You can find all the games released for that compo here
Have fun and discuss about them !
Bye, Magic Sam
Posted 11 July 2011 - 04:56 PM
Edited by Magic Sam, 13 July 2011 - 09:39 AM.
Posted 12 July 2011 - 03:40 PM
Posted 12 July 2011 - 06:14 PM
Posted 12 July 2011 - 09:09 PM
Posted 13 July 2011 - 12:18 AM
Posted 14 July 2011 - 01:47 AM
Edited by fusion_power, 14 July 2011 - 01:48 AM.
Posted 14 July 2011 - 12:11 PM
Rainy Day has really nice graphics, I love this Style, want to see an entire Game of this.
The Demo is actualy only a VERY short teaser but the graphics Artist knows what he's doing, very impressive. But the splash screens should vanish faster, intro is longer than the Demo. XD
Edited by BlackCurtain, 14 July 2011 - 12:12 PM.
Posted 14 July 2011 - 12:20 PM
Posted 14 July 2011 - 12:28 PM
Haven't experienced that... I am on HF5, pretty near the router. Maybe you went out of range?- Shootet is great, but suffers from the "Super Geometry Dust" bug : it makes the WiFi crash
Edited by Schnatterplatsch, 14 July 2011 - 12:29 PM.
Posted 14 July 2011 - 12:47 PM
Skylark should definitly do something about it's size. Zipped it's around 20MB, but unpacked nearly 200. Maybe use compressed images? I am not so sure whether I should rate this game here even though it's well donw...
it's a commercial's demo still, and I have the feeling that the game that wins here should be free...
Edited by BlackCurtain, 14 July 2011 - 12:49 PM.
Posted 14 July 2011 - 01:00 PM
How did you guys made these Graphics? Free hand or using real stuff and "pixelate" it? I already have trouble to make good looking Pixel bricks with Photoshop, I never could do these clean Graphics of Rainy Day, there seems to be every Pixel at the right spot and the colours match perfectly. ^^ I guess I had to render this stuff in 3D first, to get it somehow acceptable. Are these 256 Colour images for each graphic or 16bit or more? The game runs great onto the Pandora so I guess it would make not an difference if the game uses High Colour Graphics instead of 8-Bit Textures.Thanks for the feedback on Rainy Day
The intro will be shorter in the final game (as the 2 riotDigtal screens will be gone) + I'll make the screens skipable.
@BlackCurtain: I know it's short, I also never called it a game or a demo because I know it isn't one yet (I have always called it a preview). We're working on the final game nowI don't know when it'll be released but I can already tell it will be free (and open source in the end)
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Oh, this could explain why the game feelt so strange onto the Pandora. I havn't tested it onto the PC but I will do, I hope it supports Joysticks, my SF4 Tournament Arcade Stick could be great for this Game.I was kinda shocked about Prometheon. Even with these walls of texts it was playing nicly on the PC and seemed like very professional done. But then on the pandora, even at 8000Mhz, it ran way to slow. It's one thing to impress PC gamers with great shadows and lightning, but isn't this a handheldcompo after all? I haven't tried it on the WiZ, I hope it runs better there...
You could convert every single Graphic to 256 colour PNGs, shouldn't make any difference if you use Photoshops Indexing colours Option. I use the "PNG_OUT" Plugin of IrfanView to make the PNG files even smaller, takes a while but this tool optimizes PNGs so that a 70kb file is reduced to 50kb without visible quality loss for example.There are unused graphics in the demo that I forgot to remove, thus increasing the file size. The size will be fixed.
Edited by fusion_power, 14 July 2011 - 01:23 PM.
Posted 14 July 2011 - 01:23 PM
How did you guys made these Graphics? Free hand or using real stuff and "pixelate" it? I already have trouble to make good looking Pixel bricks with Photoshop, I never could do these clean Graphics of Rainy Day, there seems to be every Pixel at the right spot and the colours match perfectly. ^^ I guess I had to render this stuff in 3D first, to get it somehow acceptable. Are these 256 Colour images for each graphic or 16bit or more? The game runs great onto the Pandora so I guess it would make not an difference if the game uses High Colour Graphics instead of 8-Bit Textures.
Thanks for the feedback on Rainy DayThe intro will be shorter in the final game (as the 2 riotDigtal screens will be gone) + I'll make the screens skipable.
@BlackCurtain: I know it's short, I also never called it a game or a demo because I know it isn't one yet (I have always called it a preview). We're working on the final game nowI don't know when it'll be released but I can already tell it will be free (and open source in the end)
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I still wonder if the colour depth of game graphics has an effect to the Speed onto the Pandora so I just ask.
Posted 14 July 2011 - 01:29 PM
There are unused graphics in the demo that I forgot to remove, thus increasing the file size. The size will be fixed.
We've worked equally hard as the rest of the competitiors on our entry, so why shouldn't it be allowed to win?
Oh, this could explain why the game feelt so strange onto the Pandora. I havn't tested it onto the PC but I will do, I hope it supports Joysticks, my SF4 Tournament Arcade Stick could be great for this Game.
For a 2D game it indeed runs slow onto the Pandora, I really thought our Handheld has more Power, games with such Graphics are actualy onto way more weaker machines fast enough, maybe it uses transparency Effects or alot of SFX stuff that makes it so slow.
Posted 14 July 2011 - 01:33 PM