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Super Geometry Dust


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#31 Magic Sam

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Posted 17 May 2011 - 07:40 AM

Hi,

Unfortunately the WiFi bug is still there :(

Thanks anyway for your work on this game, it's awesome !

EDIT: bye bye "Daisy" ! New hiscore: 563 610 :)

btw, you can't take screenshots of the hiscore table...

Bye, Magic Sam

Edited by Magic Sam, 17 May 2011 - 12:23 PM.


#32 Custom Processing Unlimite

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Posted 17 May 2011 - 02:46 PM

screenshots of the hiscore table are important... can't really have a contest without being able to prove I creamed all you guys legitimately... :P

#33 slaeshjag

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Posted 17 May 2011 - 02:59 PM

screenshots of the hiscore table are important... can't really have a contest without being able to prove I creamed all you guys legitimately... :P


Hiscore table is just as easy to tamper with :P

Edited by slaeshjag, 17 May 2011 - 03:00 PM.


#34 Custom Processing Unlimite

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Posted 17 May 2011 - 03:05 PM

yeah, I guess so... :P

could easily be "photoshopped" :D

#35 slaeshjag

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Posted 17 May 2011 - 03:06 PM

Or, you could just edit the hiscore txt in appdata :P

#36 Magic Sam

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Posted 18 May 2011 - 12:06 PM

Hi,

I gave a look at that hiscore.txt file, and it's indeed just plain text :o

Maybe wermy could add some cryptography, like an hash function ?

Bye, Magic Sam

#37 meandu229

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Posted 18 May 2011 - 01:00 PM

Hi,

I gave a look at that hiscore.txt file, and it's indeed just plain text :o

Maybe wermy could add some cryptography, like an hash function ?

Bye, Magic Sam

Storing name highscore then a salted md5 of the highscore would stop people being able to edit them

#38 Custom Processing Unlimite

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Posted 18 May 2011 - 02:54 PM

hmm... md5 is ok, but can be generated... file encryption wouldprobably be better... no one would bother hacking it for something so simple as hiscore bragging rights...

#39 wermy

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Posted 26 May 2011 - 01:44 AM

Update time! :)

http://repo.openpand...metryDust-23703

UPDATE (1.4.1)!

New Features/Enhancements:
- New enemy: laser-shooting enemy that follows you up to a certain distance from you, and then fires on you
- New enemy: laser-shooting turret, which is stationary and fires at you when you are in range
- New bomb: decoy bomb (press the L-trigger to use), which attracts enemies and explodes after a few seconds. Be warned: these are hard to earn, so use sparingly! :)
- Various small gameplay tweaks

Bugfixes:
- Enemy-spawning delay when playing multiple games in a row has been fixed
- Inability to take screenshots in the menus (and high score table) has been fixed


Gravity Bombs!


You actually kind of got your wish! There are bombs that attract/distract enemies now. :)

#40 torpor

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Posted 26 May 2011 - 09:52 AM

BUG REPORT: I still have the problem with the latest version that, after a few seconds of play, some window pops up in the background and starts interfering with the GL context, such that there are texture glitches, and occasionally I see the network-password dialog. I think there is still something going on with mouse capture/GLES foreground-window context, because I think the X server is still getting events in the background, doing things, and blitting under the GLES context incorrectly.

Incidentally, I saw this behaviour in the early porting stages of Wakebreaker, where windows 'underneath' the full-screen GLES context were still active and blitting, but I haven't seen it since I patched up the GLES init code somewhat. Maybe there is something about that context being built that leaves X events active?

#41 Magic Sam

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Posted 26 May 2011 - 02:06 PM

Hi !

Bye bye wermy ;)

New hiscore: 822 881

Bye, Magic Sam

EDIT: to be sure that people like me don't lie, maybe the best solution would be to have an online ranking system, where scores are not stored on our units but remotely (like on one of ED's servers) ?

Edited by Magic Sam, 26 May 2011 - 02:12 PM.


#42 crow_riot

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Posted 26 May 2011 - 02:40 PM

BUG REPORT: I still have the problem with the latest version that, after a few seconds of play, some window pops up in the background and starts interfering with the GL context, such that there are texture glitches, and occasionally I see the network-password dialog. I think there is still something going on with mouse capture/GLES foreground-window context, because I think the X server is still getting events in the background, doing things, and blitting under the GLES context incorrectly.

Incidentally, I saw this behaviour in the early porting stages of Wakebreaker, where windows 'underneath' the full-screen GLES context were still active and blitting, but I haven't seen it since I patched up the GLES init code somewhat. Maybe there is something about that context being built that leaves X events active?


i had that problem with audiorace, too.

IIRC: the problem is, that the xwindow that gets created, doesnt get the focus automatically. so i *think* the fix was to call XSetInputFocus(display,window,RevertToPointerRoot,CurrentTime) on it.

*edit*formatting*

Edited by crow_riot, 26 May 2011 - 02:41 PM.


#43 MonkeyChops

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Posted 26 May 2011 - 04:18 PM

This looks awesome, can't wait to get my baby back to try this out. Thanks wermy, truly epic!

#44 fusion_power

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Posted 26 May 2011 - 07:11 PM

OK, I also tried this interesting looking game and it indeed plays very well. :) I actualy don't have much talent for this, I die every few seconds(I hate these fast yellow thingies), I only had around 100k Highscore, is there a trick in this game why everyone here seems to be invincible if I look at your High Scores. :ph34r:

#45 Magic Sam

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Posted 26 May 2011 - 08:32 PM

@fusion_power: practice is the key ! You have to play rRootage, noiz2sa or any danmaku shooter by some crazy japanese coder for hours, until yours eyes bleed. Then, start a new Super Geometry Dust game. It'll be so slow, so easy in comparison that you'll reach high scores, real fast. I'm far from being a pro shmup player, but if I can reach 800k + points, everybody can :)