Re: Touchscreen -- touchscreen is always a big problem for Atari ST and Amiga emulators (but usually okay for DOS); even the big ticket ST/Amiga emus with years of dev work on a desktop commonly have issues. (ie: A _mouse_ can be simulated by a d-pad, since these old systems used a 'I'm moving left' type system, with no 'driver' separation to the OS; the mouse said its moving left 'right now' when the OS checks, and thats that. If the mouse 'teleports around' liek with a touchscreen, its difficult to get right -- you tap in bottom right, you tap in top left, how do we tell the OS to move 320 pixels over .. it _cannot_; it can 'mvoe left' at a certain speed for awhile, until we 'think' the OS has gotten it there. ie: each vertical blank, move over another pixel, 320 vertical blanks. But games do a lto of tricks.. changing resolution or screen paramaters every scanline. Look at the Magnetic Scrolls games, which are medium rez on the top half and low rez on the bottom. Dungeon Master plays with colours a lot, so it can have different top-inch versus the main display. So while the OS is switchign specs mid-scanline or jumping around ignoring the vertical blank (overscan etc), we're trying to 'guess' when tio push the mouse.
In DOS, you have a driver, so you can implement a virtualized driver that has a better idea, but even then.. it depends on a few things; usually works okay.
But Amiga and ST.. its a right pita, so touchscreen .. best avoided. Even Hatari has issues pulling it off .. you almost always get a 'drift' (tap, and the emulation thinkgs its an inch over).
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Pandora -- if folks like OutcaST, then sure, I can build up a port for it. The code is nasty (descended from work I did like 10 years ago and never did a nice job with

, but since the Wiz its ported to SDL; the Caanoo port is leveraging the Wiz port plus overrides. I could likewise do a Pandora build .. its mostly overriding how the control inputs are taken, where to loko for files, etc.
So yeah, a Pandora port woudl probabyl only take a couple hours to put together.
Hatari has feature kill over OutcaST by far and is a much better emulation, so I'm surprised you prfer OutcaST (but yay, makes me happy

-- I imagine you maybe just prefer the onscreen keyboard or the menu that is controllable with dpad isntead of touchscreen.
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I keep thinking it'd be cool to either integrate Hatari into OutcaST (I'd meant to with the gp2x and Wiz) or jsut write a minimal UI for Hatari .. use the Hatari core, but with a UI that fits on 320x240 and doesn't need a mouse/touchscreen; that'd rock. But its work, and these days, I've no time to just throw around too much .. I can slip in, do the quick job and out again :/
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jeff
Does it run better than the gp2x or Wiz versions unger Ginge?
I should bring back my ST-like UI for the disk picker; I think I had that on the gp2x build.. the green background with white window with the ST font and such