:24 PM

Reesy your emulator is AWESOME now. Thanks so much for your continued work!

#30 lisalover1

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Posted 17 June 2011 - 10:12 PM

DrSMS runs all of the games I wanted to play, I have no further interest in adding any extra to it. There are lots of other open source emulators that do support the FM chip...but no one can be bothered to port them :)



V2 released, adds deadzone configuration and quick saves which save to disk.

http://www.gp32x.com...ms-v2-released/

Later
Reesy

Wait, what? I thought you said that you were done developing this emulator; what changed your mind?