You can guess what the primary aesthetic goal is.
The idea is to make an extremely approachable and fun tactics game.
Inspiration is drawn from a number of places, such as Advance Wars, Chess etc.
However, there are a couple very conscious design decisions that makes this game unique:
There are three units: Tank, Copter, and Soldier.
Player has only 3 moves per turn. However, they can do whatever they want during those 3 moves, including move the same unit 3 times, or shoot with the same unit 3 times.
There is no base building per say, but there will be capturable locations such as a helicopter pad and cities.
(Ill fill this in later)
The key word here is, Visually Tactile. The game looks like something you can touch and feel.
The following images are pre-rendered aesthetic targets. We hope to get close to this in realtime on the Caanoo
Click here for concept animation.
Crow-Riot - code, magic, sensible ideas
Peter Traylor(park) - art, crazy ideas
Oldest to most recent
Super Mega Alpha build: Paper Wars 5-29-11
The Riot Tag Team Coding Compy 2011: Caanoo, Wiz, Pandora
Edited by traylorpark, 03 November 2011 - 12:50 PM.