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#91 crow_riot

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Posted 16 June 2011 - 09:14 AM

What's about GL_LEQUAL? ^_^


yeah i'm using that, just a typo.

anyway, thanks for all your suggestions, the flickering is no longer an issue (and never was on my windows binary with 24 bit depth buffer ;))

#92 lisalover1

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Posted 17 June 2011 - 01:53 AM

My eyeballs. They exploded. The PSP's got nothing on this. :D

#93 Don Miguel

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Posted 17 June 2011 - 06:27 AM

My eyeballs. They exploded. The PSP's got nothing on this. :D


Do you have any real game screen-shots? I want to look at the game screenies, too!

crow_riot, do you use BLENDER for 3D modelling?

Edited by Don Miguel, 17 June 2011 - 06:35 AM.


#94 u9i

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Posted 17 June 2011 - 06:29 AM

What's about GL_LEQUAL? ^_^
And do you choose a stable sort algorithm?
That means, if you put the variables a,b,c on the stack with the values a=2, b=3 and c=2, that the order stays intact, so that the sorted row would be:
a,c,b (and not maybe c,a, B) .
I hope you sort your vertices / meshes in general...

greetings, Ziz


I don't want to sounds stupid (too late), but sorting vertices... huh? Why do you sort the vertices? What do you sort, and what do you gain?

/Uni

#95 Don Miguel

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Posted 17 June 2011 - 06:34 AM

I don't want to sounds stupid (too late), but sorting vertices... huh? Why do you sort the vertices? What do you sort, and what do you gain?
/Uni


Err... Did you mean to sort faces, right?

#96 Ziz

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Posted 17 June 2011 - 07:34 AM


I don't want to sounds stupid (too late), but sorting vertices... huh? Why do you sort the vertices? What do you sort, and what do you gain?
/Uni

Err... Did you mean to sort faces, right?

Indeed. <_<
But sorting faces makes sense to economize fill rate.

#97 crow_riot

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Posted 17 June 2011 - 08:48 AM

Do you have any real game screen-shots? I want to look at the game screenies, too!

crow_riot, do you use BLENDER for 3D modelling?


traylorpark is the art guy - so i'll leave that up to him if he want's to share some screenshots/pictures. and yes, he's using blender.

#98 kayuz

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Posted 17 June 2011 - 11:48 AM

i have a question: when we play video games in the competition?
I like so much the competition but i won't wait too for play these fantastic games ;)

#99 BlackCurtain

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Posted 17 June 2011 - 11:55 AM

i have a question: when we play video games in the competition?
I like so much the competition but i won't wait too for play these fantastic games ;)

There's not much to play until the games are actually finished and bug fixed.

#100 Don Miguel

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Posted 17 June 2011 - 11:58 AM

2kayuz: start writing your own games and we'll be waiting ;)

#101 kayuz

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Posted 17 June 2011 - 12:03 PM

start writing your own games and we'll be waiting

no no, i've only asked when the games will be disponible for what are planned to the competition. :o

#102 crow_riot

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Posted 17 June 2011 - 12:11 PM

Submission deadline: Sunday, 10th Jul 2011 23.59 GMT (23 days left)
Voting deadline: Friday, 22nd Jul 2011 23.59 GMT (35 days left)
Winner announced: Sunday, 24th Jul 2011 20.00 GMT (37 days left)

from the riotdigital page. submission deadline is in 3 weeks and i guess every contestant is going to put as much work as possible until then and not getting released anything before.
at least from my side, we're waiting until the deadline before we're going to release anything, as stated before.

patience is the key ;)

#103 kayuz

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Posted 18 June 2011 - 11:13 AM

thanks you for the info! ;)
anyway, please return in topic :)

#104 traylorpark

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Posted 19 June 2011 - 07:11 AM

Sorry haven't been round much this weekend. Its been a busy one <_<

Here's a little taste of some in game stuff.
The red base. Defend this with your life .. YOUR LIFE!

Posted Image

#105 KIRA_NIX

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Posted 19 June 2011 - 10:13 AM

Sorry haven't been round much this weekend. Its been a busy one <_<

Here's a little taste of some in game stuff.
The red base. Defend this with your life .. YOUR LIFE!

Posted Image


great !



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