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#1 BlackCurtain

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Posted 06 April 2011 - 10:33 AM

This is my first game developed for the Caanoo which I released commercially in January this year. It's been around on the BennuGD forums for some time already, and now I think it's time it got some attention over here as well. I will most likely release a Pandora version soon.

You can read a review of the game by the BennuGD administrator josebita, here.
You can also find me and my game studio on Posted Image

Posted Image

Additional sreenshots:

Posted Image Posted Image

Posted Image Posted Image

Gameplay trailer:



Buy full game here using PayPal.
The price is USD 4.00.
If you are having errors with the PayPal payment, just transfer USD 4.00 to the email blackcurtainstudio@gmail.com. Make sure to provide your registered email.

A small Caanoo demo is now available here: http://dl.openhandhe...?0,0,0,0,38,690

Download a small PC demo here
NOTE that the demo is just a very small portion of the full game and is missing gameplay features and elements.

Controls:
---
Move                                    : W,A,S,D or Arrow-keys
Shoot                                   : Ctrl or Space
Shoot secondary (energy shot) : ALT
Quit                        : ESC
---

Edited by BlackCurtain, 18 May 2011 - 10:29 PM.


#2 RetroVortex

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Posted 06 April 2011 - 01:17 PM

Why didn't you post this earlier?!

Bought!

(At $4.00 it was worth an impulse buy)

And I like the fact you haven't used the godaweful FunGP store either, (which is not only barebones for use non-koreans, but its also stupidly hard to get any credit for it either...).

#3 BlackCurtain

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Posted 06 April 2011 - 01:33 PM

Why didn't you post this earlier?!

Bought!

(At $4.00 it was worth an impulse buy)

And I like the fact you haven't used the godaweful FunGP store either, (which is not only barebones for use non-koreans, but its also stupidly hard to get any credit for it either...).

Well I've been busy and haven't been very active on these forums :)
I hope you like the game. All purchases are being reviewed manually by me so be patient until I've activated the game for your account. I'll send confirmation mails once finished.

#4 RetroVortex

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Posted 06 April 2011 - 01:37 PM


Why didn't you post this earlier?!

Bought!

(At $4.00 it was worth an impulse buy)

And I like the fact you haven't used the godaweful FunGP store either, (which is not only barebones for use non-koreans, but its also stupidly hard to get any credit for it either...).

Well I've been busy and haven't been very active on these forums :)
I hope you like the game. All purchases are being reviewed manually by me so be patient until I've activated the game for your account. I'll send confirmation mails once finished.


Already got, downloaded and installed.

Very fast service. Lets hope the game is good too eh? ;)

(I wish more devs would directly sell their stuff. Might encourage GamePark to step up their game a bit, (especially considering they haven't done anything in aaaaaaggeeeesss!!))

#5 BlackCurtain

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Posted 06 April 2011 - 01:40 PM

You are welcome to give feedback and critique, so that my next game can be better.
I decided to give this game commercial quality because I think the Caanoo deserves some more attention and a wider library of quality games. It's a good console.

Edited by BlackCurtain, 06 April 2011 - 01:40 PM.


#6 RetroVortex

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Posted 06 April 2011 - 02:13 PM

Its not a bad game, but it is a bit quirky.
Its kind of hard to make out what I'm shooting at, and I think the collision detection is a bit off as well, (on the second boss I was well past his projectile, but yet I still took damage...).
sometimes the game seems to suddenly change as well which seems a bit off putting.
Also apart from the space level it felt a little bit on the slow side.
If you have ever played After Burner Climax or Star Fox 64 then you know what I mean.


I think the music is pretty good though.

I'd say its about a decent mobile phone game quality title that I might play a few more times, but I wouldn't say its a necessary must get app though.
(It may be due to BennuGD's limitations...)

#7 BlackCurtain

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Posted 06 April 2011 - 02:20 PM

Its not a bad game, but it is a bit quirky.
Its kind of hard to make out what I'm shooting at, and I think the collision detection is a bit off as well, (on the second boss I was well past his projectile, but yet I still took damage...).
sometimes the game seems to suddenly change as well which seems a bit off putting.
Also apart from the space level it felt a little bit on the slow side.
If you have ever played After Burner Climax or Star Fox 64 then you know what I mean.


I think the music is pretty good though.

I'd say its about a decent mobile phone game quality title that I might play a few more times, but I wouldn't say its a necessary must get app though.
(It may be due to BennuGD's limitations...)

Thanks for the feedback. Collisions are pretty hard to get accurate and right when using this type of view, I've noticed. I've tried my best getting them as good as I can. I might try to improve them further when I get the time and release a small patch.

#8 RetroVortex

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Posted 06 April 2011 - 02:28 PM

Thanks for the feedback. Collisions are pretty hard to get accurate and right when using this type of view, I've noticed. I've tried my best getting them as good as I can. I might try to improve them further when I get the time and release a small patch.


No problem, in fact its very good that you actually tried something different.

I mean it would be very tempting to make a top down or side scrolling shmup which are pretty easy to make in comparison to a Space Harrier type game.
(I'd argue that they have become a little too popular with indies these days)

Though if it was me, (though i will be honest and say that I can't code for toffee and I haven't actually finished making any game), 3D models would have been better than scaled sprites for this type of game, because its sharper and easier to make out as sprites tend to blur into the background.

When you look at Space Harrier the game compensated for this, by making the background and stage as simple as possible and ensuring the enemies have a strong contrast to their surroundings.

#9 BlackCurtain

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Posted 07 April 2011 - 07:24 AM

Though if it was me, (though i will be honest and say that I can't code for toffee and I haven't actually finished making any game), 3D models would have been better than scaled sprites for this type of game, because its sharper and easier to make out as sprites tend to blur into the background.

When you look at Space Harrier the game compensated for this, by making the background and stage as simple as possible and ensuring the enemies have a strong contrast to their surroundings.

Maybe if I do a sequel it will be in 3d. The DGE by GPH is too limited and lacks too many features to be called a game engine, so I decided not to use that and go with BennuGD. Unfortunately, Bennu doesn't support 3d on the Caanoo yet.

#10 kayuz

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Posted 08 April 2011 - 01:19 PM

beautiful! caanoo need a similar commercial games! :D thanks you boy!

#11 BlackCurtain

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Posted 08 April 2011 - 06:35 PM

beautiful! caanoo need a similar commercial games! :D thanks you boy!

I hope you like it!

#12 Orion4874

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Posted 09 April 2011 - 12:19 AM

Tried purchasing it but I keep getting an error from Paypal. It just won't let me finish this transaction for some reason. Is there any other way I can buy it? Maybe send the money to your E-mail address?

#13 BlackCurtain

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Posted 09 April 2011 - 11:28 AM

Tried purchasing it but I keep getting an error from Paypal. It just won't let me finish this transaction for some reason. Is there any other way I can buy it? Maybe send the money to your E-mail address?

An error? I don't know anything about that, sorry. I don't control their system so I can't help you. I simply chose to use Paypal because it's easier and secure to do transactions.
If you can do the transfer in some other way, that's fine, just as long as I know which email the purchase belongs to.

Edited by BlackCurtain, 09 April 2011 - 11:36 AM.


#14 BAFelton

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Posted 09 April 2011 - 11:44 AM

Same problem here, couldn't buy it :(

#15 BlackCurtain

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Posted 09 April 2011 - 12:05 PM

Same problem here, couldn't buy it :(

What's the error?

EDIT: IF you are having errors with the PayPal payment, just transfer USD 4.00 to the email blackcurtainstudio@gmail.com. Make sure to provide your registered email.
I will investigate what's causing the error.

Edited by BlackCurtain, 09 April 2011 - 12:23 PM.




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